My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Mega Minion Hunter Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Mega Minion Hunter Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Royal Giant Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Fire Spirit Barbarians Mega Minion
Zap
Fire Spirit Royal Giant
Barbarian Barrel
Fire Spirit Barbarians Hunter Magic Archer
The Log
Fire Spirit Barbarians Royal Giant Hunter
Earthquake
Barbarians
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Barbarians Mega Minion Hunter Magic Archer
Fireball
Barbarians Mega Minion Hunter Magic Archer
Poison
Barbarians Mega Minion Hunter Magic Archer
Lightning
Mega Minion Hunter Magic Archer
Rocket
Barbarians Hunter Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Hunter Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Hunter The Log Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Minion Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Mega Minion Hunter Magic Archer Barbarians Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Mega Minion Hunter

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Royal Giant Mega Minion
Barbarians
Royal Giant
Fire Spirit Hunter Mega Minion The Log Magic Archer
Mega Minion
Fire Spirit Royal Giant Mega Knight
Hunter
Royal Giant Mega Knight
The Log
Royal Giant Magic Archer Mega Knight
Magic Archer
Royal Giant The Log Mega Knight
Mega Knight
Mega Minion Hunter The Log Magic Archer

Defense Synergies 0 9

Fire Spirit
The Log
Barbarians
Royal Giant
Mega Minion
Hunter The Log Mega Knight
Hunter
Mega Minion The Log Mega Knight
The Log
Fire Spirit Mega Minion Hunter Magic Archer Mega Knight
Magic Archer
The Log Mega Knight
Mega Knight
Mega Minion Hunter The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Mega Minion The Log Magic Archer
Barbarians Hunter Mega Minion The Log Mega Knight
Barbarians Hunter Mega Knight Fire Spirit Mega Minion
Barbarians Hunter Mega Minion Mega Knight
Barbarians The Log Mega Knight
The Log Fire Spirit Mega Minion Hunter Magic Archer Mega Knight
Mega Minion Hunter Fire Spirit Magic Archer
Barbarians The Log Magic Archer Mega Knight
Barbarians Hunter
Fire Spirit Barbarians Hunter Mega Knight
Barbarians Mega Minion Hunter The Log Magic Archer Mega Knight
Mega Minion Hunter Magic Archer
Barbarians Hunter Mega Knight Fire Spirit The Log
Fire Spirit Mega Knight Barbarians Mega Minion Hunter The Log Magic Archer
Barbarians Hunter Mega Knight
Barbarians Hunter The Log Mega Knight
Barbarians Mega Knight Hunter
Fire Spirit Mega Knight Barbarians Mega Minion Hunter The Log Magic Archer
Hunter The Log Fire Spirit Barbarians Mega Minion Magic Archer Mega Knight
Barbarians Hunter
Mega Knight Fire Spirit Barbarians Hunter The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mega Knight
Mega Minion Hunter The Log Magic Archer Mega Knight
Barbarians Mega Knight Hunter The Log
Hunter Mega Knight Barbarians The Log
Barbarians Hunter Mega Knight
Fire Spirit Hunter Magic Archer
Barbarians Mega Minion Hunter
Mega Knight Barbarians Hunter
Mega Knight Barbarians Mega Minion The Log Magic Archer
Barbarians Mega Minion
Mega Knight Barbarians Mega Minion Hunter
Mega Knight Barbarians The Log
Barbarians Mega Knight Hunter
Barbarians Magic Archer Mega Knight
Barbarians Mega Minion Hunter The Log Magic Archer
Mega Knight Barbarians Mega Minion Hunter The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
The Log Magic Archer
The Log Magic Archer
Barbarians The Log
Fire Spirit The Log Magic Archer Mega Knight
Fire Spirit Mega Minion Hunter Magic Archer
Fire Spirit The Log Magic Archer
The Log Fire Spirit Hunter Magic Archer
The Log
Fire Spirit
The Log Magic Archer
Fire Spirit Magic Archer
Fire Spirit Hunter The Log Magic Archer
Magic Archer
The Log Magic Archer
Hunter The Log Magic Archer
Magic Archer The Log Mega Knight
Fire Spirit Mega Minion Hunter The Log Magic Archer Mega Knight
Fire Spirit The Log Magic Archer Mega Knight
The Log Magic Archer Mega Knight
The Log
Barbarians The Log
The Log Fire Spirit Hunter Magic Archer Mega Knight
Mega Minion
The Log Hunter Magic Archer
The Log Magic Archer Mega Knight
The Log Magic Archer
Fire Spirit Hunter Magic Archer
Mega Minion
Mega Minion
Hunter The Log Magic Archer Mega Knight
Magic Archer
Mega Knight
The Log Magic Archer
Fire Spirit Barbarians Magic Archer
Fire Spirit Mega Minion Hunter Magic Archer
The Log
Mega Minion Hunter Magic Archer Mega Knight
The Log Magic Archer
Mega Minion Mega Knight
The Log Magic Archer
Magic Archer
The Log Magic Archer Mega Knight

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