My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Electro Dragon Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Musketeer Electro Dragon Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Phoenix
Giant Snowball
Musketeer Electro Dragon
Zap
Barbarian Barrel
Elixir Golem Musketeer
The Log
Elixir Golem Musketeer
Earthquake
Elixir Golem
Arrows
Royal Delivery
Elixir Golem Musketeer Battle Healer Electro Dragon
Fireball
Elixir Golem Musketeer Battle Healer Electro Dragon
Poison
Elixir Golem Musketeer Battle Healer Electro Dragon Phoenix
Lightning
Musketeer Battle Healer Electro Dragon Phoenix
Rocket
Musketeer Battle Healer Electro Dragon Phoenix

Against air swarms

Spells and units that can counter air swarms.

Fireball Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Tornado Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Rage Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Elixir Golem Tornado Fireball Musketeer Battle Healer Phoenix Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Rage Elixir Golem Tornado Fireball

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Battle Healer Rage Fireball Musketeer Tornado Electro Dragon
Fireball
Tornado Elixir Golem
Musketeer
Elixir Golem Battle Healer Electro Dragon
Battle Healer
Elixir Golem Rage Electro Dragon Musketeer Tornado
Rage
Elixir Golem Battle Healer Electro Dragon Phoenix
Tornado
Fireball Elixir Golem Battle Healer Electro Dragon
Electro Dragon
Battle Healer Elixir Golem Musketeer Rage Tornado
Phoenix
Rage

Defense Synergies 3 6

Elixir Golem
Fireball
Tornado Musketeer Battle Healer
Musketeer
Battle Healer Fireball Tornado
Battle Healer
Musketeer Electro Dragon Fireball Tornado Phoenix
Rage
Tornado
Fireball Musketeer Battle Healer Electro Dragon
Electro Dragon
Battle Healer Tornado
Phoenix
Battle Healer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Musketeer Electro Dragon
Musketeer Battle Healer Electro Dragon Phoenix
Tornado Musketeer Electro Dragon
Musketeer Electro Dragon Phoenix
Fireball Battle Healer Tornado
Fireball Tornado Musketeer Electro Dragon
Musketeer Tornado Fireball Electro Dragon Phoenix
Fireball Musketeer Battle Healer Electro Dragon Phoenix
Musketeer Tornado Phoenix
Tornado Musketeer Battle Healer Phoenix
Fireball Musketeer Tornado Electro Dragon
Musketeer Fireball Tornado Electro Dragon Phoenix
Fireball Musketeer Battle Healer Electro Dragon
Fireball Tornado Electro Dragon
Phoenix
Tornado Fireball
Fireball Musketeer Tornado Electro Dragon
Fireball Musketeer Battle Healer Tornado Electro Dragon
Tornado Fireball Musketeer Battle Healer Electro Dragon
Musketeer Tornado Phoenix
Fireball Musketeer Battle Healer Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Battle Healer
Fireball Musketeer Battle Healer Electro Dragon Phoenix
Musketeer Battle Healer Electro Dragon
Fireball Musketeer Battle Healer Tornado Phoenix
Musketeer Battle Healer Phoenix
Fireball Musketeer Tornado Electro Dragon
Fireball Musketeer Battle Healer Phoenix
Battle Healer Phoenix
Electro Dragon Fireball Tornado Phoenix
Musketeer Phoenix
Musketeer Electro Dragon Phoenix
Fireball Tornado Phoenix
Fireball
Fireball Musketeer Electro Dragon
Electro Dragon Phoenix Fireball Musketeer Battle Healer Tornado
Fireball Musketeer Battle Healer Electro Dragon Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Musketeer Electro Dragon
Fireball Musketeer Tornado Electro Dragon
Fireball Electro Dragon
Fireball Musketeer
Fireball
Fireball Musketeer Tornado Electro Dragon
Musketeer Tornado
Fireball Tornado Electro Dragon
Fireball Tornado Electro Dragon
Fireball Musketeer Tornado Electro Dragon
Fireball Musketeer Tornado Electro Dragon
Fireball Musketeer Tornado Electro Dragon
Fireball Musketeer
Fireball Musketeer Electro Dragon
Fireball Musketeer
Fireball Musketeer Electro Dragon
Fireball Musketeer Electro Dragon
Fireball Tornado
Fireball Musketeer Electro Dragon
Fireball Tornado Electro Dragon
Fireball Musketeer
Fireball Tornado
Musketeer Tornado
Fireball Musketeer Electro Dragon
Tornado Fireball Electro Dragon
Fireball Musketeer Tornado Electro Dragon
Fireball Musketeer Tornado Electro Dragon
Fireball Musketeer Tornado
Fireball Musketeer Tornado Electro Dragon
Electro Dragon Fireball Musketeer
Fireball
Fireball Musketeer Electro Dragon
Fireball Electro Dragon
Fireball
Fireball Musketeer Electro Dragon
Fireball Musketeer Tornado Electro Dragon
Fireball
Fireball Musketeer Electro Dragon
Fireball Musketeer Electro Dragon
Fireball Tornado
Musketeer Electro Dragon
Electro Dragon Fireball Musketeer Tornado
Fireball Musketeer Tornado Electro Dragon
Electro Dragon Fireball Musketeer Tornado

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