My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Ghost Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Fire Spirit Bats
Zap
Fire Spirit Bats Firecracker
Barbarian Barrel
Fire Spirit Firecracker Elite Barbarians Royal Ghost
The Log
Fire Spirit Firecracker Elite Barbarians
Earthquake
Firecracker
Arrows
Fire Spirit Bats Firecracker
Royal Delivery
Fire Spirit Bats Firecracker Elite Barbarians Royal Ghost
Fireball
Firecracker Elite Barbarians
Poison
Bats Firecracker
Lightning
Elite Barbarians
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Firecracker Freeze Royal Ghost Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Bats Arrows Freeze Royal Ghost Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bats Arrows Firecracker Royal Ghost Freeze Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bats Arrows Firecracker

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians
Bats
Mega Knight Firecracker Elite Barbarians
Arrows
Elite Barbarians Freeze Mega Knight
Firecracker
Bats Elite Barbarians Mega Knight
Elite Barbarians
Arrows Fire Spirit Bats Firecracker Royal Ghost Mega Knight
Freeze
Arrows
Royal Ghost
Elite Barbarians Mega Knight
Mega Knight
Bats Arrows Firecracker Elite Barbarians Royal Ghost

Defense Synergies 1 8

Fire Spirit
Firecracker
Bats
Firecracker Freeze Mega Knight
Arrows
Mega Knight
Firecracker
Fire Spirit Bats Mega Knight
Elite Barbarians
Mega Knight
Freeze
Bats Mega Knight
Royal Ghost
Mega Knight
Mega Knight
Arrows Bats Firecracker Elite Barbarians Freeze Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Elite Barbarians Bats Firecracker Mega Knight
Mega Knight Fire Spirit Bats Elite Barbarians Freeze
Elite Barbarians Bats Firecracker Mega Knight
Arrows Firecracker Elite Barbarians Mega Knight
Arrows Freeze Fire Spirit Bats Firecracker Royal Ghost Mega Knight
Bats Fire Spirit Arrows Firecracker Freeze
Arrows Mega Knight
Elite Barbarians
Elite Barbarians Fire Spirit Firecracker Royal Ghost Mega Knight
Bats Arrows Firecracker Freeze Royal Ghost Mega Knight
Arrows Bats Firecracker
Mega Knight Fire Spirit Bats Elite Barbarians Freeze
Fire Spirit Mega Knight Bats Arrows Firecracker Freeze Royal Ghost
Elite Barbarians Mega Knight
Elite Barbarians Freeze Mega Knight
Mega Knight Bats Arrows Firecracker Elite Barbarians
Fire Spirit Arrows Mega Knight Bats Firecracker Elite Barbarians Royal Ghost
Arrows Freeze Fire Spirit Bats Firecracker Royal Ghost Mega Knight
Elite Barbarians
Royal Ghost Mega Knight Fire Spirit Bats Arrows Firecracker Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Elite Barbarians Royal Ghost
Arrows Firecracker Elite Barbarians Royal Ghost Mega Knight
Mega Knight Bats Elite Barbarians
Mega Knight Bats Elite Barbarians
Elite Barbarians Mega Knight
Fire Spirit Arrows Firecracker Bats Freeze
Bats Elite Barbarians
Mega Knight Elite Barbarians
Freeze Mega Knight Bats Firecracker Elite Barbarians
Mega Knight Bats Elite Barbarians
Mega Knight Arrows Elite Barbarians
Elite Barbarians Mega Knight
Firecracker Mega Knight
Elite Barbarians Bats Firecracker Freeze
Bats Arrows Mega Knight Firecracker Elite Barbarians Freeze Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Freeze Royal Ghost
Arrows Firecracker Royal Ghost
Arrows
Arrows Firecracker Freeze
Fire Spirit Arrows Firecracker Mega Knight
Arrows Firecracker Fire Spirit Bats Freeze
Fire Spirit Arrows Firecracker
Arrows Fire Spirit Firecracker Freeze
Arrows Firecracker
Fire Spirit Bats Elite Barbarians
Firecracker Arrows
Fire Spirit Arrows Firecracker
Fire Spirit Firecracker Elite Barbarians
Arrows Firecracker Freeze
Arrows Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Freeze
Bats
Fire Spirit Arrows Firecracker Mega Knight
Fire Spirit Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Freeze Fire Spirit Mega Knight
Arrows Firecracker Royal Ghost
Arrows Mega Knight
Arrows Firecracker
Elite Barbarians Fire Spirit Bats Arrows Firecracker
Bats Firecracker Freeze
Elite Barbarians
Arrows Mega Knight
Arrows Firecracker Freeze
Mega Knight
Arrows Firecracker
Fire Spirit Bats Freeze
Fire Spirit Arrows Firecracker
Freeze
Arrows
Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Elite Barbarians Mega Knight
Bats Firecracker Elite Barbarians Freeze
Firecracker Bats
Firecracker Freeze Royal Ghost Mega Knight

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