My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Golem Inferno Dragon Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Inferno Dragon Night Witch
Giant Snowball
Inferno Dragon Night Witch
Zap
Firecracker Inferno Dragon Night Witch
Barbarian Barrel
Electro Spirit Firecracker Tesla Night Witch
The Log
Electro Spirit Firecracker
Earthquake
Firecracker Tesla
Arrows
Electro Spirit Firecracker Night Witch
Royal Delivery
Electro Spirit Firecracker Inferno Dragon Night Witch
Fireball
Firecracker Tesla Inferno Dragon Night Witch
Poison
Firecracker Night Witch
Lightning
Tesla Inferno Dragon Night Witch
Rocket
Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Golem Inferno Dragon Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap Firecracker Tesla Fireball Inferno Dragon Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Zap Firecracker Tesla

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Fireball Golem
Zap
Firecracker Fireball Electro Spirit Golem Night Witch
Firecracker
Zap Golem Inferno Dragon
Tesla
Fireball
Zap Golem Electro Spirit
Golem
Fireball Night Witch Electro Spirit Zap Firecracker
Inferno Dragon
Firecracker
Night Witch
Golem Zap

Defense Synergies 1 10

Electro Spirit
Zap
Zap
Fireball Electro Spirit Firecracker Tesla Inferno Dragon Night Witch
Firecracker
Zap Tesla Night Witch
Tesla
Zap Firecracker Fireball Inferno Dragon Night Witch
Fireball
Zap Tesla
Golem
Inferno Dragon
Zap Tesla
Night Witch
Zap Firecracker Tesla

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Fireball
Inferno Dragon Zap Firecracker Tesla Night Witch
Tesla Inferno Dragon Night Witch
Tesla Inferno Dragon Night Witch Firecracker
Firecracker Fireball
Fireball Electro Spirit Zap Firecracker Tesla Night Witch
Tesla Inferno Dragon Electro Spirit Zap Firecracker Fireball Night Witch
Electro Spirit Zap Tesla Fireball
Tesla Inferno Dragon Night Witch
Firecracker Tesla Night Witch
Electro Spirit Zap Firecracker Tesla Fireball Night Witch
Tesla Inferno Dragon Zap Firecracker Fireball Night Witch
Tesla Night Witch Zap Fireball
Fireball Electro Spirit Zap Firecracker Tesla Night Witch
Inferno Dragon Tesla
Zap Tesla Fireball Inferno Dragon
Tesla Firecracker Fireball Night Witch
Tesla Fireball Electro Spirit Zap Firecracker Night Witch
Zap Electro Spirit Firecracker Tesla Fireball Inferno Dragon
Tesla Inferno Dragon
Electro Spirit Firecracker Tesla Fireball Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Fireball
Fireball Zap Firecracker Tesla Inferno Dragon
Zap
Zap Tesla Fireball Night Witch
Tesla Inferno Dragon Night Witch
Firecracker Fireball Electro Spirit Zap Tesla
Tesla Fireball Night Witch
Tesla Inferno Dragon
Zap Electro Spirit Firecracker Fireball Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Tesla
Zap Fireball
Tesla Fireball Night Witch
Firecracker Tesla Fireball
Tesla Electro Spirit Zap Firecracker Fireball Inferno Dragon Night Witch
Electro Spirit Zap Firecracker Tesla Fireball Inferno Dragon
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker
Firecracker Fireball Zap
Fireball
Firecracker Fireball
Fireball Zap Firecracker
Firecracker Fireball Electro Spirit Zap
Firecracker
Fireball Zap Firecracker
Fireball Zap Firecracker
Fireball Night Witch
Firecracker Zap Fireball
Fireball Zap Firecracker
Firecracker Fireball
Firecracker Fireball
Zap Firecracker Fireball
Zap Firecracker Fireball
Firecracker Fireball
Fireball
Night Witch
Zap Firecracker Fireball
Zap Firecracker Fireball
Fireball Night Witch
Fireball
Zap Fireball
Zap Firecracker Electro Spirit Fireball
Inferno Dragon
Firecracker Fireball Zap
Fireball Zap
Fireball Zap Firecracker
Zap Firecracker Fireball Night Witch
Zap Electro Spirit Firecracker Fireball
Fireball Night Witch
Zap Fireball Night Witch
Zap Electro Spirit Firecracker Fireball
Firecracker Fireball
Zap Electro Spirit Fireball Night Witch
Fireball Zap Firecracker
Fireball
Fireball Firecracker
Zap Firecracker Fireball
Zap Fireball
Firecracker
Zap Electro Spirit Firecracker Fireball
Firecracker Zap Fireball
Zap Firecracker Fireball

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