My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Elixir Golem Giant Skeleton Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elixir Golem Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Goblin Gang Elixir Golem Goblin Barrel Skeleton Army Giant Skeleton
Giant Snowball
Bomber Goblin Gang Goblin Barrel Skeleton Army
Zap
Bomber Goblin Gang Goblin Barrel Skeleton Army
Barbarian Barrel
Bomber Goblin Gang Elixir Golem Goblin Barrel Skeleton Army Giant Skeleton Electro Wizard
The Log
Bomber Goblin Gang Elixir Golem Goblin Barrel Skeleton Army Giant Skeleton
Earthquake
Bomber Goblin Gang Elixir Golem Goblin Barrel Skeleton Army
Arrows
Bomber Goblin Gang Goblin Barrel Skeleton Army
Royal Delivery
Bomber Goblin Gang Elixir Golem Goblin Barrel Skeleton Army Giant Skeleton Electro Wizard
Fireball
Bomber Goblin Gang Elixir Golem Goblin Barrel Skeleton Army Electro Wizard
Poison
Bomber Goblin Gang Elixir Golem Skeleton Army Electro Wizard
Lightning
Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Goblin Barrel Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Goblin Gang Elixir Golem Goblin Barrel Skeleton Army Fireball Electro Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bomber Goblin Gang Elixir Golem Goblin Barrel

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Elixir Golem Giant Skeleton
Goblin Gang
Goblin Barrel Elixir Golem Giant Skeleton
Elixir Golem
Bomber Goblin Gang Fireball Goblin Barrel
Fireball
Elixir Golem Electro Wizard
Goblin Barrel
Goblin Gang Elixir Golem Skeleton Army Giant Skeleton
Skeleton Army
Goblin Barrel
Giant Skeleton
Bomber Goblin Gang Goblin Barrel Electro Wizard
Electro Wizard
Fireball Giant Skeleton

Defense Synergies 0 8

Bomber
Electro Wizard
Goblin Gang
Skeleton Army Giant Skeleton Electro Wizard
Elixir Golem
Fireball
Electro Wizard
Goblin Barrel
Skeleton Army
Goblin Gang Giant Skeleton Electro Wizard
Giant Skeleton
Goblin Gang Skeleton Army Electro Wizard
Electro Wizard
Bomber Goblin Gang Fireball Skeleton Army Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Electro Wizard
Skeleton Army Bomber Goblin Gang Electro Wizard
Goblin Gang Skeleton Army Bomber Giant Skeleton Electro Wizard
Skeleton Army Bomber Goblin Gang Electro Wizard
Bomber Fireball Skeleton Army Giant Skeleton
Goblin Gang Fireball Skeleton Army Bomber Electro Wizard
Electro Wizard Goblin Gang Fireball
Fireball Giant Skeleton Electro Wizard
Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Bomber Giant Skeleton Electro Wizard
Goblin Gang Skeleton Army Electro Wizard Bomber Fireball Giant Skeleton
Goblin Gang Fireball Electro Wizard
Skeleton Army Bomber Goblin Gang Fireball Giant Skeleton Electro Wizard
Bomber Fireball Skeleton Army Goblin Gang Electro Wizard
Skeleton Army Goblin Gang Electro Wizard
Skeleton Army Goblin Gang Fireball Electro Wizard
Bomber Goblin Gang Fireball Skeleton Army Electro Wizard
Fireball Bomber Goblin Gang Skeleton Army Electro Wizard
Bomber Fireball Giant Skeleton Electro Wizard
Electro Wizard
Bomber Goblin Gang Skeleton Army Fireball Giant Skeleton Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Fireball Giant Skeleton Electro Wizard
Fireball Electro Wizard Bomber Goblin Gang
Goblin Gang Skeleton Army Giant Skeleton Electro Wizard
Goblin Gang Skeleton Army Giant Skeleton Fireball Electro Wizard
Giant Skeleton Goblin Gang Skeleton Army
Fireball Goblin Gang Electro Wizard
Goblin Gang Skeleton Army Fireball Giant Skeleton Electro Wizard
Giant Skeleton Skeleton Army
Giant Skeleton Electro Wizard Fireball Skeleton Army
Goblin Gang Skeleton Army
Giant Skeleton
Skeleton Army Fireball Giant Skeleton Electro Wizard
Skeleton Army Giant Skeleton Goblin Gang Fireball
Bomber Fireball Skeleton Army
Goblin Gang Skeleton Army Electro Wizard Bomber Fireball Giant Skeleton
Bomber Fireball Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton
Fireball Electro Wizard
Fireball Giant Skeleton
Fireball Giant Skeleton
Bomber Fireball
Fireball
Bomber
Fireball
Fireball
Goblin Gang Fireball Electro Wizard
Fireball Electro Wizard
Fireball
Fireball
Fireball
Fireball
Bomber Fireball
Fireball
Fireball
Bomber
Bomber Fireball Electro Wizard
Bomber Fireball
Fireball Giant Skeleton
Fireball
Fireball
Bomber Fireball
Fireball Electro Wizard
Fireball
Fireball
Fireball Electro Wizard
Electro Wizard Fireball
Fireball
Bomber Fireball
Fireball Electro Wizard
Giant Skeleton
Fireball
Electro Wizard Goblin Gang Fireball Skeleton Army
Fireball Electro Wizard
Fireball
Fireball Goblin Gang Electro Wizard
Bomber Fireball
Fireball Giant Skeleton
Goblin Gang Fireball Giant Skeleton Electro Wizard
Fireball Electro Wizard
Fireball Giant Skeleton Electro Wizard

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