My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Archers Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Archers Electro Giant Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Electro Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Archers Inferno Dragon
Giant Snowball
Fire Spirit Bomber Archers Inferno Dragon
Zap
Fire Spirit Bomber Archers Inferno Dragon
Barbarian Barrel
Fire Spirit Bomber Archers Magic Archer
The Log
Fire Spirit Bomber Archers
Earthquake
Bomber Archers
Arrows
Fire Spirit Bomber Archers
Royal Delivery
Fire Spirit Bomber Archers Inferno Dragon Magic Archer
Fireball
Bomber Archers Inferno Dragon Magic Archer
Poison
Bomber Archers Magic Archer
Lightning
Inferno Dragon Magic Archer
Rocket
Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Tornado Poison Electro Giant Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Tornado Poison Electro Giant Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Tornado Poison Electro Giant Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Archers Tornado Poison Inferno Dragon Magic Archer Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Archers Tornado

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Inferno Dragon
Bomber
Archers
Inferno Dragon
Tornado
Electro Giant Magic Archer Poison
Poison
Tornado
Electro Giant
Tornado Inferno Dragon
Inferno Dragon
Fire Spirit Archers Electro Giant
Magic Archer
Tornado

Defense Synergies 1 8

Fire Spirit
Tornado
Bomber
Tornado Electro Giant
Archers
Tornado
Tornado
Magic Archer Fire Spirit Bomber Archers Poison Electro Giant Inferno Dragon
Poison
Tornado
Electro Giant
Bomber Tornado Inferno Dragon
Inferno Dragon
Tornado Electro Giant
Magic Archer
Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Magic Archer
Inferno Dragon Bomber
Tornado Fire Spirit Bomber Archers Inferno Dragon
Inferno Dragon Bomber
Bomber Tornado Poison
Tornado Fire Spirit Bomber Archers Magic Archer
Tornado Inferno Dragon Fire Spirit Archers Poison Magic Archer
Poison Electro Giant Magic Archer
Inferno Dragon Tornado
Tornado Fire Spirit Bomber Archers
Archers Poison Bomber Tornado Electro Giant Magic Archer
Inferno Dragon Archers Tornado Poison Magic Archer
Fire Spirit Bomber
Fire Spirit Bomber Tornado Poison Magic Archer
Inferno Dragon
Tornado Electro Giant Inferno Dragon
Bomber Tornado Poison
Fire Spirit Bomber Archers Tornado Magic Archer
Tornado Poison Fire Spirit Bomber Archers Inferno Dragon Magic Archer
Tornado Inferno Dragon
Bomber Fire Spirit Archers Poison Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Archers Electro Giant
Poison Bomber Archers Inferno Dragon Magic Archer
Tornado
Inferno Dragon
Fire Spirit Poison Electro Giant Archers Tornado Magic Archer
Archers
Inferno Dragon
Tornado Poison Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon
Tornado Poison Electro Giant
Bomber Archers Electro Giant Magic Archer
Electro Giant Bomber Archers Tornado Poison Inferno Dragon Magic Archer
Poison Bomber Archers Electro Giant Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer
Poison Tornado Magic Archer
Poison Magic Archer
Poison
Bomber Poison Fire Spirit Magic Archer
Poison Electro Giant Fire Spirit Tornado Magic Archer
Fire Spirit Bomber Archers Tornado Poison Magic Archer
Poison Fire Spirit Tornado Magic Archer
Poison Tornado
Fire Spirit Tornado Poison
Poison Tornado Magic Archer
Poison Fire Spirit Archers Tornado Magic Archer
Poison Fire Spirit Magic Archer
Poison Magic Archer
Poison Magic Archer
Bomber Poison Magic Archer
Magic Archer Poison
Tornado Poison
Bomber
Fire Spirit Bomber Archers Poison Magic Archer
Fire Spirit Bomber Tornado Poison Electro Giant Magic Archer
Poison Magic Archer
Tornado Poison
Tornado
Poison
Tornado Poison Electro Giant Fire Spirit Bomber Magic Archer
Inferno Dragon
Poison Tornado Magic Archer
Tornado Poison Magic Archer
Poison Tornado Magic Archer
Poison Fire Spirit Archers Tornado Electro Giant Magic Archer
Poison Electro Giant
Poison Bomber Magic Archer
Poison Magic Archer
Poison Magic Archer
Fire Spirit Archers Magic Archer
Poison Fire Spirit Archers Tornado Magic Archer
Poison Magic Archer
Bomber Poison Magic Archer
Tornado Poison Electro Giant
Electro Giant Tornado Poison Magic Archer
Tornado Poison Magic Archer
Poison Tornado Electro Giant Magic Archer

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