My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minion Horde Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Wizard P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Minion Horde P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minion Horde Ram Rider
Giant Snowball
Fire Spirit Bomber Minion Horde Ram Rider
Zap
Fire Spirit Bomber Minion Horde Ram Rider
Barbarian Barrel
Fire Spirit Bomber Wizard
The Log
Fire Spirit Bomber Ram Rider
Earthquake
Bomber
Arrows
Fire Spirit Bomber Minion Horde
Royal Delivery
Fire Spirit Bomber Minion Horde Wizard P.E.K.K.A Ram Rider
Fireball
Bomber Minion Horde Wizard Ram Rider
Poison
Bomber Minion Horde Wizard
Lightning
Wizard Ram Rider
Rocket
Minion Horde Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Zap Fireball Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minion Horde Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Zap Fireball Minion Horde Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Zap Fireball

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
P.E.K.K.A Zap Ram Rider
Bomber
Zap P.E.K.K.A Ram Rider
Zap
Fireball P.E.K.K.A Ram Rider Fire Spirit Bomber Minion Horde
Minion Horde
Zap
Fireball
Zap Ram Rider
Wizard
P.E.K.K.A Ram Rider
P.E.K.K.A
Fire Spirit Zap Bomber Wizard Ram Rider
Ram Rider
Zap Fire Spirit Bomber Fireball Wizard P.E.K.K.A

Defense Synergies 1 9

Fire Spirit
Zap P.E.K.K.A
Bomber
Zap P.E.K.K.A
Zap
Fireball Fire Spirit Bomber Minion Horde P.E.K.K.A Ram Rider
Minion Horde
Zap
Fireball
Zap Ram Rider
Wizard
P.E.K.K.A
P.E.K.K.A
Fire Spirit Bomber Zap Wizard
Ram Rider
Zap Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Zap Minion Horde Fireball Wizard Ram Rider
Minion Horde P.E.K.K.A Bomber Zap Ram Rider
Minion Horde P.E.K.K.A Ram Rider Fire Spirit Bomber
Minion Horde P.E.K.K.A Bomber Ram Rider
Bomber Fireball P.E.K.K.A
Fireball Fire Spirit Bomber Zap
Minion Horde Ram Rider Fire Spirit Zap Fireball Wizard
Zap Fireball P.E.K.K.A Ram Rider
Minion Horde P.E.K.K.A
Fire Spirit Bomber Minion Horde
Minion Horde Bomber Zap Fireball Wizard Ram Rider
Minion Horde Zap Fireball Wizard Ram Rider
Minion Horde P.E.K.K.A Fire Spirit Bomber Zap Fireball Wizard Ram Rider
Fire Spirit Bomber Fireball Wizard Zap Minion Horde P.E.K.K.A
P.E.K.K.A Minion Horde Ram Rider
Minion Horde Zap Fireball P.E.K.K.A Ram Rider
Minion Horde Wizard Bomber Fireball P.E.K.K.A
Fire Spirit Fireball Bomber Zap Minion Horde Wizard Ram Rider
Zap Wizard Fire Spirit Bomber Fireball Ram Rider
P.E.K.K.A Ram Rider
Bomber Wizard Fire Spirit Minion Horde Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A
Fireball Bomber Zap Wizard
P.E.K.K.A Zap Minion Horde Ram Rider
P.E.K.K.A Zap Minion Horde Fireball Ram Rider
P.E.K.K.A Minion Horde Ram Rider
Fire Spirit Fireball Wizard Zap Minion Horde Ram Rider
P.E.K.K.A Minion Horde Fireball Ram Rider
P.E.K.K.A Minion Horde
Zap Minion Horde P.E.K.K.A Fireball
P.E.K.K.A Minion Horde
P.E.K.K.A Minion Horde
P.E.K.K.A Zap Fireball
P.E.K.K.A Minion Horde Fireball Wizard Ram Rider
Wizard Bomber Minion Horde Fireball
Bomber Zap Minion Horde Fireball P.E.K.K.A
Bomber Zap Minion Horde Fireball Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Minion Horde
Fireball Zap Ram Rider
Minion Horde Fireball
Fireball
Bomber Fireball Wizard Fire Spirit Zap Minion Horde
Fireball Wizard Fire Spirit Zap Minion Horde Ram Rider
Fire Spirit Bomber Minion Horde Wizard
Fireball Fire Spirit Zap Wizard Ram Rider
Fireball Zap Wizard Ram Rider
Fire Spirit Minion Horde Fireball
Zap Minion Horde Fireball Wizard Ram Rider
Fireball Fire Spirit Zap Wizard
Fire Spirit Fireball
Minion Horde Fireball
Zap Fireball
Bomber Zap Minion Horde Fireball Wizard
Minion Horde Fireball Wizard
Fireball
Bomber Minion Horde
Fire Spirit Bomber Zap Fireball Wizard
Fire Spirit Bomber Zap Fireball Wizard
Minion Horde Fireball
Fireball Wizard
Zap Minion Horde Fireball
Zap Fire Spirit Bomber Fireball Wizard
Minion Horde
Fireball Zap Wizard Ram Rider
Fireball Zap Wizard Ram Rider
Fireball Zap
Fire Spirit Zap Minion Horde Fireball Wizard
Zap Minion Horde Fireball Wizard
Minion Horde Fireball
Bomber Zap Minion Horde Fireball Wizard
Zap Minion Horde Fireball
P.E.K.K.A Minion Horde
Fireball Wizard
Zap Minion Horde Fire Spirit Fireball
Fireball Fire Spirit Zap Wizard Ram Rider
Fireball
Fireball Minion Horde Wizard
Bomber Zap Fireball Wizard
Zap Fireball
Minion Horde P.E.K.K.A
Zap Minion Horde Fireball
Zap Fireball
Zap Fireball

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