My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Dark Prince Executioner P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Dark Prince P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Dark Prince
Giant Snowball
Archers Goblin Gang
Zap
Archers Goblin Gang Dark Prince
Barbarian Barrel
Archers Goblin Gang Dark Prince Executioner
The Log
Archers Goblin Gang Dark Prince
Earthquake
Archers Goblin Gang
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Dark Prince Executioner P.E.K.K.A
Fireball
Archers Goblin Gang Executioner
Poison
Archers Goblin Gang Executioner
Lightning
Dark Prince Executioner
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Rocket Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Rocket Tornado Dark Prince Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Tornado Dark Prince Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Archers Goblin Gang Tornado Dark Prince Executioner Rocket P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Archers Goblin Gang Tornado

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado P.E.K.K.A Archers Dark Prince Executioner
Archers
Zap Dark Prince P.E.K.K.A
Goblin Gang
Dark Prince P.E.K.K.A
Rocket
Tornado
Tornado
Zap Rocket Executioner P.E.K.K.A Dark Prince
Dark Prince
Zap Archers Goblin Gang Tornado Executioner
Executioner
Tornado Zap Dark Prince P.E.K.K.A
P.E.K.K.A
Zap Tornado Archers Goblin Gang Executioner

Defense Synergies 3 14

Zap
Archers Goblin Gang Tornado Dark Prince Executioner P.E.K.K.A
Archers
Zap Goblin Gang Tornado Dark Prince P.E.K.K.A
Goblin Gang
Zap Archers Dark Prince P.E.K.K.A
Rocket
Tornado
Tornado
Rocket Executioner P.E.K.K.A Zap Archers Dark Prince
Dark Prince
Zap Archers Goblin Gang Tornado Executioner
Executioner
Tornado Zap Dark Prince
P.E.K.K.A
Tornado Zap Archers Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Executioner
P.E.K.K.A Zap Goblin Gang Dark Prince Executioner
Goblin Gang Rocket Tornado P.E.K.K.A Archers Dark Prince Executioner
P.E.K.K.A Goblin Gang Dark Prince
Rocket Tornado Dark Prince P.E.K.K.A
Goblin Gang Tornado Zap Archers Dark Prince Executioner
Rocket Tornado Zap Archers Goblin Gang Executioner
Rocket Zap P.E.K.K.A
P.E.K.K.A Goblin Gang Tornado
Goblin Gang Tornado Archers Dark Prince
Archers Goblin Gang Executioner Zap Tornado Dark Prince
Executioner Zap Archers Goblin Gang Tornado
P.E.K.K.A Zap Goblin Gang Rocket Dark Prince
Rocket Executioner Zap Goblin Gang Tornado Dark Prince P.E.K.K.A
P.E.K.K.A Goblin Gang
Rocket Tornado Zap Goblin Gang P.E.K.K.A
Goblin Gang Tornado Dark Prince Executioner P.E.K.K.A
Zap Archers Goblin Gang Tornado Dark Prince Executioner
Zap Tornado Executioner Archers Dark Prince
P.E.K.K.A Tornado
Goblin Gang Dark Prince Archers Executioner P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Archers Dark Prince P.E.K.K.A
Zap Archers Goblin Gang Rocket Executioner
Goblin Gang P.E.K.K.A Zap Rocket Dark Prince
Goblin Gang Rocket Dark Prince P.E.K.K.A Zap Tornado
P.E.K.K.A Goblin Gang Dark Prince Executioner
Rocket Executioner Zap Archers Goblin Gang Tornado
Goblin Gang Rocket Dark Prince P.E.K.K.A Archers
P.E.K.K.A Dark Prince
Zap Rocket P.E.K.K.A Tornado Dark Prince
P.E.K.K.A Goblin Gang
P.E.K.K.A Dark Prince
Rocket P.E.K.K.A Zap Tornado Dark Prince
Rocket Dark Prince P.E.K.K.A Goblin Gang Executioner
Archers Executioner
Goblin Gang Zap Archers Rocket Tornado Dark Prince Executioner P.E.K.K.A
Executioner Zap Archers Dark Prince P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Rocket
Zap Tornado Executioner
Rocket
Rocket Dark Prince
Rocket Executioner Zap Dark Prince
Executioner Zap Rocket Tornado
Archers Tornado Executioner
Zap Tornado Executioner
Zap Tornado
Rocket Goblin Gang Tornado
Rocket Zap Tornado Dark Prince
Zap Archers Rocket Tornado Executioner
Rocket Executioner
Rocket
Zap
Rocket Zap Executioner
Rocket Executioner
Rocket Tornado
Rocket
Rocket Zap Archers Dark Prince Executioner
Rocket Zap Tornado
Rocket
Rocket Tornado
Rocket Tornado
Rocket Zap
Zap Tornado Dark Prince Executioner
Zap Tornado Executioner
Zap Tornado
Rocket Zap Tornado
Zap Archers Tornado Executioner
Zap Rocket
Zap Rocket
Zap Rocket
P.E.K.K.A
Rocket
Zap Archers Goblin Gang Rocket Dark Prince
Rocket Zap Archers Tornado Executioner
Goblin Gang Rocket Dark Prince Executioner
Zap Executioner
Rocket Zap Tornado
Dark Prince Executioner P.E.K.K.A
Zap Goblin Gang Rocket Tornado
Zap Rocket Tornado Executioner
Zap Rocket Tornado Dark Prince Executioner

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