My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

2 warnings Why?

Missing cards in your collection

The Log Princess Royal Ghost Electro Wizard Ram Rider Sparky Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Royal Recruits Elixir Golem Balloon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Elixir Golem Balloon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Recruits Elixir Golem Skeleton Army Balloon
Giant Snowball
Bats Royal Recruits Skeleton Army Balloon
Zap
Bats Firecracker Skeleton Army Balloon
Barbarian Barrel
Firecracker Royal Recruits Elixir Golem Skeleton Army Magic Archer
The Log
Firecracker Royal Recruits Elixir Golem Skeleton Army
Earthquake
Firecracker Elixir Golem Skeleton Army
Arrows
Bats Firecracker Royal Recruits Skeleton Army
Royal Delivery
Bats Firecracker Royal Recruits Elixir Golem Skeleton Army Balloon Magic Archer
Fireball
Firecracker Elixir Golem Skeleton Army Balloon Magic Archer
Poison
Bats Firecracker Royal Recruits Elixir Golem Skeleton Army Balloon Magic Archer
Lightning
Balloon Magic Archer
Rocket
Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Royal Recruits Elixir Golem Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Elixir Golem Skeleton Army Fireball Magic Archer Balloon Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Firecracker Elixir Golem Skeleton Army

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Firecracker Royal Recruits Elixir Golem
Firecracker
Elixir Golem Bats Royal Recruits Balloon
Royal Recruits
Bats Firecracker Magic Archer
Elixir Golem
Firecracker Bats Fireball Balloon Magic Archer
Fireball
Elixir Golem Magic Archer
Skeleton Army
Balloon
Bats Firecracker Elixir Golem Magic Archer
Magic Archer
Royal Recruits Elixir Golem Fireball Balloon

Defense Synergies 0 6

Bats
Firecracker Royal Recruits
Firecracker
Bats Royal Recruits Skeleton Army
Royal Recruits
Bats Firecracker Skeleton Army
Elixir Golem
Fireball
Skeleton Army
Firecracker Royal Recruits Magic Archer
Balloon
Magic Archer
Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Royal Recruits Fireball Magic Archer
Skeleton Army Bats Firecracker Royal Recruits
Skeleton Army Bats Royal Recruits
Royal Recruits Skeleton Army Bats Firecracker
Firecracker Royal Recruits Fireball Skeleton Army
Fireball Skeleton Army Bats Firecracker Magic Archer
Bats Firecracker Fireball Magic Archer
Royal Recruits Fireball Magic Archer
Royal Recruits Skeleton Army
Skeleton Army Firecracker Royal Recruits
Bats Skeleton Army Firecracker Royal Recruits Fireball Magic Archer
Bats Firecracker Fireball Magic Archer
Royal Recruits Skeleton Army Bats Fireball
Fireball Skeleton Army Bats Firecracker Royal Recruits Magic Archer
Royal Recruits Skeleton Army
Skeleton Army Royal Recruits Fireball
Bats Firecracker Royal Recruits Fireball Skeleton Army
Fireball Bats Firecracker Royal Recruits Skeleton Army Magic Archer
Bats Firecracker Royal Recruits Fireball Magic Archer
Royal Recruits
Royal Recruits Skeleton Army Bats Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Skeleton Army Fireball
Fireball Firecracker Magic Archer
Royal Recruits Skeleton Army Bats
Royal Recruits Skeleton Army Bats Fireball
Royal Recruits Skeleton Army
Firecracker Fireball Bats Magic Archer
Royal Recruits Skeleton Army Bats Fireball
Royal Recruits Skeleton Army
Royal Recruits Bats Firecracker Fireball Skeleton Army Magic Archer
Royal Recruits Skeleton Army
Bats Royal Recruits
Royal Recruits Skeleton Army Fireball
Royal Recruits Skeleton Army Fireball
Royal Recruits Firecracker Fireball Skeleton Army Magic Archer
Royal Recruits Skeleton Army Bats Firecracker Fireball Magic Archer
Bats Firecracker Royal Recruits Fireball Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Firecracker Royal Recruits
Firecracker Fireball Magic Archer
Fireball Magic Archer
Firecracker Royal Recruits Fireball
Fireball Firecracker Magic Archer
Firecracker Fireball Bats Magic Archer
Firecracker Magic Archer
Fireball Firecracker Magic Archer
Fireball Firecracker
Bats Fireball
Firecracker Royal Recruits Fireball Magic Archer
Fireball Firecracker Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Magic Archer Firecracker Royal Recruits Fireball
Fireball
Bats
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Fireball Magic Archer
Fireball
Royal Recruits Fireball
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Fireball Magic Archer
Fireball Firecracker Magic Archer
Bats Firecracker Fireball Magic Archer
Bats Firecracker Fireball
Fireball
Fireball Magic Archer
Firecracker Fireball Magic Archer
Firecracker Fireball Magic Archer
Bats Royal Recruits Fireball Skeleton Army Magic Archer
Fireball Firecracker Magic Archer
Fireball
Fireball Firecracker Magic Archer
Firecracker Fireball Magic Archer
Fireball
Firecracker Royal Recruits
Bats Firecracker Royal Recruits Fireball Magic Archer
Firecracker Bats Fireball Magic Archer
Firecracker Royal Recruits Fireball Magic Archer

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