My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Army
Giant Snowball
Skeleton Army
Zap
Skeleton Army
Barbarian Barrel
Wizard Skeleton Army Executioner Electro Wizard
The Log
Skeleton Army
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Wizard Skeleton Army Executioner P.E.K.K.A Electro Wizard
Fireball
Wizard Skeleton Army Executioner Electro Wizard
Poison
Wizard Skeleton Army Executioner Electro Wizard
Lightning
Wizard Executioner Electro Wizard
Rocket
Wizard Executioner

Against air swarms

Spells and units that can counter air swarms.

Wizard Rocket Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Rocket Tornado Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Tornado Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Skeleton Army Tornado Electro Wizard Wizard Executioner Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Mirror Skeleton Army Tornado Electro Wizard

Attack Synergies 5 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Wizard
Tornado P.E.K.K.A
Rocket
Tornado Mirror
Mirror
Rocket Skeleton Army Tornado
Skeleton Army
Mirror
Tornado
Wizard Rocket Executioner P.E.K.K.A Mirror
Executioner
Tornado P.E.K.K.A
P.E.K.K.A
Tornado Electro Wizard Wizard Executioner
Electro Wizard
P.E.K.K.A

Defense Synergies 6 9

Wizard
Tornado Skeleton Army P.E.K.K.A Electro Wizard
Rocket
Tornado
Mirror
Skeleton Army Tornado Executioner Electro Wizard
Skeleton Army
Mirror Wizard Executioner Electro Wizard
Tornado
Wizard Rocket Mirror Executioner P.E.K.K.A Electro Wizard
Executioner
Tornado Mirror Skeleton Army
P.E.K.K.A
Tornado Wizard Electro Wizard
Electro Wizard
Wizard Mirror Skeleton Army Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Wizard Executioner Electro Wizard
Skeleton Army P.E.K.K.A Executioner Electro Wizard
Rocket Skeleton Army Tornado P.E.K.K.A Executioner Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Rocket Skeleton Army Tornado P.E.K.K.A
Skeleton Army Tornado Executioner Electro Wizard
Rocket Tornado Electro Wizard Wizard Executioner
Rocket P.E.K.K.A Electro Wizard
P.E.K.K.A Skeleton Army Tornado
Skeleton Army Tornado Electro Wizard
Skeleton Army Executioner Electro Wizard Wizard Tornado
Executioner Wizard Tornado Electro Wizard
Skeleton Army P.E.K.K.A Wizard Rocket Electro Wizard
Wizard Rocket Skeleton Army Executioner Tornado P.E.K.K.A Electro Wizard
Skeleton Army P.E.K.K.A Electro Wizard
Rocket Skeleton Army Tornado P.E.K.K.A Electro Wizard
Wizard Skeleton Army Tornado Executioner P.E.K.K.A Electro Wizard
Wizard Skeleton Army Tornado Executioner Electro Wizard
Wizard Tornado Executioner Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Wizard Skeleton Army Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army P.E.K.K.A Electro Wizard
Electro Wizard Wizard Rocket Executioner
Skeleton Army P.E.K.K.A Rocket Electro Wizard
Rocket Skeleton Army P.E.K.K.A Tornado Electro Wizard
P.E.K.K.A Skeleton Army Executioner
Wizard Rocket Executioner Tornado Electro Wizard
Rocket Skeleton Army P.E.K.K.A Electro Wizard
P.E.K.K.A Skeleton Army
Rocket P.E.K.K.A Electro Wizard Skeleton Army Tornado
P.E.K.K.A Skeleton Army
P.E.K.K.A
Rocket Skeleton Army P.E.K.K.A Tornado Electro Wizard
Rocket Skeleton Army P.E.K.K.A Wizard Executioner
Wizard Skeleton Army Executioner
Skeleton Army Electro Wizard Rocket Tornado Executioner P.E.K.K.A
Executioner Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Tornado Executioner Electro Wizard
Rocket
Rocket
Wizard Rocket Executioner
Wizard Executioner Rocket Tornado
Wizard Tornado Executioner
Wizard Tornado Executioner
Wizard Tornado
Rocket Tornado Electro Wizard
Rocket Wizard Tornado Electro Wizard
Wizard Rocket Tornado Executioner
Rocket Executioner
Rocket
Rocket Wizard Executioner
Wizard Rocket Executioner
Rocket Tornado
Rocket
Rocket Wizard Executioner Electro Wizard
Rocket Wizard Tornado
Rocket
Rocket Wizard Tornado
Rocket Tornado
Rocket
Tornado Wizard Executioner
Wizard Tornado Executioner Electro Wizard
Wizard Tornado
Rocket Tornado
Wizard Tornado Executioner Electro Wizard
Rocket Electro Wizard Wizard
Wizard Rocket
Rocket Electro Wizard
P.E.K.K.A
Rocket Wizard
Electro Wizard Rocket Skeleton Army
Rocket Wizard Tornado Executioner Electro Wizard
Wizard Rocket Executioner Electro Wizard
Wizard Executioner
Rocket Tornado
Executioner P.E.K.K.A
Rocket Tornado Electro Wizard
Rocket Tornado Executioner Electro Wizard
Rocket Tornado Executioner Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: