My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Valkyrie Battle Ram Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Fire Spirit Battle Ram
Zap
Fire Spirit Firecracker Battle Ram
Barbarian Barrel
Fire Spirit Firecracker Valkyrie Battle Ram Wizard
The Log
Fire Spirit Firecracker Battle Ram
Earthquake
Firecracker
Arrows
Fire Spirit Firecracker
Royal Delivery
Fire Spirit Firecracker Valkyrie Battle Ram Wizard
Fireball
Firecracker Battle Ram Wizard
Poison
Firecracker Wizard
Lightning
Valkyrie Battle Ram Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Firecracker Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Firecracker Earthquake Valkyrie Wizard Tornado Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Valkyrie Battle Ram Tornado Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Firecracker Earthquake Tornado Valkyrie Battle Ram Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Firecracker Earthquake Tornado

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Battle Ram
Firecracker
Earthquake Valkyrie Battle Ram Tornado Mega Knight
Earthquake
Firecracker Battle Ram Tornado Mega Knight
Valkyrie
Fire Spirit Firecracker Battle Ram Wizard Tornado
Battle Ram
Fire Spirit Firecracker Earthquake Valkyrie Tornado
Wizard
Tornado Valkyrie Mega Knight
Tornado
Wizard Firecracker Earthquake Valkyrie Battle Ram Mega Knight
Mega Knight
Firecracker Earthquake Wizard Tornado

Defense Synergies 2 12

Fire Spirit
Firecracker Valkyrie Tornado
Firecracker
Valkyrie Fire Spirit Earthquake Tornado Mega Knight
Earthquake
Firecracker Tornado Mega Knight
Valkyrie
Firecracker Fire Spirit Wizard Tornado
Battle Ram
Wizard
Tornado Valkyrie Mega Knight
Tornado
Wizard Fire Spirit Firecracker Earthquake Valkyrie Mega Knight
Mega Knight
Firecracker Earthquake Wizard Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Firecracker Valkyrie Wizard
Firecracker Valkyrie Mega Knight
Tornado Mega Knight Fire Spirit Valkyrie
Firecracker Valkyrie Mega Knight
Firecracker Earthquake Valkyrie Tornado Mega Knight
Tornado Fire Spirit Firecracker Earthquake Valkyrie Mega Knight
Tornado Fire Spirit Firecracker Wizard
Earthquake Valkyrie Mega Knight
Tornado
Tornado Fire Spirit Firecracker Valkyrie Mega Knight
Valkyrie Firecracker Earthquake Wizard Tornado Mega Knight
Firecracker Wizard Tornado
Mega Knight Fire Spirit Earthquake Valkyrie Wizard
Fire Spirit Valkyrie Wizard Mega Knight Firecracker Earthquake Tornado
Mega Knight
Tornado Mega Knight
Wizard Mega Knight Firecracker Valkyrie Tornado
Fire Spirit Mega Knight Firecracker Valkyrie Wizard Tornado
Earthquake Valkyrie Wizard Tornado Fire Spirit Firecracker Mega Knight
Tornado
Valkyrie Wizard Mega Knight Fire Spirit Firecracker Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight
Firecracker Valkyrie Wizard Mega Knight
Mega Knight Valkyrie
Valkyrie Mega Knight Tornado
Valkyrie Mega Knight
Fire Spirit Firecracker Wizard Tornado
Valkyrie
Mega Knight Valkyrie
Mega Knight Firecracker Valkyrie Tornado
Mega Knight Valkyrie
Mega Knight Valkyrie Tornado
Mega Knight Valkyrie Wizard
Wizard Firecracker Valkyrie Mega Knight
Firecracker Valkyrie Tornado
Valkyrie Mega Knight Firecracker Earthquake Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Firecracker Valkyrie
Firecracker Tornado
Earthquake
Earthquake Firecracker Valkyrie
Wizard Fire Spirit Firecracker Earthquake Valkyrie Mega Knight
Firecracker Wizard Fire Spirit Tornado
Fire Spirit Firecracker Earthquake Wizard Tornado
Earthquake Fire Spirit Firecracker Wizard Tornado
Firecracker Wizard Tornado
Fire Spirit Tornado
Firecracker Earthquake Valkyrie Wizard Tornado
Fire Spirit Firecracker Wizard Tornado
Earthquake Fire Spirit Firecracker
Earthquake Firecracker
Earthquake Firecracker
Earthquake Firecracker Wizard
Earthquake Firecracker Wizard Mega Knight
Earthquake Tornado
Fire Spirit Firecracker Earthquake Wizard Mega Knight
Fire Spirit Firecracker Earthquake Valkyrie Wizard Tornado Mega Knight
Earthquake Mega Knight
Wizard Tornado
Tornado
Earthquake
Firecracker Earthquake Tornado Fire Spirit Valkyrie Wizard Mega Knight
Firecracker Earthquake Wizard Tornado
Wizard Tornado Mega Knight
Firecracker Tornado
Fire Spirit Firecracker Wizard Tornado
Firecracker Wizard
Earthquake Wizard Mega Knight
Firecracker
Mega Knight
Firecracker Earthquake Wizard
Earthquake Fire Spirit
Fire Spirit Firecracker Wizard Tornado
Firecracker Valkyrie Wizard Mega Knight
Firecracker Earthquake Wizard
Tornado
Firecracker Mega Knight
Firecracker Tornado
Firecracker Tornado
Firecracker Tornado Mega Knight

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