My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Godly!

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Minions Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Hog Rider Skeleton Army
Giant Snowball
Fire Spirit Bomber Minions Hog Rider Skeleton Army
Zap
Fire Spirit Bomber Minions Inferno Tower Skeleton Army
Barbarian Barrel
Fire Spirit Bomber Valkyrie Inferno Tower Skeleton Army
The Log
Fire Spirit Bomber Hog Rider Skeleton Army
Earthquake
Bomber Hog Rider Inferno Tower Skeleton Army
Arrows
Fire Spirit Bomber Minions Skeleton Army
Royal Delivery
Fire Spirit Bomber Minions Valkyrie Hog Rider Skeleton Army
Fireball
Bomber Minions Hog Rider Inferno Tower Skeleton Army
Poison
Bomber Minions Inferno Tower Skeleton Army
Lightning
Valkyrie Inferno Tower
Rocket
Valkyrie Hog Rider Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Bomber Arrows Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie Inferno Tower Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Bomber Arrows Minions Skeleton Army Valkyrie Hog Rider Inferno Tower

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Bomber Arrows Minions

Attack Synergies 5 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Hog Rider
Bomber
Minions Valkyrie Hog Rider
Arrows
Hog Rider
Minions
Hog Rider Bomber Valkyrie
Valkyrie
Fire Spirit Hog Rider Bomber Minions
Hog Rider
Fire Spirit Arrows Minions Valkyrie Bomber
Inferno Tower
Skeleton Army

Defense Synergies 2 7

Fire Spirit
Valkyrie Inferno Tower
Bomber
Valkyrie
Arrows
Valkyrie Inferno Tower
Minions
Valkyrie Inferno Tower
Valkyrie
Minions Fire Spirit Bomber Arrows Inferno Tower
Hog Rider
Inferno Tower
Skeleton Army Fire Spirit Arrows Minions Valkyrie
Skeleton Army
Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Minions Valkyrie Inferno Tower
Inferno Tower Skeleton Army Bomber Minions Valkyrie
Inferno Tower Skeleton Army Fire Spirit Bomber Minions Valkyrie
Inferno Tower Skeleton Army Bomber Minions Valkyrie
Bomber Arrows Valkyrie Skeleton Army
Arrows Skeleton Army Fire Spirit Bomber Minions Valkyrie
Minions Inferno Tower Fire Spirit Arrows
Arrows Valkyrie Inferno Tower
Inferno Tower Minions Skeleton Army
Skeleton Army Fire Spirit Bomber Valkyrie Inferno Tower
Minions Valkyrie Skeleton Army Bomber Arrows
Arrows Minions Inferno Tower
Inferno Tower Skeleton Army Fire Spirit Bomber Minions Valkyrie
Fire Spirit Bomber Valkyrie Skeleton Army Arrows Minions
Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Bomber Arrows Minions Valkyrie Inferno Tower Skeleton Army
Fire Spirit Arrows Bomber Minions Valkyrie Skeleton Army
Arrows Valkyrie Fire Spirit Bomber Minions
Inferno Tower
Bomber Valkyrie Skeleton Army Fire Spirit Arrows Minions

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Inferno Tower
Bomber Arrows Valkyrie
Skeleton Army Minions Valkyrie Inferno Tower
Valkyrie Skeleton Army Inferno Tower
Inferno Tower Valkyrie Skeleton Army
Fire Spirit Arrows Minions
Skeleton Army Minions Valkyrie Inferno Tower
Inferno Tower Valkyrie Skeleton Army
Minions Valkyrie Inferno Tower Skeleton Army
Inferno Tower Skeleton Army
Minions Valkyrie Inferno Tower
Skeleton Army Arrows Valkyrie
Skeleton Army Valkyrie Inferno Tower
Bomber Valkyrie Skeleton Army
Inferno Tower Skeleton Army Bomber Minions Valkyrie
Arrows Minions Valkyrie Bomber Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows
Arrows
Arrows Valkyrie
Bomber Fire Spirit Arrows Valkyrie
Arrows Fire Spirit Minions
Fire Spirit Bomber Arrows
Arrows Fire Spirit
Arrows
Fire Spirit Minions
Arrows Valkyrie
Fire Spirit Arrows
Fire Spirit
Arrows Minions
Arrows
Bomber Arrows
Arrows
Arrows
Bomber Minions
Fire Spirit Bomber Arrows
Fire Spirit Bomber Arrows Valkyrie
Minions
Arrows
Arrows
Arrows Fire Spirit Bomber Valkyrie
Arrows
Arrows
Arrows
Fire Spirit Arrows
Minions
Bomber Arrows
Arrows
Arrows
Fire Spirit Minions Skeleton Army
Fire Spirit Arrows
Arrows
Valkyrie
Arrows Bomber
Arrows
Minions

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