My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Tesla Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Valkyrie Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Elite Barbarians Valkyrie Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Fire Spirit Barbarians Witch
Zap
Fire Spirit Witch
Barbarian Barrel
Fire Spirit Tesla Barbarians Elite Barbarians Valkyrie Witch
The Log
Fire Spirit Barbarians Elite Barbarians Witch
Earthquake
Tesla Barbarians Witch
Arrows
Fire Spirit Witch
Royal Delivery
Fire Spirit Barbarians Elite Barbarians Valkyrie Witch
Fireball
Tesla Barbarians Elite Barbarians Witch
Poison
Barbarians Witch
Lightning
Tesla Elite Barbarians Valkyrie Witch
Rocket
Barbarians Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Tesla Valkyrie Barbarians Witch Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Fire Spirit Arrows Tesla Valkyrie

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Elite Barbarians
Arrows
Elite Barbarians Mega Knight
Tesla
Barbarians
Elite Barbarians
Arrows Valkyrie Fire Spirit Mega Knight
Valkyrie
Fire Spirit Elite Barbarians Witch
Witch
Valkyrie Mega Knight
Mega Knight
Arrows Elite Barbarians Witch

Defense Synergies 2 8

Fire Spirit
Valkyrie
Arrows
Mega Knight Tesla Barbarians Valkyrie
Tesla
Arrows Valkyrie
Barbarians
Arrows
Elite Barbarians
Valkyrie Mega Knight
Valkyrie
Elite Barbarians Fire Spirit Arrows Tesla Witch
Witch
Valkyrie Mega Knight
Mega Knight
Arrows Elite Barbarians Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Valkyrie
Barbarians Elite Barbarians Tesla Valkyrie Witch Mega Knight
Tesla Barbarians Witch Mega Knight Fire Spirit Elite Barbarians Valkyrie
Tesla Barbarians Elite Barbarians Witch Valkyrie Mega Knight
Arrows Barbarians Elite Barbarians Valkyrie Mega Knight
Arrows Fire Spirit Tesla Valkyrie Mega Knight
Tesla Fire Spirit Arrows Witch
Arrows Tesla Barbarians Valkyrie Mega Knight
Tesla Barbarians Witch Elite Barbarians
Elite Barbarians Fire Spirit Tesla Barbarians Valkyrie Mega Knight
Barbarians Valkyrie Witch Arrows Tesla Mega Knight
Arrows Tesla Witch
Tesla Barbarians Mega Knight Fire Spirit Elite Barbarians Valkyrie Witch
Fire Spirit Valkyrie Mega Knight Arrows Tesla Barbarians Witch
Barbarians Elite Barbarians Tesla Mega Knight
Barbarians Tesla Elite Barbarians Mega Knight
Tesla Barbarians Mega Knight Arrows Elite Barbarians Valkyrie Witch
Fire Spirit Arrows Tesla Mega Knight Barbarians Elite Barbarians Valkyrie Witch
Arrows Valkyrie Witch Fire Spirit Tesla Barbarians Mega Knight
Barbarians Tesla Elite Barbarians
Valkyrie Mega Knight Fire Spirit Arrows Tesla Barbarians Elite Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Mega Knight Tesla Elite Barbarians Witch
Arrows Tesla Elite Barbarians Valkyrie Mega Knight
Barbarians Mega Knight Elite Barbarians Valkyrie Witch
Valkyrie Mega Knight Tesla Barbarians Elite Barbarians
Barbarians Tesla Elite Barbarians Valkyrie Witch Mega Knight
Fire Spirit Arrows Tesla Witch
Tesla Barbarians Elite Barbarians Valkyrie Witch
Mega Knight Tesla Barbarians Elite Barbarians Valkyrie
Mega Knight Barbarians Elite Barbarians Valkyrie Witch
Witch Tesla Barbarians
Mega Knight Tesla Barbarians Elite Barbarians Valkyrie Witch
Mega Knight Arrows Barbarians Elite Barbarians Valkyrie
Barbarians Elite Barbarians Mega Knight Tesla Valkyrie Witch
Tesla Barbarians Valkyrie Witch Mega Knight
Tesla Barbarians Elite Barbarians Witch Valkyrie
Arrows Valkyrie Mega Knight Tesla Barbarians Elite Barbarians Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Barbarians Valkyrie
Fire Spirit Arrows Valkyrie Mega Knight
Arrows Fire Spirit Witch
Fire Spirit Arrows Witch
Arrows Fire Spirit
Arrows
Fire Spirit Elite Barbarians
Arrows Valkyrie
Fire Spirit Arrows
Fire Spirit Elite Barbarians
Arrows
Arrows Elite Barbarians
Arrows Witch
Arrows Mega Knight
Arrows
Fire Spirit Arrows Mega Knight
Fire Spirit Arrows Valkyrie Witch Mega Knight
Mega Knight
Arrows
Arrows Barbarians
Arrows Fire Spirit Valkyrie Witch Mega Knight
Witch
Arrows Witch
Arrows Witch Mega Knight
Arrows
Elite Barbarians Fire Spirit Arrows Witch
Witch
Elite Barbarians
Arrows Mega Knight
Arrows
Mega Knight
Arrows
Fire Spirit Barbarians Witch
Fire Spirit Arrows Witch
Arrows
Valkyrie Mega Knight
Arrows
Arrows
Elite Barbarians Mega Knight
Elite Barbarians Witch
Witch
Witch Mega Knight

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