My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Barrel Skeleton Army Prince
Giant Snowball
Fire Spirit Bomber Goblin Barrel Skeleton Army
Zap
Fire Spirit Bomber Inferno Tower Goblin Barrel Skeleton Army Prince
Barbarian Barrel
Fire Spirit Bomber Inferno Tower Goblin Barrel Skeleton Army
The Log
Fire Spirit Bomber Goblin Barrel Skeleton Army Prince
Earthquake
Bomber Inferno Tower Goblin Barrel Skeleton Army
Arrows
Fire Spirit Bomber Goblin Barrel Skeleton Army
Royal Delivery
Fire Spirit Bomber Goblin Barrel Skeleton Army Prince
Fireball
Bomber Inferno Tower Goblin Barrel Skeleton Army
Poison
Bomber Inferno Tower Skeleton Army
Lightning
Inferno Tower Prince
Rocket
Inferno Tower Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Fireball The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Inferno Tower Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Fireball Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber The Log Goblin Barrel Skeleton Army Fireball Inferno Tower Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Bomber The Log Goblin Barrel

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Goblin Barrel Prince
Bomber
Prince
Fireball
The Log
Inferno Tower
Goblin Barrel
Prince Fire Spirit Skeleton Army
Skeleton Army
Goblin Barrel
Prince
Goblin Barrel Fire Spirit Bomber The Log
The Log
Fireball Prince

Defense Synergies 4 7

Fire Spirit
Inferno Tower The Log
Bomber
The Log
Fireball
The Log Inferno Tower
Inferno Tower
Skeleton Army The Log Fire Spirit Fireball Prince
Goblin Barrel
Skeleton Army
Inferno Tower Prince The Log
Prince
The Log Inferno Tower Skeleton Army
The Log
Fireball Inferno Tower Prince Fire Spirit Bomber Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Inferno Tower The Log
Inferno Tower Skeleton Army Bomber Prince The Log
Inferno Tower Skeleton Army Prince Fire Spirit Bomber
Inferno Tower Skeleton Army Prince Bomber
Bomber Fireball Skeleton Army Prince The Log
Fireball Skeleton Army The Log Fire Spirit Bomber
Inferno Tower Fire Spirit Fireball
Fireball Inferno Tower The Log
Inferno Tower Skeleton Army Prince
Skeleton Army Fire Spirit Bomber Inferno Tower Prince
Skeleton Army Bomber Fireball The Log
Inferno Tower Fireball
Inferno Tower Skeleton Army Prince Fire Spirit Bomber Fireball The Log
Fire Spirit Bomber Fireball Skeleton Army Prince The Log
Inferno Tower Skeleton Army Prince
Inferno Tower Skeleton Army Fireball Prince The Log
Bomber Fireball Inferno Tower Skeleton Army Prince
Fire Spirit Fireball Bomber Skeleton Army Prince The Log
The Log Fire Spirit Bomber Fireball
Inferno Tower Prince
Bomber Skeleton Army Fire Spirit Fireball Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Fireball Inferno Tower Prince
Fireball Bomber Prince The Log
Skeleton Army Inferno Tower Prince The Log
Skeleton Army Prince Fireball Inferno Tower The Log
Inferno Tower Skeleton Army Prince
Fire Spirit Fireball
Skeleton Army Prince Fireball Inferno Tower
Inferno Tower Skeleton Army Prince
Fireball Inferno Tower Skeleton Army Prince The Log
Inferno Tower Skeleton Army
Inferno Tower Prince
Skeleton Army Fireball Prince The Log
Skeleton Army Prince Fireball Inferno Tower
Bomber Fireball Skeleton Army
Inferno Tower Skeleton Army Bomber Fireball Prince The Log
Bomber Fireball Inferno Tower The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball Prince The Log
Bomber Fireball Fire Spirit The Log
Fireball Fire Spirit
Fire Spirit Bomber The Log
Fireball The Log Fire Spirit
Fireball The Log
Fire Spirit Fireball Prince
Fireball Prince The Log
Fireball Fire Spirit
Fire Spirit Fireball The Log
Fireball
Fireball Prince The Log
Bomber Fireball The Log
Fireball The Log
Fireball
Bomber
Fire Spirit Bomber Fireball Prince The Log
Fire Spirit Bomber Fireball The Log
Fireball Prince The Log
Fireball
Prince The Log
Fireball The Log
The Log Fire Spirit Bomber Fireball
Fireball The Log
Fireball Prince The Log
Fireball The Log
Fire Spirit Fireball
Fireball
Fireball
Bomber Fireball The Log
Fireball
Prince
Fireball The Log
Fire Spirit Fireball Skeleton Army Prince
Fireball Fire Spirit
The Log Fireball
Fireball Prince
The Log Bomber Fireball
Fireball
Prince
Fireball The Log
Fireball
Fireball Prince The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: