My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Ice Wizard Royal Ghost Electro Wizard Graveyard

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Hut Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Elixir Golem Goblin Hut Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Spear Goblins Elixir Golem Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elixir Golem Royal Hogs Skeleton Army Inferno Dragon
Giant Snowball
Goblins Spear Goblins Goblin Hut Royal Hogs Skeleton Army Inferno Dragon
Zap
Goblins Spear Goblins Goblin Hut Royal Hogs Skeleton Army Inferno Dragon
Barbarian Barrel
Goblins Spear Goblins Elixir Golem Goblin Hut Royal Hogs Skeleton Army
The Log
Goblins Spear Goblins Elixir Golem Goblin Hut Royal Hogs Skeleton Army
Earthquake
Spear Goblins Elixir Golem Goblin Hut Royal Hogs Skeleton Army
Arrows
Goblins Spear Goblins Goblin Hut Royal Hogs Skeleton Army
Royal Delivery
Goblins Spear Goblins Elixir Golem Goblin Hut Royal Hogs Skeleton Army Inferno Dragon
Fireball
Elixir Golem Goblin Hut Royal Hogs Skeleton Army Inferno Dragon
Poison
Spear Goblins Elixir Golem Goblin Hut Royal Hogs Skeleton Army
Lightning
Goblin Hut Inferno Dragon
Rocket
Goblin Hut Royal Hogs Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Golem Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Spear Goblins Earthquake Elixir Golem Skeleton Army Inferno Dragon Goblin Hut Royal Hogs

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Goblins Spear Goblins Earthquake Elixir Golem

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Spear Goblins
Earthquake Elixir Golem Goblin Hut Royal Hogs Inferno Dragon
Earthquake
Elixir Golem Royal Hogs Spear Goblins Goblin Hut
Elixir Golem
Earthquake Spear Goblins Goblin Hut Inferno Dragon
Goblin Hut
Spear Goblins Earthquake Elixir Golem Royal Hogs
Royal Hogs
Earthquake Spear Goblins Goblin Hut
Skeleton Army
Inferno Dragon
Spear Goblins Elixir Golem

Defense Synergies 0 7

Goblins
Spear Goblins
Earthquake Goblin Hut Skeleton Army Inferno Dragon
Earthquake
Spear Goblins Goblin Hut
Elixir Golem
Goblin Hut
Spear Goblins Earthquake Skeleton Army
Royal Hogs
Skeleton Army
Spear Goblins Goblin Hut Inferno Dragon
Inferno Dragon
Spear Goblins Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Spear Goblins Goblin Hut
Skeleton Army Inferno Dragon Goblins Goblin Hut
Goblin Hut Skeleton Army Goblins Inferno Dragon
Goblin Hut Skeleton Army Inferno Dragon Goblins
Earthquake Skeleton Army
Skeleton Army Goblins Spear Goblins Earthquake
Inferno Dragon Spear Goblins Goblin Hut
Earthquake
Inferno Dragon Goblins Goblin Hut Skeleton Army
Skeleton Army Goblins Spear Goblins
Goblins Skeleton Army Spear Goblins Earthquake Goblin Hut
Inferno Dragon Spear Goblins Goblin Hut
Goblin Hut Skeleton Army Earthquake
Skeleton Army Goblins Earthquake Goblin Hut
Skeleton Army Inferno Dragon Goblin Hut
Skeleton Army Goblin Hut Inferno Dragon
Goblins Goblin Hut Skeleton Army
Goblins Spear Goblins Goblin Hut Skeleton Army
Earthquake Spear Goblins Goblin Hut Inferno Dragon
Goblin Hut Inferno Dragon
Skeleton Army Goblins Spear Goblins Earthquake

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Goblins Spear Goblins Goblin Hut
Inferno Dragon
Skeleton Army Goblins Spear Goblins Goblin Hut
Skeleton Army
Goblin Hut Skeleton Army Inferno Dragon
Goblin Hut
Skeleton Army Goblins Spear Goblins Goblin Hut
Skeleton Army Inferno Dragon
Goblins Spear Goblins Goblin Hut Skeleton Army Inferno Dragon
Goblin Hut Skeleton Army Inferno Dragon
Inferno Dragon Goblin Hut
Skeleton Army
Skeleton Army
Skeleton Army
Goblin Hut Skeleton Army Goblins Spear Goblins Inferno Dragon
Earthquake Goblin Hut Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake
Earthquake Goblin Hut
Earthquake
Earthquake
Spear Goblins
Earthquake
Earthquake
Goblins
Earthquake
Earthquake Goblin Hut
Earthquake
Earthquake Goblin Hut
Earthquake Spear Goblins Goblin Hut
Earthquake Goblin Hut
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Earthquake
Inferno Dragon
Earthquake
Goblin Hut
Earthquake
Earthquake
Earthquake Spear Goblins Goblin Hut Skeleton Army
Earthquake

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