My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Firecracker Mega Minion Witch Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Mega Minion Witch Lumberjack Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Elite Barbarians Lumberjack Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Fire Spirit Mega Minion Witch Lumberjack
Zap
Fire Spirit Firecracker Witch
Barbarian Barrel
Fire Spirit Firecracker Elite Barbarians Witch Lumberjack
The Log
Fire Spirit Firecracker Elite Barbarians Witch Lumberjack
Earthquake
Firecracker Witch
Arrows
Fire Spirit Firecracker Witch
Royal Delivery
Fire Spirit Firecracker Elite Barbarians Mega Minion Witch Lumberjack
Fireball
Firecracker Elite Barbarians Mega Minion Witch Lumberjack
Poison
Firecracker Mega Minion Witch
Lightning
Elite Barbarians Mega Minion Witch Lumberjack Archer Queen
Rocket
Elite Barbarians Witch Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Firecracker Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Firecracker

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Mega Minion

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Arrows Firecracker Mega Minion Lumberjack Witch Archer Queen Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Arrows Firecracker Mega Minion

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians Mega Minion Lumberjack
Arrows
Elite Barbarians Mega Minion Lumberjack
Firecracker
Elite Barbarians Mega Minion Lumberjack
Elite Barbarians
Arrows Fire Spirit Firecracker Lumberjack
Mega Minion
Fire Spirit Arrows Firecracker
Witch
Lumberjack
Lumberjack
Fire Spirit Arrows Firecracker Elite Barbarians Witch
Archer Queen

Defense Synergies 0 11

Fire Spirit
Firecracker Archer Queen
Arrows
Mega Minion Lumberjack
Firecracker
Fire Spirit Mega Minion Lumberjack
Elite Barbarians
Mega Minion
Mega Minion
Arrows Firecracker Elite Barbarians Witch Lumberjack Archer Queen
Witch
Mega Minion Lumberjack
Lumberjack
Arrows Firecracker Mega Minion Witch
Archer Queen
Fire Spirit Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mega Minion
Elite Barbarians Lumberjack Firecracker Mega Minion Witch
Witch Lumberjack Fire Spirit Elite Barbarians Mega Minion
Elite Barbarians Witch Lumberjack Firecracker Mega Minion
Arrows Firecracker Elite Barbarians Lumberjack
Arrows Fire Spirit Firecracker Mega Minion Lumberjack
Mega Minion Fire Spirit Arrows Firecracker Witch
Arrows
Witch Elite Barbarians Lumberjack Archer Queen
Elite Barbarians Fire Spirit Firecracker Lumberjack
Witch Arrows Firecracker Mega Minion Lumberjack
Arrows Mega Minion Firecracker Witch
Lumberjack Fire Spirit Elite Barbarians Witch
Fire Spirit Arrows Firecracker Mega Minion Witch Lumberjack
Elite Barbarians Lumberjack
Elite Barbarians Lumberjack
Arrows Firecracker Elite Barbarians Witch Lumberjack
Fire Spirit Arrows Firecracker Elite Barbarians Mega Minion Witch Lumberjack
Arrows Witch Fire Spirit Firecracker Mega Minion Lumberjack
Elite Barbarians Lumberjack
Fire Spirit Arrows Firecracker Elite Barbarians Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Witch
Arrows Firecracker Elite Barbarians Mega Minion Lumberjack
Lumberjack Elite Barbarians Witch
Lumberjack Elite Barbarians
Elite Barbarians Witch Lumberjack
Fire Spirit Arrows Firecracker Witch
Elite Barbarians Mega Minion Witch Lumberjack
Elite Barbarians Lumberjack
Firecracker Elite Barbarians Mega Minion Witch
Witch Mega Minion
Elite Barbarians Mega Minion Witch Lumberjack
Arrows Elite Barbarians Archer Queen
Elite Barbarians Witch Lumberjack
Firecracker Witch
Elite Barbarians Witch Firecracker Mega Minion Lumberjack Archer Queen
Arrows Firecracker Elite Barbarians Mega Minion Witch Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker
Arrows Firecracker
Arrows
Arrows Firecracker
Fire Spirit Arrows Firecracker
Arrows Firecracker Fire Spirit Mega Minion Witch
Fire Spirit Arrows Firecracker Witch
Arrows Fire Spirit Firecracker
Arrows Firecracker
Fire Spirit Elite Barbarians Lumberjack
Firecracker Arrows
Fire Spirit Arrows Firecracker Archer Queen
Fire Spirit Firecracker Elite Barbarians
Arrows Firecracker
Arrows Firecracker Elite Barbarians
Arrows Firecracker Witch
Arrows Firecracker
Arrows
Fire Spirit Arrows Firecracker Mega Minion
Fire Spirit Arrows Firecracker Witch
Arrows
Arrows
Arrows Firecracker Fire Spirit Witch
Mega Minion Witch
Arrows Firecracker Witch
Arrows Witch
Arrows Firecracker
Elite Barbarians Fire Spirit Arrows Firecracker Witch
Firecracker Mega Minion Witch
Elite Barbarians Mega Minion
Arrows
Arrows Firecracker
Arrows Firecracker
Fire Spirit Witch
Fire Spirit Arrows Firecracker Mega Minion Witch Archer Queen
Arrows
Firecracker Mega Minion Lumberjack
Arrows Firecracker
Arrows Archer Queen
Firecracker Elite Barbarians Mega Minion Archer Queen
Firecracker Elite Barbarians Witch Archer Queen
Firecracker Witch Archer Queen
Firecracker Witch Archer Queen

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