My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Zappies Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Tesla Zappies Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Sparky
Giant Snowball
Zappies
Zap
Firecracker Zappies Sparky
Barbarian Barrel
Electro Spirit Knight Firecracker Tesla Zappies Electro Wizard Sparky
The Log
Electro Spirit Firecracker Zappies Sparky
Earthquake
Firecracker Tesla Zappies
Arrows
Electro Spirit Firecracker Zappies
Royal Delivery
Electro Spirit Knight Firecracker Zappies Electro Wizard Sparky
Fireball
Firecracker Tesla Zappies Electro Wizard Sparky
Poison
Firecracker Zappies Electro Wizard Sparky
Lightning
Knight Tesla Electro Wizard Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Knight Firecracker Tesla Zappies Electro Wizard Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Zap Knight Firecracker

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Sparky
Zap
Firecracker Electro Wizard Sparky Electro Spirit Knight Zappies
Knight
Firecracker Zap Zappies Electro Wizard Sparky
Firecracker
Zap Knight Zappies Sparky
Tesla
Zappies
Zap Knight Firecracker
Electro Wizard
Zap Knight Sparky
Sparky
Zap Electro Spirit Knight Firecracker Electro Wizard

Defense Synergies 4 15

Electro Spirit
Zap Electro Wizard
Zap
Electro Wizard Electro Spirit Knight Firecracker Tesla Zappies Sparky
Knight
Firecracker Tesla Electro Wizard Zap Zappies Sparky
Firecracker
Knight Zap Tesla Zappies Electro Wizard
Tesla
Knight Zap Firecracker Zappies Electro Wizard
Zappies
Zap Knight Firecracker Tesla Electro Wizard
Electro Wizard
Zap Knight Electro Spirit Firecracker Tesla Zappies
Sparky
Zap Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Firecracker Tesla Zappies Electro Wizard Sparky
Sparky Zap Knight Firecracker Tesla Zappies Electro Wizard
Tesla Sparky Knight Zappies Electro Wizard
Tesla Sparky Knight Firecracker Zappies Electro Wizard
Firecracker Sparky
Electro Spirit Zap Firecracker Tesla Zappies Electro Wizard
Tesla Electro Wizard Electro Spirit Zap Firecracker Zappies
Electro Spirit Zap Tesla Electro Wizard Sparky
Tesla Zappies Sparky
Knight Firecracker Tesla Zappies Electro Wizard Sparky
Electro Wizard Electro Spirit Zap Knight Firecracker Tesla Zappies
Tesla Zap Firecracker Zappies Electro Wizard
Tesla Sparky Zap Knight Zappies Electro Wizard
Sparky Electro Spirit Zap Firecracker Tesla Zappies Electro Wizard
Sparky Knight Tesla Zappies Electro Wizard
Zap Tesla Zappies Electro Wizard Sparky
Tesla Sparky Knight Firecracker Zappies Electro Wizard
Tesla Electro Spirit Zap Knight Firecracker Zappies Electro Wizard
Zap Electro Spirit Knight Firecracker Tesla Zappies Electro Wizard
Sparky Tesla Zappies Electro Wizard
Electro Spirit Knight Firecracker Tesla Zappies Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Tesla Zappies Electro Wizard Sparky
Electro Wizard Zap Knight Firecracker Tesla
Zappies Zap Knight Electro Wizard Sparky
Zap Knight Tesla Zappies Electro Wizard Sparky
Knight Tesla Zappies Sparky
Firecracker Electro Spirit Zap Tesla Zappies Electro Wizard
Sparky Knight Tesla Zappies Electro Wizard
Knight Tesla Zappies Sparky
Zap Electro Wizard Electro Spirit Knight Firecracker Zappies Sparky
Tesla Zappies Sparky
Knight Tesla Zappies Sparky
Zap Electro Wizard
Knight Tesla Zappies Sparky
Firecracker Tesla Zappies Sparky
Tesla Zappies Electro Wizard Sparky Electro Spirit Zap Knight Firecracker
Electro Spirit Zap Firecracker Tesla Zappies Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Sparky
Firecracker Zap Electro Wizard
Sparky
Knight Firecracker Sparky
Zap Firecracker Sparky
Firecracker Electro Spirit Zap
Firecracker Sparky
Zap Firecracker
Zap Firecracker
Electro Wizard Sparky
Firecracker Zap Knight Electro Wizard Sparky
Zap Firecracker
Knight Firecracker Sparky
Firecracker
Zap Firecracker Sparky
Zap Firecracker Sparky
Firecracker Sparky
Sparky
Sparky
Zap Firecracker Electro Wizard Sparky
Zap Firecracker
Sparky
Sparky
Zap
Zap Firecracker Electro Spirit Sparky
Firecracker Zap Electro Wizard Sparky
Zap Sparky
Zap Firecracker Sparky
Zap Firecracker Electro Wizard Sparky
Zap Electro Wizard Electro Spirit Firecracker Zappies
Sparky
Zap Sparky
Zap Electro Spirit Firecracker Zappies Electro Wizard Sparky
Sparky
Firecracker Sparky
Zap Electro Wizard Electro Spirit Zappies
Zap Firecracker Zappies Electro Wizard
Knight Firecracker Electro Wizard Sparky
Zap Firecracker
Zap Sparky
Firecracker Sparky
Zap Electro Spirit Firecracker Zappies Electro Wizard Sparky
Firecracker Zap Zappies Electro Wizard
Zap Firecracker Electro Wizard Sparky

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