My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Zappies Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Zappies Electro Dragon Electro Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zappies Electro Dragon
Zap
Firecracker Zappies
Barbarian Barrel
Electro Spirit Firecracker Tesla Zappies Electro Wizard
The Log
Electro Spirit Firecracker Zappies
Earthquake
Firecracker Tesla Zappies
Arrows
Electro Spirit Firecracker Zappies
Royal Delivery
Electro Spirit Firecracker Zappies Electro Dragon Electro Wizard
Fireball
Firecracker Tesla Zappies Electro Dragon Electro Wizard
Poison
Firecracker Zappies Electro Dragon Electro Wizard
Lightning
Tesla Electro Dragon Electro Wizard
Rocket
Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker Electro Dragon Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker Electro Dragon Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Firecracker Tesla Zappies Electro Wizard Electro Dragon Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Zap Firecracker Tesla

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Electro Giant
Zap
Firecracker Electro Wizard Electro Spirit Zappies Electro Dragon
Firecracker
Zap Zappies
Tesla
Zappies
Zap Firecracker Electro Dragon
Electro Dragon
Zap Zappies
Electro Giant
Electro Spirit
Electro Wizard
Zap

Defense Synergies 1 15

Electro Spirit
Zap Electro Wizard
Zap
Electro Wizard Electro Spirit Firecracker Tesla Zappies Electro Dragon
Firecracker
Zap Tesla Zappies Electro Dragon Electro Wizard
Tesla
Zap Firecracker Zappies Electro Wizard
Zappies
Zap Firecracker Tesla Electro Giant Electro Wizard
Electro Dragon
Zap Firecracker Electro Wizard
Electro Giant
Zappies
Electro Wizard
Zap Electro Spirit Firecracker Tesla Zappies Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Zappies Electro Dragon Electro Wizard
Zap Firecracker Tesla Zappies Electro Dragon Electro Wizard
Tesla Zappies Electro Dragon Electro Wizard
Tesla Firecracker Zappies Electro Dragon Electro Wizard
Firecracker
Electro Spirit Zap Firecracker Tesla Zappies Electro Dragon Electro Wizard
Tesla Electro Wizard Electro Spirit Zap Firecracker Zappies Electro Dragon
Electro Spirit Zap Tesla Electro Dragon Electro Giant Electro Wizard
Tesla Zappies
Firecracker Tesla Zappies Electro Wizard
Electro Wizard Electro Spirit Zap Firecracker Tesla Zappies Electro Dragon Electro Giant
Tesla Zap Firecracker Zappies Electro Dragon Electro Wizard
Tesla Zap Zappies Electro Dragon Electro Wizard
Electro Spirit Zap Firecracker Tesla Zappies Electro Dragon Electro Wizard
Tesla Zappies Electro Wizard
Zap Tesla Zappies Electro Giant Electro Wizard
Tesla Firecracker Zappies Electro Dragon Electro Wizard
Tesla Electro Spirit Zap Firecracker Zappies Electro Dragon Electro Wizard
Zap Electro Spirit Firecracker Tesla Zappies Electro Dragon Electro Wizard
Tesla Zappies Electro Wizard
Electro Spirit Firecracker Tesla Zappies Electro Dragon Electro Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Zappies Electro Giant Electro Wizard
Electro Wizard Zap Firecracker Tesla Electro Dragon
Zappies Zap Electro Dragon Electro Wizard
Zap Tesla Zappies Electro Wizard
Tesla Zappies
Firecracker Electro Giant Electro Spirit Zap Tesla Zappies Electro Dragon Electro Wizard
Tesla Zappies Electro Wizard
Tesla Zappies
Zap Electro Dragon Electro Wizard Electro Spirit Firecracker Zappies
Tesla Zappies
Tesla Zappies Electro Dragon
Zap Electro Giant Electro Wizard
Tesla Zappies
Firecracker Tesla Zappies Electro Dragon Electro Giant
Tesla Zappies Electro Dragon Electro Giant Electro Wizard Electro Spirit Zap Firecracker
Electro Spirit Zap Firecracker Tesla Zappies Electro Dragon Electro Giant Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon
Firecracker Zap Electro Dragon Electro Wizard
Electro Dragon
Firecracker
Zap Firecracker
Firecracker Electro Giant Electro Spirit Zap Electro Dragon
Firecracker
Zap Firecracker Electro Dragon
Zap Firecracker Electro Dragon
Electro Dragon Electro Wizard
Firecracker Zap Electro Dragon Electro Wizard
Zap Firecracker Electro Dragon
Firecracker
Firecracker Electro Dragon
Zap Firecracker
Zap Firecracker Electro Dragon
Firecracker Electro Dragon
Zap Firecracker Electro Dragon Electro Wizard
Zap Firecracker Electro Dragon Electro Giant
Zap Electro Dragon
Zap Firecracker Electro Giant Electro Spirit Electro Dragon
Firecracker Zap Electro Dragon Electro Wizard
Zap Electro Dragon
Zap Firecracker
Zap Firecracker Electro Dragon Electro Giant Electro Wizard
Zap Electro Dragon Electro Wizard Electro Spirit Firecracker Zappies Electro Giant
Zap Electro Dragon
Zap Electro Spirit Firecracker Zappies Electro Dragon Electro Wizard
Firecracker
Zap Electro Wizard Electro Spirit Zappies Electro Dragon
Zap Firecracker Zappies Electro Dragon Electro Wizard
Firecracker Electro Dragon Electro Wizard
Zap Firecracker Electro Dragon
Zap Electro Giant
Firecracker Electro Dragon
Zap Electro Dragon Electro Giant Electro Spirit Firecracker Zappies Electro Wizard
Firecracker Zap Zappies Electro Dragon Electro Wizard
Electro Dragon Zap Firecracker Electro Giant Electro Wizard

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