My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Inferno Tower Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider Barbarian Barrel

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Fire Spirit Bats Hog Rider
Zap
Fire Spirit Bats Inferno Tower
Barbarian Barrel
Fire Spirit Valkyrie Inferno Tower Ice Wizard
The Log
Fire Spirit Hog Rider
Earthquake
Hog Rider Inferno Tower
Arrows
Fire Spirit Bats
Royal Delivery
Fire Spirit Bats Valkyrie Hog Rider Ice Wizard
Fireball
Hog Rider Inferno Tower Ice Wizard
Poison
Bats Inferno Tower Ice Wizard
Lightning
Valkyrie Inferno Tower Ice Wizard
Rocket
Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Zap Valkyrie Barbarian Barrel Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Valkyrie Inferno Tower Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Zap Barbarian Barrel Ice Wizard Valkyrie Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Fire Spirit Bats Zap Barbarian Barrel

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider Zap
Bats
Valkyrie Hog Rider Zap Barbarian Barrel
Zap
Hog Rider Fire Spirit Bats Valkyrie Barbarian Barrel Ice Wizard
Valkyrie
Fire Spirit Bats Hog Rider Zap
Hog Rider
Fire Spirit Bats Zap Valkyrie Barbarian Barrel
Inferno Tower
Barbarian Barrel
Bats Zap Hog Rider Ice Wizard
Ice Wizard
Zap Barbarian Barrel

Defense Synergies 0 17

Fire Spirit
Zap Valkyrie Inferno Tower
Bats
Zap Valkyrie Inferno Tower Barbarian Barrel Ice Wizard
Zap
Fire Spirit Bats Valkyrie Inferno Tower Barbarian Barrel Ice Wizard
Valkyrie
Fire Spirit Bats Zap Inferno Tower Ice Wizard
Hog Rider
Inferno Tower
Fire Spirit Bats Zap Valkyrie Barbarian Barrel Ice Wizard
Barbarian Barrel
Bats Zap Inferno Tower Ice Wizard
Ice Wizard
Bats Zap Valkyrie Inferno Tower Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Inferno Tower Barbarian Barrel
Inferno Tower Bats Zap Valkyrie Ice Wizard
Inferno Tower Fire Spirit Bats Valkyrie Ice Wizard
Inferno Tower Bats Valkyrie Ice Wizard
Valkyrie Barbarian Barrel
Barbarian Barrel Fire Spirit Bats Zap Valkyrie Ice Wizard
Bats Inferno Tower Fire Spirit Zap Ice Wizard
Zap Valkyrie Inferno Tower Barbarian Barrel
Inferno Tower Ice Wizard
Fire Spirit Valkyrie Inferno Tower Barbarian Barrel Ice Wizard
Bats Valkyrie Ice Wizard Zap Barbarian Barrel
Inferno Tower Bats Zap Ice Wizard
Inferno Tower Fire Spirit Bats Zap Valkyrie Ice Wizard
Fire Spirit Valkyrie Bats Zap Barbarian Barrel
Inferno Tower
Inferno Tower Zap
Bats Valkyrie Inferno Tower
Fire Spirit Bats Zap Valkyrie Barbarian Barrel Ice Wizard
Zap Valkyrie Barbarian Barrel Fire Spirit Bats Ice Wizard
Inferno Tower
Valkyrie Fire Spirit Bats Barbarian Barrel

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Inferno Tower Barbarian Barrel
Zap Valkyrie Barbarian Barrel
Bats Zap Valkyrie Inferno Tower
Valkyrie Bats Zap Inferno Tower Barbarian Barrel
Inferno Tower Valkyrie
Fire Spirit Bats Zap Ice Wizard
Bats Valkyrie Inferno Tower Ice Wizard
Inferno Tower Valkyrie
Zap Bats Valkyrie Inferno Tower Barbarian Barrel
Inferno Tower
Bats Valkyrie Inferno Tower
Zap Valkyrie
Valkyrie Inferno Tower
Valkyrie
Inferno Tower Bats Zap Valkyrie Barbarian Barrel
Bats Valkyrie Zap Inferno Tower Barbarian Barrel Ice Wizard
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Barbarian Barrel
Zap Barbarian Barrel Ice Wizard
Barbarian Barrel
Valkyrie Barbarian Barrel
Fire Spirit Zap Valkyrie Barbarian Barrel
Fire Spirit Bats Zap Ice Wizard
Fire Spirit
Fire Spirit Zap Barbarian Barrel Ice Wizard
Zap
Fire Spirit Bats
Zap Valkyrie Barbarian Barrel
Fire Spirit Zap
Fire Spirit Barbarian Barrel
Barbarian Barrel
Zap Barbarian Barrel
Zap Barbarian Barrel
Barbarian Barrel
Barbarian Barrel
Bats
Fire Spirit Zap Barbarian Barrel
Fire Spirit Zap Valkyrie Barbarian Barrel
Zap Barbarian Barrel
Zap Fire Spirit Valkyrie Barbarian Barrel Ice Wizard
Zap Barbarian Barrel Ice Wizard
Zap
Zap Barbarian Barrel
Fire Spirit Bats Zap Ice Wizard
Zap Bats
Zap
Zap
Zap Fire Spirit Bats Barbarian Barrel
Fire Spirit Zap Ice Wizard
Barbarian Barrel
Valkyrie
Zap
Zap
Zap Bats
Bats Zap
Zap Barbarian Barrel

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