My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Drill
Giant Snowball
Fire Spirit Bomber Goblin Drill
Zap
Fire Spirit Bomber Inferno Tower Goblin Drill
Barbarian Barrel
Fire Spirit Bomber Knight Inferno Tower Goblin Drill
The Log
Fire Spirit Bomber Goblin Drill
Earthquake
Bomber Inferno Tower Goblin Drill
Arrows
Fire Spirit Bomber Goblin Drill
Royal Delivery
Fire Spirit Bomber Knight Goblin Drill Bowler
Fireball
Bomber Inferno Tower Goblin Drill Bowler
Poison
Bomber Inferno Tower Goblin Drill
Lightning
Knight Inferno Tower Bowler
Rocket
Inferno Tower Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Royal Delivery Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Royal Delivery Tornado Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Knight Royal Delivery Inferno Tower Tornado Goblin Drill Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Knight Royal Delivery Tornado Goblin Drill Inferno Tower Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Knight Royal Delivery

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Drill Knight Bowler
Bomber
Knight Goblin Drill
Knight
Fire Spirit Bomber Goblin Drill
Royal Delivery
Inferno Tower
Tornado
Bowler
Goblin Drill
Fire Spirit Bomber Knight
Bowler
Fire Spirit Tornado

Defense Synergies 7 11

Fire Spirit
Knight Inferno Tower Tornado Goblin Drill
Bomber
Knight Tornado Goblin Drill
Knight
Fire Spirit Bomber Royal Delivery Inferno Tower Tornado Bowler
Royal Delivery
Knight Inferno Tower Tornado Bowler
Inferno Tower
Knight Royal Delivery Fire Spirit Tornado Goblin Drill
Tornado
Royal Delivery Bowler Fire Spirit Bomber Knight Inferno Tower Goblin Drill
Goblin Drill
Fire Spirit Bomber Inferno Tower Tornado
Bowler
Tornado Knight Royal Delivery

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Bomber Knight Inferno Tower
Inferno Tower Bomber Knight Royal Delivery Goblin Drill
Inferno Tower Tornado Bowler Fire Spirit Bomber Knight Royal Delivery Goblin Drill
Inferno Tower Bomber Knight Goblin Drill Bowler
Bomber Royal Delivery Tornado Bowler
Royal Delivery Tornado Bowler Fire Spirit Bomber
Inferno Tower Tornado Fire Spirit Royal Delivery
Bowler Inferno Tower
Inferno Tower Tornado Goblin Drill
Knight Tornado Fire Spirit Bomber Royal Delivery Inferno Tower Bowler
Bomber Knight Royal Delivery Tornado Goblin Drill Bowler
Inferno Tower Royal Delivery Tornado
Inferno Tower Goblin Drill Bowler Fire Spirit Bomber Knight Royal Delivery
Fire Spirit Bomber Bowler Royal Delivery Tornado Goblin Drill
Inferno Tower Knight Goblin Drill
Inferno Tower Tornado Royal Delivery Goblin Drill Bowler
Bomber Knight Royal Delivery Inferno Tower Tornado Goblin Drill Bowler
Fire Spirit Royal Delivery Bomber Knight Tornado Goblin Drill Bowler
Royal Delivery Tornado Goblin Drill Fire Spirit Bomber Knight Bowler
Inferno Tower Tornado Goblin Drill
Bomber Bowler Fire Spirit Knight Royal Delivery

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Royal Delivery Inferno Tower Bowler
Royal Delivery Bomber Knight Bowler
Royal Delivery Knight Inferno Tower Bowler
Bowler Knight Royal Delivery Inferno Tower Tornado
Inferno Tower Knight Royal Delivery Goblin Drill Bowler
Fire Spirit Royal Delivery Tornado
Royal Delivery Knight Inferno Tower Bowler
Inferno Tower Knight Royal Delivery
Royal Delivery Knight Inferno Tower Tornado
Inferno Tower Royal Delivery Goblin Drill
Knight Inferno Tower Bowler
Royal Delivery Tornado Bowler
Royal Delivery Bowler Knight Inferno Tower
Bomber Bowler
Inferno Tower Bomber Knight Royal Delivery Tornado Goblin Drill Bowler
Bowler Bomber Royal Delivery Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Goblin Drill
Tornado Bowler
Goblin Drill
Knight
Bomber Fire Spirit Bowler
Fire Spirit Tornado
Fire Spirit Bomber Tornado Bowler
Fire Spirit Tornado Bowler
Tornado
Fire Spirit Tornado Bowler
Knight Tornado Bowler
Fire Spirit Tornado
Fire Spirit Knight Bowler
Bomber Goblin Drill Bowler
Bowler
Tornado
Bomber
Fire Spirit Bomber Bowler
Fire Spirit Bomber Tornado Bowler
Bowler
Tornado
Tornado Bowler
Goblin Drill
Tornado Fire Spirit Bomber Bowler
Tornado Bowler
Tornado Bowler
Tornado
Fire Spirit Tornado
Bowler
Bomber
Bowler
Fire Spirit
Fire Spirit Tornado
Knight Bowler
Bomber Bowler
Tornado
Tornado Bowler
Tornado
Tornado Bowler

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