My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Elixir Golem Hunter Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Knight Elixir Golem Barbarian Barrel Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Prince Graveyard
Giant Snowball
Fire Spirit Graveyard
Zap
Fire Spirit Prince Graveyard
Barbarian Barrel
Fire Spirit Knight Elixir Golem Hunter Graveyard
The Log
Fire Spirit Elixir Golem Hunter Prince Graveyard
Earthquake
Elixir Golem Graveyard
Arrows
Fire Spirit Graveyard
Royal Delivery
Fire Spirit Knight Elixir Golem Hunter Prince Graveyard
Fireball
Elixir Golem Hunter
Poison
Elixir Golem Hunter Graveyard
Lightning
Knight Hunter Prince
Rocket
Hunter Prince

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Barbarian Barrel Hunter

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Knight Elixir Golem Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Barbarian Barrel Arrows Knight Elixir Golem Hunter Prince Graveyard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Fire Spirit Barbarian Barrel Arrows Knight

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Knight Elixir Golem Prince
Arrows
Graveyard Knight Elixir Golem Prince
Knight
Graveyard Fire Spirit Arrows Barbarian Barrel Hunter Prince
Elixir Golem
Fire Spirit Arrows Barbarian Barrel Hunter Graveyard
Barbarian Barrel
Graveyard Knight Elixir Golem Hunter Prince
Hunter
Knight Elixir Golem Barbarian Barrel Prince
Prince
Fire Spirit Arrows Knight Barbarian Barrel Hunter Graveyard
Graveyard
Arrows Knight Barbarian Barrel Elixir Golem Prince

Defense Synergies 2 7

Fire Spirit
Knight
Arrows
Knight Barbarian Barrel Prince
Knight
Fire Spirit Hunter Arrows Barbarian Barrel
Elixir Golem
Barbarian Barrel
Arrows Knight Hunter Prince
Hunter
Knight Barbarian Barrel Prince
Prince
Arrows Barbarian Barrel Hunter
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Barbarian Barrel
Hunter Knight Prince
Hunter Prince Fire Spirit Knight
Hunter Prince Knight
Arrows Barbarian Barrel Prince
Arrows Barbarian Barrel Fire Spirit Hunter
Hunter Fire Spirit Arrows
Arrows Barbarian Barrel
Hunter Prince
Knight Fire Spirit Barbarian Barrel Hunter Prince
Arrows Knight Barbarian Barrel Hunter
Arrows Hunter
Hunter Prince Fire Spirit Knight
Fire Spirit Arrows Barbarian Barrel Hunter Prince
Knight Hunter Prince
Hunter Prince
Arrows Knight Hunter Prince
Fire Spirit Arrows Knight Barbarian Barrel Hunter Prince
Arrows Barbarian Barrel Hunter Fire Spirit Knight
Hunter Prince
Fire Spirit Arrows Knight Barbarian Barrel Hunter Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Barrel Prince
Arrows Knight Barbarian Barrel Hunter Prince
Knight Hunter Prince
Hunter Prince Knight Barbarian Barrel
Knight Hunter Prince
Fire Spirit Arrows Hunter
Prince Knight Hunter
Knight Hunter Prince
Knight Barbarian Barrel Prince
Knight Hunter Prince
Arrows Prince
Prince Knight Hunter
Knight Barbarian Barrel Hunter Prince
Arrows Barbarian Barrel Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Knight Barbarian Barrel
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Arrows Knight Barbarian Barrel Prince
Fire Spirit Arrows Barbarian Barrel
Arrows Fire Spirit Hunter
Fire Spirit Arrows
Arrows Fire Spirit Barbarian Barrel Hunter
Arrows
Fire Spirit Prince
Arrows Knight Barbarian Barrel Prince
Fire Spirit Arrows
Fire Spirit Knight Barbarian Barrel Hunter
Arrows Barbarian Barrel
Arrows Barbarian Barrel Prince
Arrows Barbarian Barrel Hunter
Arrows Barbarian Barrel
Arrows Barbarian Barrel
Fire Spirit Arrows Barbarian Barrel Hunter Prince
Fire Spirit Arrows Barbarian Barrel
Prince
Arrows
Prince
Arrows Barbarian Barrel
Arrows Fire Spirit Barbarian Barrel Hunter
Arrows Barbarian Barrel Hunter
Arrows Prince
Arrows Barbarian Barrel
Fire Spirit Arrows Hunter
Arrows Hunter
Arrows
Prince
Arrows
Fire Spirit Barbarian Barrel Prince
Fire Spirit Arrows Hunter
Arrows Barbarian Barrel
Knight Hunter Prince
Arrows
Arrows
Prince
Barbarian Barrel Prince

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