My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Barbarians Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Inferno Dragon
Giant Snowball
Fire Spirit Barbarians Inferno Dragon
Zap
Fire Spirit Inferno Dragon
Barbarian Barrel
Fire Spirit Barbarians Elite Barbarians Valkyrie Wizard
The Log
Fire Spirit Barbarians Elite Barbarians
Earthquake
Barbarians
Arrows
Fire Spirit
Royal Delivery
Fire Spirit Barbarians Elite Barbarians Valkyrie Wizard Inferno Dragon
Fireball
Barbarians Elite Barbarians Wizard Inferno Dragon
Poison
Barbarians Wizard
Lightning
Elite Barbarians Valkyrie Wizard Inferno Dragon
Rocket
Barbarians Elite Barbarians Valkyrie Wizard Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Arrows Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Arrows Valkyrie Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Arrows Valkyrie Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Arrows Valkyrie Inferno Dragon Barbarians Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Arrows Valkyrie

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Valkyrie Elite Barbarians Inferno Dragon
Arrows
Elite Barbarians
Barbarians
Elite Barbarians
Arrows Valkyrie Fire Spirit Wizard The Log
Valkyrie
Fire Spirit Elite Barbarians Wizard
Wizard
Elite Barbarians Valkyrie
The Log
Elite Barbarians
Inferno Dragon
Fire Spirit

Defense Synergies 1 10

Fire Spirit
Valkyrie The Log
Arrows
Barbarians Valkyrie
Barbarians
Arrows
Elite Barbarians
Valkyrie Wizard The Log
Valkyrie
Elite Barbarians Fire Spirit Arrows Wizard The Log
Wizard
Elite Barbarians Valkyrie The Log
The Log
Fire Spirit Elite Barbarians Valkyrie Wizard Inferno Dragon
Inferno Dragon
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log
Barbarians Elite Barbarians Inferno Dragon Valkyrie The Log
Barbarians Fire Spirit Elite Barbarians Valkyrie Inferno Dragon
Barbarians Elite Barbarians Inferno Dragon Valkyrie
Arrows Barbarians Elite Barbarians Valkyrie The Log
Arrows The Log Fire Spirit Valkyrie
Inferno Dragon Fire Spirit Arrows Wizard
Arrows Barbarians Valkyrie The Log
Barbarians Inferno Dragon Elite Barbarians
Elite Barbarians Fire Spirit Barbarians Valkyrie
Barbarians Valkyrie Arrows Wizard The Log
Arrows Inferno Dragon Wizard
Barbarians Fire Spirit Elite Barbarians Valkyrie Wizard The Log
Fire Spirit Valkyrie Wizard Arrows Barbarians The Log
Barbarians Elite Barbarians Inferno Dragon
Barbarians Elite Barbarians The Log Inferno Dragon
Barbarians Wizard Arrows Elite Barbarians Valkyrie
Fire Spirit Arrows Barbarians Elite Barbarians Valkyrie Wizard The Log
Arrows Valkyrie Wizard The Log Fire Spirit Barbarians Inferno Dragon
Barbarians Elite Barbarians Inferno Dragon
Valkyrie Wizard Fire Spirit Arrows Barbarians Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Valkyrie Elite Barbarians
Arrows Elite Barbarians Valkyrie Wizard The Log Inferno Dragon
Barbarians Elite Barbarians Valkyrie The Log
Valkyrie Barbarians Elite Barbarians The Log
Barbarians Elite Barbarians Valkyrie Inferno Dragon
Fire Spirit Arrows Wizard
Barbarians Elite Barbarians Valkyrie
Barbarians Elite Barbarians Valkyrie Inferno Dragon
Barbarians Elite Barbarians Valkyrie The Log Inferno Dragon
Barbarians Inferno Dragon
Inferno Dragon Barbarians Elite Barbarians Valkyrie
Arrows Barbarians Elite Barbarians Valkyrie The Log
Barbarians Elite Barbarians Valkyrie Wizard
Wizard Barbarians Valkyrie
Barbarians Elite Barbarians Valkyrie The Log Inferno Dragon
Arrows Valkyrie Barbarians Elite Barbarians Wizard The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie The Log
Arrows The Log
Arrows The Log
Arrows Barbarians Valkyrie The Log
Wizard Fire Spirit Arrows Valkyrie The Log
Arrows Wizard Fire Spirit
Fire Spirit Arrows Wizard The Log
Arrows The Log Fire Spirit Wizard
Arrows The Log Wizard
Fire Spirit Elite Barbarians
Arrows Valkyrie Wizard The Log
Fire Spirit Arrows Wizard
Fire Spirit Elite Barbarians The Log
Arrows
Arrows Elite Barbarians The Log
Arrows Wizard The Log
Arrows Wizard The Log
Arrows
Fire Spirit Arrows Wizard The Log
Fire Spirit Arrows Valkyrie Wizard The Log
The Log
Arrows Wizard
The Log
Arrows Barbarians The Log
Arrows The Log Fire Spirit Valkyrie Wizard
Inferno Dragon
Arrows The Log Wizard
Arrows Wizard The Log
Arrows The Log
Elite Barbarians Fire Spirit Arrows Wizard
Wizard
Elite Barbarians
Arrows Wizard The Log
Arrows
Arrows Wizard The Log
Fire Spirit Barbarians
Fire Spirit Arrows Wizard
Arrows The Log
Valkyrie Wizard
Arrows The Log Wizard
Arrows
Elite Barbarians
Elite Barbarians The Log
The Log

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