My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Three Musketeers Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Three Musketeers Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Battle Ram Three Musketeers
Giant Snowball
Goblin Gang Battle Ram Three Musketeers
Zap
Goblin Gang Battle Ram Three Musketeers
Barbarian Barrel
Goblin Gang Elite Barbarians Battle Ram Three Musketeers Executioner
The Log
Goblin Gang Elite Barbarians Battle Ram Three Musketeers
Earthquake
Goblin Gang
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Battle Ram Three Musketeers Executioner
Fireball
Goblin Gang Elite Barbarians Battle Ram Three Musketeers Executioner
Poison
Goblin Gang Three Musketeers Executioner
Lightning
Elite Barbarians Battle Ram Three Musketeers Executioner
Rocket
Elite Barbarians Three Musketeers Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Freeze Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Three Musketeers

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Zap Goblin Gang Battle Ram Freeze Executioner Elite Barbarians Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Mirror Zap Goblin Gang Battle Ram

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Battle Ram Mirror Three Musketeers Freeze Executioner
Goblin Gang
Battle Ram Three Musketeers Mirror
Elite Barbarians
Zap Battle Ram Three Musketeers
Battle Ram
Zap Goblin Gang Elite Barbarians Three Musketeers Mirror Freeze
Three Musketeers
Zap Goblin Gang Elite Barbarians Battle Ram Mirror
Mirror
Zap Goblin Gang Battle Ram Three Musketeers Freeze
Freeze
Zap Battle Ram Mirror
Executioner
Zap

Defense Synergies 1 6

Zap
Mirror Goblin Gang Elite Barbarians Three Musketeers Executioner
Goblin Gang
Zap Mirror
Elite Barbarians
Zap
Battle Ram
Three Musketeers
Zap
Mirror
Zap Goblin Gang Executioner
Freeze
Executioner
Zap Mirror

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner
Elite Barbarians Zap Goblin Gang Three Musketeers Executioner
Goblin Gang Three Musketeers Elite Barbarians Freeze Executioner
Elite Barbarians Three Musketeers Goblin Gang
Elite Barbarians
Goblin Gang Freeze Zap Executioner
Three Musketeers Zap Goblin Gang Freeze Executioner
Zap
Three Musketeers Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians
Goblin Gang Executioner Zap Freeze
Three Musketeers Executioner Zap Goblin Gang
Zap Goblin Gang Elite Barbarians Three Musketeers Freeze
Three Musketeers Executioner Zap Goblin Gang Freeze
Elite Barbarians Goblin Gang Three Musketeers
Zap Goblin Gang Elite Barbarians Three Musketeers Freeze
Three Musketeers Goblin Gang Elite Barbarians Executioner
Zap Goblin Gang Elite Barbarians Three Musketeers Executioner
Zap Freeze Executioner
Elite Barbarians Three Musketeers
Goblin Gang Elite Barbarians Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians
Zap Goblin Gang Elite Barbarians Executioner
Goblin Gang Zap Elite Barbarians
Goblin Gang Zap Elite Barbarians
Goblin Gang Elite Barbarians Three Musketeers Executioner
Executioner Zap Goblin Gang Three Musketeers Freeze
Goblin Gang Elite Barbarians
Elite Barbarians
Zap Freeze Elite Barbarians
Goblin Gang Three Musketeers
Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Goblin Gang Three Musketeers Executioner
Three Musketeers Executioner
Goblin Gang Elite Barbarians Zap Three Musketeers Freeze Executioner
Executioner Zap Elite Barbarians Freeze

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Executioner
Freeze
Executioner Zap
Executioner Zap Freeze
Executioner
Zap Freeze Executioner
Zap
Goblin Gang Elite Barbarians Three Musketeers
Zap
Zap Executioner
Elite Barbarians Three Musketeers Executioner
Freeze
Zap Elite Barbarians
Zap Three Musketeers Executioner
Three Musketeers Executioner
Three Musketeers Freeze
Zap Three Musketeers Executioner
Zap
Zap
Zap Freeze Executioner
Zap Executioner
Zap
Zap
Elite Barbarians Zap Executioner
Zap Freeze
Elite Barbarians
Zap
Zap Freeze
Zap Goblin Gang Freeze
Zap Three Musketeers Executioner
Freeze
Goblin Gang Three Musketeers Executioner
Zap Executioner
Zap
Elite Barbarians Three Musketeers Executioner
Zap Goblin Gang Elite Barbarians Freeze
Zap Executioner
Zap Freeze Executioner

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