My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bowler Ice Wizard Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblins Mortar Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Mighty Miner
Giant Snowball
Fire Spirit Goblins Minions Mighty Miner
Zap
Fire Spirit Goblins Minions Mortar Mighty Miner
Barbarian Barrel
Fire Spirit Goblins Mortar Ice Wizard
The Log
Fire Spirit Goblins
Earthquake
Mortar
Arrows
Fire Spirit Goblins Minions
Royal Delivery
Fire Spirit Goblins Minions Bowler Ice Wizard
Fireball
Minions Mortar Bowler Ice Wizard Mighty Miner
Poison
Minions Mortar Ice Wizard
Lightning
Mortar Bowler Ice Wizard Mighty Miner
Rocket
Mortar Bowler Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Mortar Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Bowler Ice Wizard Mighty Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblins Minions Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblins Arrows Minions Ice Wizard Mortar Mighty Miner Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Goblins Arrows Minions

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Mortar Bowler
Goblins
Arrows
Mortar Bowler Mighty Miner
Minions
Mortar Bowler
Mortar
Fire Spirit Arrows Minions
Bowler
Fire Spirit Arrows Minions Ice Wizard
Ice Wizard
Bowler
Mighty Miner
Arrows

Defense Synergies 0 10

Fire Spirit
Goblins
Mortar Ice Wizard
Arrows
Mortar Bowler Ice Wizard
Minions
Mortar Bowler Ice Wizard
Mortar
Goblins Arrows Minions Ice Wizard
Bowler
Arrows Minions Ice Wizard
Ice Wizard
Goblins Arrows Minions Mortar Bowler
Mighty Miner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Minions Mortar
Goblins Minions Mortar Ice Wizard
Mortar Bowler Fire Spirit Goblins Minions Ice Wizard
Goblins Minions Mortar Bowler Ice Wizard
Arrows Bowler
Arrows Bowler Fire Spirit Goblins Minions Ice Wizard
Minions Fire Spirit Arrows Mortar Ice Wizard
Bowler Arrows
Mighty Miner Goblins Minions Mortar Ice Wizard
Fire Spirit Goblins Bowler Ice Wizard
Goblins Minions Ice Wizard Arrows Bowler
Arrows Minions Ice Wizard
Mortar Bowler Fire Spirit Minions Ice Wizard
Fire Spirit Bowler Goblins Arrows Minions Mortar
Mortar
Mortar Bowler
Goblins Arrows Minions Mortar Bowler
Fire Spirit Arrows Mortar Goblins Minions Bowler Ice Wizard
Arrows Mortar Fire Spirit Minions Bowler Ice Wizard
Mortar
Bowler Fire Spirit Goblins Arrows Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Bowler
Arrows Mortar Bowler
Goblins Minions Bowler
Bowler
Bowler Mighty Miner
Fire Spirit Arrows Minions Ice Wizard
Goblins Minions Bowler Ice Wizard
Mighty Miner
Goblins Minions Mortar
Minions Bowler
Arrows Bowler
Bowler
Bowler
Goblins Minions Mortar Bowler Mighty Miner
Arrows Minions Bowler Ice Wizard Mighty Miner

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Mortar
Arrows Mortar Bowler Ice Wizard
Arrows
Arrows
Fire Spirit Arrows Mortar Bowler
Arrows Fire Spirit Minions Ice Wizard
Fire Spirit Arrows Mortar Bowler
Arrows Fire Spirit Bowler Ice Wizard
Arrows Mortar
Fire Spirit Goblins Minions Bowler
Arrows Mortar Bowler
Fire Spirit Arrows
Fire Spirit Mortar Bowler
Arrows Minions Mortar
Arrows Mortar
Arrows Mortar Bowler
Arrows Mortar Bowler
Arrows Mortar
Minions
Fire Spirit Arrows Mortar Bowler
Fire Spirit Arrows Mortar Bowler
Minions Bowler
Arrows
Bowler
Arrows Mortar
Arrows Fire Spirit Mortar Bowler Ice Wizard
Arrows Mortar Bowler Ice Wizard
Arrows Mortar Bowler
Arrows Mortar
Fire Spirit Arrows Ice Wizard
Minions
Bowler
Arrows Mortar
Arrows
Mighty Miner
Arrows Bowler
Fire Spirit Minions
Fire Spirit Arrows Ice Wizard
Arrows
Bowler
Arrows Mortar Bowler
Arrows
Minions Bowler
Mortar Bowler

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