My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Tesla Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Elixir Golem Hunter Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Heal Spirit Elixir Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem
Giant Snowball
Fire Spirit Goblin Gang
Zap
Fire Spirit Goblin Gang
Barbarian Barrel
Fire Spirit Goblin Gang Tesla Heal Spirit Elixir Golem Hunter
The Log
Fire Spirit Goblin Gang Heal Spirit Elixir Golem Hunter
Earthquake
Goblin Gang Tesla Elixir Golem
Arrows
Fire Spirit Goblin Gang Heal Spirit
Royal Delivery
Fire Spirit Goblin Gang Heal Spirit Elixir Golem Hunter Bowler
Fireball
Goblin Gang Tesla Elixir Golem Hunter Bowler
Poison
Goblin Gang Elixir Golem Hunter
Lightning
Tesla Hunter Bowler
Rocket
Hunter Bowler

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Hunter Bowler

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Heal Spirit Elixir Golem Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Heal Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Heal Spirit Arrows Goblin Gang Elixir Golem Tesla Hunter Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Fire Spirit Heal Spirit Arrows Goblin Gang

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elixir Golem Bowler
Arrows
Elixir Golem Bowler
Goblin Gang
Elixir Golem Bowler
Tesla
Heal Spirit
Elixir Golem Hunter Bowler
Elixir Golem
Heal Spirit Fire Spirit Arrows Goblin Gang Hunter Bowler
Hunter
Heal Spirit Elixir Golem Bowler
Bowler
Fire Spirit Arrows Goblin Gang Heal Spirit Elixir Golem Hunter

Defense Synergies 1 4

Fire Spirit
Arrows
Tesla Bowler
Goblin Gang
Tesla
Tesla
Goblin Gang Arrows Bowler
Heal Spirit
Elixir Golem
Hunter
Bowler
Bowler
Arrows Tesla Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Tesla
Hunter Goblin Gang Tesla
Goblin Gang Tesla Hunter Bowler Fire Spirit
Tesla Hunter Goblin Gang Bowler
Arrows Bowler
Arrows Goblin Gang Bowler Fire Spirit Tesla Hunter
Tesla Hunter Fire Spirit Arrows Goblin Gang
Bowler Arrows Tesla
Tesla Hunter Goblin Gang
Goblin Gang Fire Spirit Tesla Hunter Bowler
Goblin Gang Arrows Tesla Hunter Bowler
Arrows Tesla Hunter Goblin Gang
Tesla Hunter Bowler Fire Spirit Goblin Gang
Fire Spirit Bowler Arrows Goblin Gang Tesla Hunter
Goblin Gang Tesla Hunter
Goblin Gang Tesla Hunter Bowler
Tesla Arrows Goblin Gang Hunter Bowler
Fire Spirit Arrows Tesla Goblin Gang Hunter Bowler
Arrows Hunter Fire Spirit Tesla Bowler
Tesla Hunter
Goblin Gang Bowler Fire Spirit Arrows Tesla Hunter

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Tesla Bowler
Arrows Goblin Gang Tesla Hunter Bowler
Goblin Gang Hunter Bowler
Goblin Gang Hunter Bowler Tesla
Goblin Gang Tesla Hunter Bowler
Fire Spirit Arrows Goblin Gang Tesla Hunter
Goblin Gang Tesla Hunter Bowler
Tesla Hunter
Goblin Gang Tesla
Tesla Hunter Bowler
Arrows Bowler
Bowler Goblin Gang Tesla Hunter
Tesla Bowler
Goblin Gang Tesla Hunter Bowler
Arrows Bowler Tesla Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Bowler
Arrows
Arrows
Fire Spirit Arrows Bowler
Arrows Fire Spirit Hunter
Fire Spirit Arrows Bowler
Arrows Fire Spirit Hunter Bowler
Arrows
Fire Spirit Goblin Gang Bowler
Arrows Bowler
Fire Spirit Arrows
Fire Spirit Hunter Bowler
Arrows
Arrows
Arrows Hunter Bowler
Arrows Bowler
Arrows
Fire Spirit Arrows Hunter Bowler
Fire Spirit Arrows Bowler
Bowler
Arrows
Bowler
Arrows
Arrows Fire Spirit Hunter Bowler
Arrows Hunter Bowler
Arrows Bowler
Arrows
Fire Spirit Arrows Hunter
Bowler
Arrows Hunter
Arrows
Arrows Bowler
Fire Spirit Goblin Gang
Fire Spirit Arrows Hunter
Arrows
Goblin Gang Hunter Bowler
Arrows Bowler
Arrows
Goblin Gang Bowler
Bowler

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