My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Inferno Tower Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Barrel Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel Inferno Dragon
Giant Snowball
Minions Goblin Barrel Electro Dragon Inferno Dragon
Zap
Minions Inferno Tower Goblin Barrel Inferno Dragon
Barbarian Barrel
Electro Spirit Inferno Tower Goblin Barrel
The Log
Electro Spirit Goblin Barrel
Earthquake
Inferno Tower Goblin Barrel
Arrows
Electro Spirit Minions Goblin Barrel
Royal Delivery
Electro Spirit Minions Goblin Barrel Electro Dragon Inferno Dragon
Fireball
Minions Inferno Tower Goblin Barrel Electro Dragon Inferno Dragon
Poison
Minions Inferno Tower Electro Dragon
Lightning
Inferno Tower Electro Dragon Inferno Dragon
Rocket
Inferno Tower Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Inferno Tower Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap The Log Minions Goblin Barrel Inferno Dragon Inferno Tower Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Zap The Log Minions

Attack Synergies 0 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap
Zap
Electro Spirit Minions Electro Dragon The Log
Minions
Zap Inferno Dragon
Inferno Tower
Goblin Barrel
Electro Dragon
Zap Inferno Dragon
The Log
Zap
Inferno Dragon
Minions Electro Dragon

Defense Synergies 1 13

Electro Spirit
Zap The Log
Zap
Electro Spirit Minions Inferno Tower Electro Dragon The Log Inferno Dragon
Minions
Zap Inferno Tower The Log
Inferno Tower
The Log Zap Minions Electro Dragon
Goblin Barrel
Electro Dragon
Zap Inferno Tower The Log Inferno Dragon
The Log
Inferno Tower Electro Spirit Zap Minions Electro Dragon Inferno Dragon
Inferno Dragon
Zap Electro Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Inferno Tower Electro Dragon The Log
Inferno Tower Inferno Dragon Zap Minions Electro Dragon The Log
Inferno Tower Minions Electro Dragon Inferno Dragon
Inferno Tower Inferno Dragon Minions Electro Dragon
The Log
The Log Electro Spirit Zap Minions Electro Dragon
Minions Inferno Tower Inferno Dragon Electro Spirit Zap Electro Dragon
Electro Spirit Zap Inferno Tower Electro Dragon The Log
Inferno Tower Inferno Dragon Minions
Inferno Tower
Minions Electro Spirit Zap Electro Dragon The Log
Minions Inferno Tower Inferno Dragon Zap Electro Dragon
Inferno Tower Zap Minions Electro Dragon The Log
Electro Spirit Zap Minions Electro Dragon The Log
Inferno Tower Inferno Dragon
Inferno Tower Zap The Log Inferno Dragon
Minions Inferno Tower Electro Dragon
Electro Spirit Zap Minions Electro Dragon The Log
Zap The Log Electro Spirit Minions Electro Dragon Inferno Dragon
Inferno Tower Inferno Dragon
Electro Spirit Minions Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower
Zap Electro Dragon The Log Inferno Dragon
Zap Minions Inferno Tower Electro Dragon The Log
Zap Inferno Tower The Log
Inferno Tower Inferno Dragon
Electro Spirit Zap Minions Electro Dragon
Minions Inferno Tower
Inferno Tower Inferno Dragon
Zap Electro Dragon Electro Spirit Minions Inferno Tower The Log Inferno Dragon
Inferno Tower Inferno Dragon
Inferno Dragon Minions Inferno Tower Electro Dragon
Zap The Log
Inferno Tower
Electro Dragon
Inferno Tower Electro Dragon Electro Spirit Zap Minions The Log Inferno Dragon
Minions Electro Spirit Zap Inferno Tower Electro Dragon The Log Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon The Log
Zap Electro Dragon The Log
Electro Dragon The Log
The Log
Zap The Log
Electro Spirit Zap Minions Electro Dragon
The Log
The Log Zap Electro Dragon
The Log Zap Electro Dragon
Minions Electro Dragon
Zap Electro Dragon The Log
Zap Electro Dragon
The Log
Minions Electro Dragon
Zap The Log
Zap Electro Dragon The Log
Electro Dragon The Log
Minions
Zap Electro Dragon The Log
Zap Electro Dragon The Log
Minions The Log
The Log
Zap Electro Dragon The Log
Zap The Log Electro Spirit Electro Dragon
Inferno Dragon
The Log Zap Electro Dragon
Zap Electro Dragon The Log
Zap The Log
Zap Electro Dragon
Zap Electro Dragon Electro Spirit Minions
Zap Electro Dragon The Log
Zap Electro Spirit Electro Dragon
The Log
Zap Electro Spirit Minions Electro Dragon
Zap Electro Dragon
The Log
Electro Dragon
The Log Zap Electro Dragon
Zap
Electro Dragon
Zap Electro Dragon Electro Spirit Minions The Log
Zap Electro Dragon
Electro Dragon Zap The Log

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