My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Wizard Witch Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Battle Healer Prince Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Prince
Giant Snowball
Witch
Zap
Witch Prince
Barbarian Barrel
Elixir Golem Wizard Witch
The Log
Elixir Golem Witch Prince
Earthquake
Elixir Golem Witch
Arrows
Witch
Royal Delivery
Elixir Golem Battle Healer Wizard Witch Prince
Fireball
Elixir Golem Battle Healer Wizard Witch
Poison
Elixir Golem Battle Healer Wizard Witch
Lightning
Battle Healer Wizard Witch Prince
Rocket
Battle Healer Wizard Witch Prince

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Battle Healer Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Elixir Golem Fireball Battle Healer Wizard Witch Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Elixir Golem Fireball Battle Healer

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Battle Healer Fireball Wizard Witch The Log
Fireball
Elixir Golem The Log Mega Knight
Battle Healer
Elixir Golem Witch Prince
Wizard
Elixir Golem Prince Mega Knight
Witch
Elixir Golem Battle Healer Prince Mega Knight
Prince
Mega Knight Battle Healer Wizard Witch The Log
The Log
Elixir Golem Fireball Prince Mega Knight
Mega Knight
Prince Fireball Wizard Witch The Log

Defense Synergies 2 12

Elixir Golem
Fireball
The Log Battle Healer Mega Knight
Battle Healer
Fireball Witch Prince The Log
Wizard
Prince The Log Mega Knight
Witch
Battle Healer Prince The Log Mega Knight
Prince
The Log Battle Healer Wizard Witch
The Log
Fireball Prince Battle Healer Wizard Witch Mega Knight
Mega Knight
Fireball Wizard Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Wizard The Log
Battle Healer Witch Prince The Log Mega Knight
Witch Prince Mega Knight
Witch Prince Mega Knight
Fireball Battle Healer Prince The Log Mega Knight
Fireball The Log Mega Knight
Fireball Wizard Witch
Fireball Battle Healer The Log Mega Knight
Witch Prince
Battle Healer Prince Mega Knight
Witch Fireball Wizard The Log Mega Knight
Fireball Wizard Witch
Prince Mega Knight Fireball Battle Healer Wizard Witch The Log
Fireball Wizard Mega Knight Witch Prince The Log
Prince Mega Knight
Fireball Prince The Log Mega Knight
Wizard Mega Knight Fireball Witch Prince
Fireball Mega Knight Battle Healer Wizard Witch Prince The Log
Wizard Witch The Log Fireball Battle Healer Mega Knight
Prince
Wizard Mega Knight Fireball Battle Healer Witch Prince The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Fireball Battle Healer Witch Prince
Fireball Battle Healer Wizard Prince The Log Mega Knight
Mega Knight Battle Healer Witch Prince The Log
Prince Mega Knight Fireball Battle Healer The Log
Battle Healer Witch Prince Mega Knight
Fireball Wizard Witch
Prince Fireball Battle Healer Witch
Mega Knight Battle Healer Prince
Mega Knight Fireball Witch Prince The Log
Witch
Mega Knight Witch Prince
Mega Knight Fireball Prince The Log
Prince Mega Knight Fireball Wizard Witch
Wizard Fireball Witch Mega Knight
Witch Fireball Battle Healer Prince The Log
Mega Knight Fireball Battle Healer Wizard Witch The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball The Log
Fireball The Log
Fireball Prince The Log
Fireball Wizard The Log Mega Knight
Fireball Wizard Witch
Wizard Witch The Log
Fireball The Log Wizard
Fireball The Log Wizard
Fireball Prince
Fireball Wizard Prince The Log
Fireball Wizard
Fireball The Log
Fireball
Fireball Prince The Log
Fireball Wizard Witch The Log
Fireball Wizard The Log Mega Knight
Fireball
Fireball Wizard Prince The Log Mega Knight
Fireball Wizard Witch The Log Mega Knight
Fireball Prince The Log Mega Knight
Fireball Wizard
Prince The Log
Fireball The Log
The Log Fireball Wizard Witch Mega Knight
Witch
Fireball The Log Wizard Witch
Fireball Wizard Witch Prince The Log Mega Knight
Fireball The Log
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard The Log Mega Knight
Fireball
Prince Mega Knight
Fireball Wizard The Log
Fireball Witch Prince
Fireball Wizard Witch
The Log Fireball
Fireball Wizard Prince Mega Knight
The Log Fireball Wizard
Fireball
Prince Mega Knight
Fireball Witch The Log
Fireball Witch
Fireball Witch Prince The Log Mega Knight

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