My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Goblin Hut Wizard Baby Dragon Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Baby Dragon Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Giant Skeleton Miner
Giant Snowball
Goblin Hut Baby Dragon Miner
Zap
Goblin Hut
Barbarian Barrel
Elixir Golem Valkyrie Goblin Hut Wizard Giant Skeleton
The Log
Elixir Golem Goblin Hut Giant Skeleton
Earthquake
Elixir Golem Goblin Hut
Arrows
Goblin Hut
Royal Delivery
Elixir Golem Valkyrie Goblin Hut Wizard Baby Dragon Giant Skeleton Miner
Fireball
Elixir Golem Goblin Hut Wizard Baby Dragon
Poison
Elixir Golem Goblin Hut Wizard
Lightning
Valkyrie Goblin Hut Wizard Baby Dragon
Rocket
Valkyrie Goblin Hut Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Baby Dragon Giant Skeleton Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Elixir Golem Miner Valkyrie Baby Dragon Goblin Hut Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Elixir Golem Miner Valkyrie

Attack Synergies 0 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Goblin Hut Wizard Baby Dragon The Log
Valkyrie
Goblin Hut Wizard Baby Dragon Giant Skeleton
Goblin Hut
Elixir Golem Valkyrie Baby Dragon Giant Skeleton The Log Miner
Wizard
Elixir Golem Valkyrie Giant Skeleton Miner
Baby Dragon
Elixir Golem Valkyrie Goblin Hut Giant Skeleton Miner
Giant Skeleton
Valkyrie Goblin Hut Wizard Baby Dragon The Log Miner
The Log
Elixir Golem Goblin Hut Giant Skeleton Miner
Miner
Goblin Hut Wizard Baby Dragon Giant Skeleton The Log

Defense Synergies 0 13

Elixir Golem
Valkyrie
Goblin Hut Wizard Baby Dragon The Log
Goblin Hut
Valkyrie Wizard Baby Dragon Giant Skeleton
Wizard
Valkyrie Goblin Hut Giant Skeleton The Log
Baby Dragon
Valkyrie Goblin Hut Giant Skeleton The Log
Giant Skeleton
Goblin Hut Wizard Baby Dragon The Log
The Log
Valkyrie Wizard Baby Dragon Giant Skeleton Miner
Miner
The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Goblin Hut Wizard Baby Dragon The Log
Valkyrie Goblin Hut The Log
Goblin Hut Valkyrie Giant Skeleton
Goblin Hut Valkyrie
Valkyrie Giant Skeleton The Log
The Log Valkyrie Baby Dragon
Goblin Hut Wizard Baby Dragon
Valkyrie Baby Dragon Giant Skeleton The Log
Goblin Hut
Valkyrie Giant Skeleton Miner
Valkyrie Goblin Hut Wizard Baby Dragon Giant Skeleton The Log
Goblin Hut Wizard Baby Dragon
Goblin Hut Valkyrie Wizard Giant Skeleton The Log
Valkyrie Wizard Goblin Hut Baby Dragon The Log
Goblin Hut
Goblin Hut The Log
Wizard Valkyrie Goblin Hut
Valkyrie Goblin Hut Wizard Baby Dragon The Log
Valkyrie Wizard Baby Dragon The Log Goblin Hut Giant Skeleton
Goblin Hut
Valkyrie Wizard Baby Dragon Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Goblin Hut Giant Skeleton
Valkyrie Wizard Baby Dragon The Log Miner
Giant Skeleton Valkyrie Goblin Hut The Log
Valkyrie Giant Skeleton The Log
Giant Skeleton Valkyrie Goblin Hut
Wizard Goblin Hut Baby Dragon
Valkyrie Goblin Hut Giant Skeleton
Giant Skeleton Valkyrie
Giant Skeleton Valkyrie Goblin Hut Baby Dragon The Log
Goblin Hut
Valkyrie Goblin Hut Giant Skeleton
Valkyrie Giant Skeleton The Log
Giant Skeleton Valkyrie Wizard
Wizard Valkyrie Baby Dragon
Goblin Hut Valkyrie Baby Dragon Giant Skeleton The Log
Valkyrie Goblin Hut Wizard Baby Dragon Giant Skeleton The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Baby Dragon Giant Skeleton The Log
Baby Dragon The Log Miner
Goblin Hut Baby Dragon Giant Skeleton The Log Miner
Valkyrie Giant Skeleton The Log
Wizard Valkyrie Baby Dragon The Log
Wizard Baby Dragon
Wizard Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Miner Wizard
Miner Valkyrie Wizard The Log
Wizard Baby Dragon
Goblin Hut Baby Dragon The Log Miner
Baby Dragon
Goblin Hut Baby Dragon The Log
Goblin Hut Wizard Baby Dragon The Log
Goblin Hut Wizard Baby Dragon The Log
Wizard Baby Dragon The Log
Valkyrie Wizard Baby Dragon The Log Miner
Baby Dragon Giant Skeleton The Log
Wizard
The Log
Baby Dragon The Log
The Log Valkyrie Wizard Baby Dragon
The Log Miner Wizard Baby Dragon
Wizard Baby Dragon The Log Miner
Miner Baby Dragon The Log
Wizard Baby Dragon
Goblin Hut Wizard
Wizard The Log Miner
Giant Skeleton
Wizard The Log
Goblin Hut
Wizard Baby Dragon
The Log
Miner Valkyrie Wizard Baby Dragon
The Log Wizard Baby Dragon
Giant Skeleton
Baby Dragon Giant Skeleton The Log
Baby Dragon Giant Skeleton The Log Miner

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