My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Great!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Minion Horde Witch Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Elixir Golem Giant Witch Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Minion Horde Elixir Golem Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Elixir Golem Giant Inferno Dragon
Giant Snowball
Goblin Gang Minion Horde Witch Inferno Dragon
Zap
Goblin Gang Minion Horde Witch Inferno Dragon
Barbarian Barrel
Goblin Gang Tesla Elixir Golem Witch
The Log
Goblin Gang Elixir Golem Witch
Earthquake
Goblin Gang Tesla Elixir Golem Witch
Arrows
Goblin Gang Minion Horde Witch
Royal Delivery
Goblin Gang Minion Horde Elixir Golem Witch Inferno Dragon
Fireball
Goblin Gang Tesla Minion Horde Elixir Golem Witch Inferno Dragon
Poison
Goblin Gang Minion Horde Elixir Golem Witch
Lightning
Tesla Witch Inferno Dragon
Rocket
Minion Horde Witch Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Giant Snowball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Giant Snowball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Giant Snowball Goblin Gang Elixir Golem Tesla Inferno Dragon Minion Horde Giant Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Giant Snowball Goblin Gang Elixir Golem Tesla

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Giant Snowball
Minion Horde Elixir Golem Giant Witch
Goblin Gang
Elixir Golem Giant
Tesla
Minion Horde
Giant Snowball Giant
Elixir Golem
Giant Snowball Goblin Gang Witch Inferno Dragon
Giant
Giant Snowball Goblin Gang Minion Horde Witch
Witch
Giant Snowball Elixir Golem Giant
Inferno Dragon
Elixir Golem

Defense Synergies 2 6

Giant Snowball
Goblin Gang Tesla Minion Horde Witch Inferno Dragon
Goblin Gang
Giant Snowball Tesla Inferno Dragon
Tesla
Goblin Gang Giant Snowball Inferno Dragon
Minion Horde
Giant Snowball
Elixir Golem
Giant
Witch
Giant Snowball
Inferno Dragon
Giant Snowball Goblin Gang Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Minion Horde
Minion Horde Inferno Dragon Goblin Gang Tesla Witch
Goblin Gang Tesla Minion Horde Witch Giant Snowball Inferno Dragon
Tesla Minion Horde Witch Inferno Dragon Goblin Gang
Goblin Gang Giant Snowball Tesla
Giant Snowball Tesla Minion Horde Inferno Dragon Goblin Gang Witch
Tesla
Tesla Minion Horde Witch Inferno Dragon Goblin Gang
Goblin Gang Giant Snowball Tesla Minion Horde
Goblin Gang Minion Horde Witch Giant Snowball Tesla
Tesla Minion Horde Inferno Dragon Giant Snowball Goblin Gang Witch
Tesla Minion Horde Giant Snowball Goblin Gang Witch
Giant Snowball Goblin Gang Tesla Minion Horde Witch
Inferno Dragon Goblin Gang Tesla Minion Horde
Minion Horde Giant Snowball Goblin Gang Tesla Inferno Dragon
Tesla Minion Horde Goblin Gang Witch
Tesla Giant Snowball Goblin Gang Minion Horde Witch
Giant Snowball Witch Tesla Inferno Dragon
Tesla Inferno Dragon
Goblin Gang Giant Snowball Tesla Minion Horde Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Giant Snowball Tesla Witch
Giant Snowball Goblin Gang Tesla Inferno Dragon
Goblin Gang Minion Horde Witch
Goblin Gang Tesla Minion Horde
Goblin Gang Tesla Minion Horde Witch Inferno Dragon
Giant Snowball Goblin Gang Tesla Minion Horde Witch
Goblin Gang Tesla Minion Horde Witch
Tesla Minion Horde Inferno Dragon
Minion Horde Giant Snowball Witch Inferno Dragon
Witch Goblin Gang Tesla Minion Horde Inferno Dragon
Inferno Dragon Tesla Minion Horde Witch
Giant Snowball
Goblin Gang Tesla Minion Horde Witch
Tesla Minion Horde Witch
Goblin Gang Tesla Witch Minion Horde Inferno Dragon
Giant Snowball Tesla Minion Horde Witch Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde
Giant Snowball
Minion Horde
Giant Snowball Minion Horde
Giant Snowball Minion Horde Witch
Minion Horde Witch
Giant Snowball
Giant Snowball
Giant Snowball Goblin Gang Minion Horde
Minion Horde
Giant Snowball
Giant Snowball
Minion Horde
Giant Snowball
Giant Snowball Minion Horde Witch
Minion Horde
Giant Snowball
Minion Horde
Giant Snowball
Giant Snowball Witch
Minion Horde
Giant Snowball
Giant Snowball Minion Horde
Giant Snowball Witch
Minion Horde Witch Inferno Dragon
Giant Snowball Witch
Giant Snowball Witch
Giant Snowball Minion Horde Witch
Giant Snowball Minion Horde Witch
Giant Snowball Minion Horde
Giant Snowball Minion Horde
Giant Snowball Minion Horde
Minion Horde
Giant Snowball
Minion Horde Goblin Gang Witch
Giant Snowball Witch
Goblin Gang Minion Horde
Giant Snowball
Giant Snowball
Minion Horde
Giant Snowball Goblin Gang Minion Horde Witch
Giant Snowball Witch
Giant Snowball Witch

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