My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Princess Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Princess Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Valkyrie Battle Ram Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Battle Ram Guards
Giant Snowball
Minions Battle Ram Guards Princess
Zap
Minions Battle Ram Guards Princess
Barbarian Barrel
Electro Spirit Valkyrie Battle Ram Guards Princess
The Log
Electro Spirit Battle Ram Guards Princess
Earthquake
Guards
Arrows
Electro Spirit Minions Guards Princess
Royal Delivery
Electro Spirit Minions Valkyrie Battle Ram Guards Princess
Fireball
Minions Battle Ram Princess
Poison
Minions Guards Princess
Lightning
Valkyrie Battle Ram
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Valkyrie Battle Ram Guards Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Minions Guards Princess Valkyrie Battle Ram Golden Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Minions Guards

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Battle Ram
Zap
Battle Ram Electro Spirit Minions Valkyrie Guards Princess
Minions
Zap Valkyrie Battle Ram
Valkyrie
Zap Minions Battle Ram
Battle Ram
Zap Electro Spirit Minions Valkyrie Princess Golden Knight
Guards
Zap
Princess
Zap Battle Ram
Golden Knight
Battle Ram

Defense Synergies 1 11

Electro Spirit
Zap Golden Knight
Zap
Electro Spirit Minions Valkyrie Guards Princess Golden Knight
Minions
Valkyrie Zap Golden Knight
Valkyrie
Minions Zap Princess
Battle Ram
Guards
Zap Princess
Princess
Zap Valkyrie Guards Golden Knight
Golden Knight
Electro Spirit Zap Minions Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Valkyrie Golden Knight
Zap Minions Valkyrie
Minions Valkyrie
Minions Valkyrie Guards
Valkyrie Princess
Electro Spirit Zap Minions Valkyrie Guards
Minions Electro Spirit Zap Princess
Electro Spirit Zap Valkyrie Golden Knight
Minions Princess
Guards Valkyrie
Minions Valkyrie Guards Electro Spirit Zap Princess
Minions Zap Princess
Zap Minions Valkyrie Guards
Valkyrie Electro Spirit Zap Minions Guards Princess Golden Knight
Zap
Minions Valkyrie
Electro Spirit Zap Minions Valkyrie Guards Golden Knight
Zap Valkyrie Electro Spirit Minions Guards Princess
Valkyrie Electro Spirit Minions Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap
Zap Valkyrie
Guards Zap Minions Valkyrie Golden Knight
Valkyrie Guards Zap
Valkyrie Guards
Electro Spirit Zap Minions Princess
Guards Minions Valkyrie
Valkyrie
Zap Electro Spirit Minions Valkyrie
Guards
Minions Valkyrie Guards Golden Knight
Zap Valkyrie Guards
Valkyrie Guards Golden Knight
Valkyrie Princess
Guards Electro Spirit Zap Minions Valkyrie Golden Knight
Minions Valkyrie Electro Spirit Zap Princess Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Guards Golden Knight
Zap Princess Golden Knight
Valkyrie Guards
Zap Valkyrie
Electro Spirit Zap Minions Princess
Princess
Zap Princess
Zap Golden Knight
Minions Guards
Zap Valkyrie Princess Golden Knight
Zap Princess
Princess Golden Knight
Minions Princess
Princess Zap
Zap Princess Golden Knight
Princess
Minions
Zap Princess
Zap Valkyrie Princess Golden Knight
Minions
Princess
Zap
Zap Electro Spirit Valkyrie Princess
Zap Princess Golden Knight
Zap Princess Golden Knight
Zap Golden Knight
Zap Princess
Zap Electro Spirit Minions Guards
Zap
Zap Electro Spirit Princess
Princess
Zap Electro Spirit Minions Guards Princess
Zap Princess
Valkyrie Princess
Zap Princess
Zap
Zap Electro Spirit Minions Guards Princess Golden Knight
Zap Princess
Zap Princess Golden Knight

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