My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Rascals Hunter Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Rascals Royal Giant Hunter Executioner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Rascals Royal Giant Heal Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Goblin Barrel
Giant Snowball
Minions Goblin Barrel
Zap
Minions Royal Giant Goblin Barrel
Barbarian Barrel
Rascals Heal Spirit Goblin Barrel Hunter Executioner
The Log
Rascals Royal Giant Heal Spirit Goblin Barrel Hunter
Earthquake
Goblin Barrel
Arrows
Minions Rascals Heal Spirit Goblin Barrel
Royal Delivery
Minions Rascals Heal Spirit Goblin Barrel Hunter Executioner
Fireball
Minions Rascals Goblin Barrel Hunter Executioner
Poison
Minions Rascals Hunter Executioner
Lightning
Hunter Executioner
Rocket
Rascals Hunter Executioner

Against air swarms

Spells and units that can counter air swarms.

Arrows Hunter Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Hunter Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Heal Spirit Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Heal Spirit Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Heal Spirit Arrows Minions Goblin Barrel Hunter Rascals Executioner Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Heal Spirit Arrows Minions Goblin Barrel

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Royal Giant Goblin Barrel
Minions
Royal Giant Rascals Heal Spirit
Rascals
Goblin Barrel Minions
Royal Giant
Arrows Minions Heal Spirit Goblin Barrel Hunter Executioner
Heal Spirit
Royal Giant Minions Hunter
Goblin Barrel
Rascals Royal Giant Arrows
Hunter
Royal Giant Heal Spirit
Executioner
Royal Giant

Defense Synergies 0 1

Arrows
Minions
Hunter
Rascals
Royal Giant
Heal Spirit
Goblin Barrel
Hunter
Minions
Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Executioner
Hunter Minions Rascals Executioner
Hunter Minions Rascals Executioner
Hunter Minions Rascals
Arrows
Arrows Minions Rascals Hunter Executioner
Minions Hunter Arrows Rascals Executioner
Arrows Rascals
Hunter Minions Rascals
Rascals Hunter
Minions Executioner Arrows Rascals Hunter
Arrows Minions Hunter Executioner Rascals
Hunter Minions Rascals
Executioner Arrows Minions Rascals Hunter
Rascals Hunter
Rascals Hunter
Arrows Minions Rascals Hunter Executioner
Arrows Minions Rascals Hunter Executioner
Arrows Hunter Executioner Minions Rascals
Hunter
Rascals Arrows Minions Hunter Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals
Arrows Hunter Executioner
Minions Rascals Hunter
Hunter Rascals
Rascals Hunter Executioner
Arrows Executioner Minions Rascals Hunter
Rascals Minions Hunter
Rascals Hunter
Minions
Minions Rascals Hunter
Arrows
Rascals Hunter Executioner
Rascals Executioner
Rascals Minions Hunter Executioner
Arrows Minions Executioner Rascals Hunter

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals
Arrows Executioner
Arrows
Arrows Rascals
Executioner Arrows
Arrows Executioner Minions Hunter
Arrows Executioner
Arrows Hunter Executioner
Arrows
Minions
Arrows
Arrows Executioner
Hunter Executioner
Arrows Minions
Arrows
Arrows Hunter Executioner
Arrows Executioner
Arrows
Minions
Arrows Hunter Executioner
Arrows
Minions
Arrows
Arrows
Arrows Hunter Executioner
Arrows Hunter Executioner
Arrows
Arrows
Arrows Hunter Executioner
Minions
Arrows Hunter
Arrows
Arrows
Minions
Arrows Hunter Executioner
Arrows
Rascals Hunter Executioner
Arrows Executioner
Arrows
Executioner
Minions Rascals
Executioner
Executioner

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