My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Knight Tesla X-Bow

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers
Zap
Archers X-Bow
Barbarian Barrel
Electro Spirit Archers Knight Tesla X-Bow
The Log
Electro Spirit Archers X-Bow
Earthquake
Archers Tesla X-Bow
Arrows
Electro Spirit Archers
Royal Delivery
Electro Spirit Archers Knight
Fireball
Archers Tesla X-Bow
Poison
Archers X-Bow
Lightning
Knight Tesla X-Bow
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Zap Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Zap The Log Archers Knight Tesla Fireball X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Zap The Log Archers

Attack Synergies 6 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Zap Fireball X-Bow
Zap
Fireball X-Bow Electro Spirit Archers Knight The Log
Archers
Knight Zap X-Bow
Knight
Archers X-Bow Zap Fireball The Log
Tesla
Fireball
Zap X-Bow Electro Spirit Knight The Log
X-Bow
Zap Knight Fireball The Log Electro Spirit Archers
The Log
X-Bow Zap Knight Fireball

Defense Synergies 9 13

Electro Spirit
Zap The Log
Zap
Fireball Electro Spirit Archers Knight Tesla X-Bow The Log
Archers
Knight Zap Tesla X-Bow The Log
Knight
Archers Tesla X-Bow Zap Fireball The Log
Tesla
Knight X-Bow The Log Zap Archers Fireball
Fireball
Zap X-Bow The Log Knight Tesla
X-Bow
Knight Tesla Fireball The Log Zap Archers
The Log
Tesla Fireball X-Bow Electro Spirit Zap Archers Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Tesla Fireball X-Bow The Log
Zap Knight Tesla X-Bow The Log
Tesla Archers Knight
Tesla Knight
Fireball X-Bow The Log
Fireball The Log Electro Spirit Zap Archers Tesla X-Bow
Tesla Electro Spirit Zap Archers Fireball X-Bow
Electro Spirit Zap Tesla Fireball X-Bow The Log
Tesla X-Bow
Knight Archers Tesla
Archers Electro Spirit Zap Knight Tesla Fireball X-Bow The Log
Tesla Zap Archers Fireball
Tesla Zap Knight Fireball X-Bow The Log
Fireball Electro Spirit Zap Tesla X-Bow The Log
Knight Tesla X-Bow
Zap Tesla Fireball X-Bow The Log
Tesla Knight Fireball X-Bow
Tesla Fireball Electro Spirit Zap Archers Knight X-Bow The Log
Zap The Log Electro Spirit Archers Knight Tesla Fireball
Tesla
Electro Spirit Archers Knight Tesla Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zap Archers Tesla Fireball X-Bow
Fireball Zap Archers Knight Tesla X-Bow The Log
Zap Knight The Log
Zap Knight Tesla Fireball X-Bow The Log
Knight Tesla
Fireball Electro Spirit Zap Archers Tesla
Archers Knight Tesla Fireball
Knight Tesla
Zap Electro Spirit Knight Fireball X-Bow The Log
Tesla
Knight Tesla
Zap Fireball The Log
Knight Tesla Fireball
Archers Tesla Fireball
Tesla Electro Spirit Zap Archers Knight Fireball X-Bow The Log
Electro Spirit Zap Archers Tesla Fireball The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight X-Bow The Log
Fireball Zap X-Bow The Log
Fireball X-Bow The Log
Knight Fireball The Log
Fireball Zap The Log
Fireball Electro Spirit Zap
Archers The Log
Fireball X-Bow The Log Zap
Fireball The Log Zap X-Bow
Fireball X-Bow
Zap Knight Fireball X-Bow The Log
Fireball Zap Archers
Knight Fireball The Log
Fireball X-Bow
Zap Fireball X-Bow The Log
X-Bow Zap Fireball The Log
Fireball X-Bow The Log
Fireball
Zap Archers Fireball X-Bow The Log
Zap Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball
X-Bow The Log
Zap Fireball X-Bow The Log
Zap The Log Electro Spirit Fireball
Fireball X-Bow The Log Zap
Fireball Zap X-Bow The Log
Fireball Zap X-Bow The Log
Zap Archers Fireball X-Bow
Zap Electro Spirit Fireball
Fireball
Zap Fireball X-Bow The Log
Zap Electro Spirit Fireball
Fireball The Log
Zap Electro Spirit Archers Fireball X-Bow
Fireball Zap Archers
The Log Fireball
Fireball Knight
The Log Zap Fireball
Zap Fireball
Zap Electro Spirit Fireball The Log
Zap Fireball
Zap Fireball X-Bow The Log

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