My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Inferno Tower Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bandit Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Minion Horde Elite Barbarians Hog Rider Bandit Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Elite Barbarians Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Elite Barbarians Hog Rider Bandit
Giant Snowball
Minion Horde Hog Rider
Zap
Minion Horde Inferno Tower Bandit
Barbarian Barrel
Electro Spirit Elite Barbarians Inferno Tower Bandit
The Log
Electro Spirit Elite Barbarians Hog Rider Bandit
Earthquake
Hog Rider Inferno Tower
Arrows
Electro Spirit Minion Horde
Royal Delivery
Electro Spirit Minion Horde Elite Barbarians Hog Rider Bandit
Fireball
Minion Horde Elite Barbarians Hog Rider Inferno Tower Bandit
Poison
Minion Horde Inferno Tower
Lightning
Elite Barbarians Inferno Tower Bandit Archer Queen
Rocket
Minion Horde Elite Barbarians Hog Rider Inferno Tower Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Inferno Tower

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Bandit Hog Rider Minion Horde Inferno Tower Archer Queen Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Zap Bandit Hog Rider

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Elite Barbarians Hog Rider Bandit
Zap
Elite Barbarians Hog Rider Electro Spirit Minion Horde Bandit
Minion Horde
Zap Hog Rider
Elite Barbarians
Zap Electro Spirit Hog Rider Bandit
Hog Rider
Zap Electro Spirit Minion Horde Elite Barbarians Bandit Archer Queen
Inferno Tower
Bandit
Electro Spirit Zap Elite Barbarians Hog Rider
Archer Queen
Hog Rider

Defense Synergies 0 9

Electro Spirit
Zap Archer Queen
Zap
Electro Spirit Minion Horde Elite Barbarians Inferno Tower Bandit Archer Queen
Minion Horde
Zap Inferno Tower
Elite Barbarians
Zap
Hog Rider
Inferno Tower
Zap Minion Horde Bandit
Bandit
Zap Inferno Tower
Archer Queen
Electro Spirit Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minion Horde Inferno Tower
Minion Horde Elite Barbarians Inferno Tower Zap Bandit
Minion Horde Inferno Tower Elite Barbarians Bandit
Minion Horde Elite Barbarians Inferno Tower Bandit
Elite Barbarians
Electro Spirit Zap Bandit
Minion Horde Inferno Tower Electro Spirit Zap
Electro Spirit Zap Inferno Tower Bandit
Minion Horde Inferno Tower Elite Barbarians Archer Queen
Elite Barbarians Minion Horde Inferno Tower Bandit
Minion Horde Electro Spirit Zap Bandit
Minion Horde Inferno Tower Zap
Minion Horde Inferno Tower Zap Elite Barbarians Bandit
Electro Spirit Zap Minion Horde
Elite Barbarians Inferno Tower Minion Horde Bandit
Minion Horde Inferno Tower Zap Elite Barbarians Bandit
Minion Horde Elite Barbarians Inferno Tower
Electro Spirit Zap Minion Horde Elite Barbarians Bandit
Zap Electro Spirit Bandit
Elite Barbarians Inferno Tower
Electro Spirit Minion Horde Elite Barbarians Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Inferno Tower Bandit
Bandit Zap Elite Barbarians
Bandit Zap Minion Horde Elite Barbarians Inferno Tower
Zap Minion Horde Elite Barbarians Inferno Tower Bandit
Inferno Tower Minion Horde Elite Barbarians Bandit
Electro Spirit Zap Minion Horde
Minion Horde Elite Barbarians Inferno Tower Bandit
Inferno Tower Minion Horde Elite Barbarians
Zap Minion Horde Electro Spirit Elite Barbarians Inferno Tower Bandit
Inferno Tower Minion Horde
Minion Horde Elite Barbarians Inferno Tower
Zap Elite Barbarians Archer Queen
Elite Barbarians Minion Horde Inferno Tower Bandit
Minion Horde
Elite Barbarians Inferno Tower Electro Spirit Zap Minion Horde Archer Queen
Electro Spirit Zap Minion Horde Elite Barbarians Inferno Tower Archer Queen
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Minion Horde Bandit
Zap Bandit
Minion Horde Bandit
Zap Minion Horde
Electro Spirit Zap Minion Horde
Minion Horde
Zap
Zap Bandit
Minion Horde Elite Barbarians
Zap Minion Horde Bandit
Zap Archer Queen
Elite Barbarians Bandit
Minion Horde Bandit
Zap Elite Barbarians
Zap Minion Horde Bandit
Minion Horde Bandit
Minion Horde
Zap Bandit
Zap
Minion Horde
Zap Minion Horde
Zap Electro Spirit
Minion Horde
Zap Bandit
Zap Bandit
Zap Bandit
Elite Barbarians Zap Minion Horde
Zap Electro Spirit Minion Horde
Minion Horde Elite Barbarians
Zap Minion Horde Bandit
Zap Electro Spirit Minion Horde
Minion Horde
Zap Minion Horde Electro Spirit Bandit
Zap Archer Queen
Minion Horde
Zap
Zap Archer Queen
Minion Horde Elite Barbarians Archer Queen
Zap Electro Spirit Minion Horde Elite Barbarians Archer Queen
Zap Archer Queen
Zap Bandit Archer Queen

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