My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems 2 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Baby Dragon Ice Wizard Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Mini P.E.K.K.A Valkyrie Baby Dragon Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem
Giant Snowball
Baby Dragon
Zap
Barbarian Barrel
Elixir Golem Valkyrie Ice Wizard Electro Wizard
The Log
Elixir Golem Mini P.E.K.K.A
Earthquake
Elixir Golem
Arrows
Royal Delivery
Elixir Golem Mini P.E.K.K.A Valkyrie Baby Dragon Ice Wizard Electro Wizard
Fireball
Elixir Golem Baby Dragon Ice Wizard Electro Wizard
Poison
Elixir Golem Ice Wizard Electro Wizard
Lightning
Mini P.E.K.K.A Valkyrie Baby Dragon Ice Wizard Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Baby Dragon The Log Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Mini P.E.K.K.A Valkyrie Baby Dragon Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Elixir Golem Ice Wizard Mini P.E.K.K.A Valkyrie Baby Dragon Electro Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Elixir Golem Ice Wizard Mini P.E.K.K.A

Attack Synergies 0 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Mini P.E.K.K.A Baby Dragon The Log Ice Wizard
Mini P.E.K.K.A
Elixir Golem Valkyrie Baby Dragon The Log Ice Wizard Electro Wizard Mega Knight
Valkyrie
Mini P.E.K.K.A Baby Dragon Electro Wizard
Baby Dragon
Elixir Golem Mini P.E.K.K.A Valkyrie Ice Wizard Electro Wizard Mega Knight
The Log
Elixir Golem Mini P.E.K.K.A Mega Knight
Ice Wizard
Elixir Golem Mini P.E.K.K.A Baby Dragon
Electro Wizard
Mini P.E.K.K.A Valkyrie Baby Dragon Mega Knight
Mega Knight
Mini P.E.K.K.A Baby Dragon The Log Electro Wizard

Defense Synergies 3 14

Elixir Golem
Mini P.E.K.K.A
The Log Electro Wizard Valkyrie Baby Dragon Ice Wizard
Valkyrie
Mini P.E.K.K.A Baby Dragon The Log Ice Wizard Electro Wizard
Baby Dragon
Ice Wizard Mini P.E.K.K.A Valkyrie The Log Mega Knight
The Log
Mini P.E.K.K.A Valkyrie Baby Dragon Ice Wizard Electro Wizard Mega Knight
Ice Wizard
Baby Dragon Mini P.E.K.K.A Valkyrie The Log Mega Knight
Electro Wizard
Mini P.E.K.K.A Valkyrie The Log Mega Knight
Mega Knight
Baby Dragon The Log Ice Wizard Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Baby Dragon The Log Electro Wizard
Mini P.E.K.K.A Valkyrie The Log Ice Wizard Electro Wizard Mega Knight
Mini P.E.K.K.A Mega Knight Valkyrie Ice Wizard Electro Wizard
Mini P.E.K.K.A Valkyrie Ice Wizard Electro Wizard Mega Knight
Mini P.E.K.K.A Valkyrie The Log Mega Knight
The Log Valkyrie Baby Dragon Ice Wizard Electro Wizard Mega Knight
Electro Wizard Baby Dragon Ice Wizard
Valkyrie Baby Dragon The Log Electro Wizard Mega Knight
Mini P.E.K.K.A Ice Wizard
Mini P.E.K.K.A Valkyrie Ice Wizard Electro Wizard Mega Knight
Valkyrie Ice Wizard Electro Wizard Baby Dragon The Log Mega Knight
Baby Dragon Ice Wizard Electro Wizard
Mini P.E.K.K.A Mega Knight Valkyrie The Log Ice Wizard Electro Wizard
Valkyrie Mega Knight Mini P.E.K.K.A Baby Dragon The Log Electro Wizard
Mini P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A The Log Electro Wizard Mega Knight
Mega Knight Mini P.E.K.K.A Valkyrie Electro Wizard
Mega Knight Valkyrie Baby Dragon The Log Ice Wizard Electro Wizard
Valkyrie Baby Dragon The Log Ice Wizard Electro Wizard Mega Knight
Mini P.E.K.K.A Electro Wizard
Valkyrie Mega Knight Mini P.E.K.K.A Baby Dragon The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Electro Wizard
Electro Wizard Mini P.E.K.K.A Valkyrie Baby Dragon The Log Mega Knight
Mega Knight Mini P.E.K.K.A Valkyrie The Log Electro Wizard
Mini P.E.K.K.A Valkyrie Mega Knight The Log Electro Wizard
Mini P.E.K.K.A Valkyrie Mega Knight
Baby Dragon Ice Wizard Electro Wizard
Mini P.E.K.K.A Valkyrie Ice Wizard Electro Wizard
Mini P.E.K.K.A Mega Knight Valkyrie
Electro Wizard Mega Knight Mini P.E.K.K.A Valkyrie Baby Dragon The Log
Mega Knight Mini P.E.K.K.A Valkyrie
Mega Knight Valkyrie The Log Electro Wizard
Mini P.E.K.K.A Mega Knight Valkyrie
Valkyrie Baby Dragon Mega Knight
Electro Wizard Mini P.E.K.K.A Valkyrie Baby Dragon The Log
Valkyrie Mega Knight Mini P.E.K.K.A Baby Dragon The Log Ice Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon The Log
Baby Dragon The Log Ice Wizard Electro Wizard
Baby Dragon The Log
Valkyrie The Log
Valkyrie Baby Dragon The Log Mega Knight
Baby Dragon Ice Wizard
Baby Dragon The Log
The Log Baby Dragon Ice Wizard
The Log
Mini P.E.K.K.A Electro Wizard
Valkyrie The Log Electro Wizard
Baby Dragon
Baby Dragon The Log
Baby Dragon
Baby Dragon The Log
Baby Dragon The Log
Baby Dragon The Log Mega Knight
Mini P.E.K.K.A
Mini P.E.K.K.A Baby Dragon The Log Electro Wizard Mega Knight
Valkyrie Baby Dragon The Log Mega Knight
Baby Dragon The Log Mega Knight
The Log
Baby Dragon The Log
The Log Valkyrie Baby Dragon Ice Wizard Mega Knight
The Log Baby Dragon Ice Wizard Electro Wizard
Baby Dragon The Log Mega Knight
Baby Dragon The Log
Baby Dragon Ice Wizard Electro Wizard
Electro Wizard
Mini P.E.K.K.A
The Log Mega Knight
Electro Wizard
Mega Knight
The Log
Electro Wizard
Baby Dragon Ice Wizard Electro Wizard
The Log
Mini P.E.K.K.A Valkyrie Baby Dragon Electro Wizard Mega Knight
The Log Baby Dragon
Mega Knight
Baby Dragon The Log Electro Wizard
Electro Wizard
Baby Dragon The Log Electro Wizard Mega Knight

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