My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Mediocre

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Zappies Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Zappies Electro Dragon Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zappies Electro Dragon
Zap
Zappies Sparky
Barbarian Barrel
Electro Spirit Tesla Zappies Electro Wizard Sparky
The Log
Electro Spirit Zappies Sparky
Earthquake
Tesla Zappies
Arrows
Electro Spirit Zappies
Royal Delivery
Electro Spirit Zappies Electro Dragon Electro Wizard Sparky
Fireball
Tesla Zappies Electro Dragon Electro Wizard Sparky
Poison
Zappies Electro Dragon Electro Wizard Sparky
Lightning
Tesla Electro Dragon Electro Wizard Sparky
Rocket
Electro Dragon Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Electro Dragon The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap The Log Tesla Zappies Electro Wizard Electro Dragon Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap The Log Tesla

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Sparky
Zap
Electro Wizard Sparky Electro Spirit Zappies Electro Dragon The Log
Tesla
Zappies
Zap Electro Dragon
Electro Dragon
Zap Zappies Sparky
The Log
Zap Sparky
Electro Wizard
Zap Sparky
Sparky
Zap Electro Spirit Electro Dragon The Log Electro Wizard

Defense Synergies 2 16

Electro Spirit
Zap The Log Electro Wizard
Zap
Electro Wizard Electro Spirit Tesla Zappies Electro Dragon The Log Sparky
Tesla
The Log Zap Zappies Electro Wizard
Zappies
Zap Tesla The Log Electro Wizard
Electro Dragon
Zap The Log Electro Wizard
The Log
Tesla Electro Spirit Zap Zappies Electro Dragon Electro Wizard Sparky
Electro Wizard
Zap Electro Spirit Tesla Zappies Electro Dragon The Log
Sparky
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Zappies Electro Dragon The Log Electro Wizard Sparky
Sparky Zap Tesla Zappies Electro Dragon The Log Electro Wizard
Tesla Sparky Zappies Electro Dragon Electro Wizard
Tesla Sparky Zappies Electro Dragon Electro Wizard
The Log Sparky
The Log Electro Spirit Zap Tesla Zappies Electro Dragon Electro Wizard
Tesla Electro Wizard Electro Spirit Zap Zappies Electro Dragon
Electro Spirit Zap Tesla Electro Dragon The Log Electro Wizard Sparky
Tesla Zappies Sparky
Tesla Zappies Electro Wizard Sparky
Electro Wizard Electro Spirit Zap Tesla Zappies Electro Dragon The Log
Tesla Zap Zappies Electro Dragon Electro Wizard
Tesla Sparky Zap Zappies Electro Dragon The Log Electro Wizard
Sparky Electro Spirit Zap Tesla Zappies Electro Dragon The Log Electro Wizard
Sparky Tesla Zappies Electro Wizard
Zap Tesla Zappies The Log Electro Wizard Sparky
Tesla Sparky Zappies Electro Dragon Electro Wizard
Tesla Electro Spirit Zap Zappies Electro Dragon The Log Electro Wizard
Zap The Log Electro Spirit Tesla Zappies Electro Dragon Electro Wizard
Sparky Tesla Zappies Electro Wizard
Electro Spirit Tesla Zappies Electro Dragon The Log Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Zappies Electro Wizard Sparky
Electro Wizard Zap Tesla Electro Dragon The Log
Zappies Zap Electro Dragon The Log Electro Wizard Sparky
Zap Tesla Zappies The Log Electro Wizard Sparky
Tesla Zappies Sparky
Electro Spirit Zap Tesla Zappies Electro Dragon Electro Wizard
Sparky Tesla Zappies Electro Wizard
Tesla Zappies Sparky
Zap Electro Dragon Electro Wizard Electro Spirit Zappies The Log Sparky
Tesla Zappies Sparky
Tesla Zappies Electro Dragon Sparky
Zap The Log Electro Wizard
Tesla Zappies Sparky
Tesla Zappies Electro Dragon Sparky
Tesla Zappies Electro Dragon Electro Wizard Sparky Electro Spirit Zap The Log
Electro Spirit Zap Tesla Zappies Electro Dragon The Log Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon The Log Sparky
Zap Electro Dragon The Log Electro Wizard
Electro Dragon The Log Sparky
The Log Sparky
Zap The Log Sparky
Electro Spirit Zap Electro Dragon
The Log Sparky
The Log Zap Electro Dragon
The Log Zap Electro Dragon
Electro Dragon Electro Wizard Sparky
Zap Electro Dragon The Log Electro Wizard Sparky
Zap Electro Dragon
The Log Sparky
Electro Dragon
Zap The Log Sparky
Zap Electro Dragon The Log Sparky
Electro Dragon The Log Sparky
Sparky
Sparky
Zap Electro Dragon The Log Electro Wizard Sparky
Zap Electro Dragon The Log
The Log Sparky
The Log Sparky
Zap Electro Dragon The Log
Zap The Log Electro Spirit Electro Dragon Sparky
The Log Zap Electro Dragon Electro Wizard Sparky
Zap Electro Dragon The Log Sparky
Zap The Log Sparky
Zap Electro Dragon Electro Wizard Sparky
Zap Electro Dragon Electro Wizard Electro Spirit Zappies
Sparky
Zap Electro Dragon The Log Sparky
Zap Electro Spirit Zappies Electro Dragon Electro Wizard Sparky
Sparky
The Log Sparky
Zap Electro Wizard Electro Spirit Zappies Electro Dragon
Zap Zappies Electro Dragon Electro Wizard
The Log
Electro Dragon Electro Wizard Sparky
The Log Zap Electro Dragon
Zap Sparky
Electro Dragon Sparky
Zap Electro Dragon Electro Spirit Zappies The Log Electro Wizard Sparky
Zap Zappies Electro Dragon Electro Wizard
Electro Dragon Zap The Log Electro Wizard Sparky

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