My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Dark Prince Giant Skeleton Princess Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Dark Prince Giant Skeleton Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Giant Skeleton Sparky
Giant Snowball
Princess
Zap
Dark Prince Princess Sparky
Barbarian Barrel
Electro Spirit Tesla Dark Prince Giant Skeleton Princess Sparky
The Log
Electro Spirit Dark Prince Giant Skeleton Princess Sparky
Earthquake
Tesla
Arrows
Electro Spirit Princess
Royal Delivery
Electro Spirit Dark Prince Giant Skeleton Princess Sparky
Fireball
Tesla Princess Sparky
Poison
Princess Sparky
Lightning
Tesla Dark Prince Sparky
Rocket
Sparky

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Princess

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Dark Prince Princess Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Dark Prince Giant Skeleton Princess Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Void Princess Tesla Dark Prince Giant Skeleton Lightning Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Void Princess Tesla

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Skeleton Sparky
Tesla
Void
Dark Prince
Lightning Princess Sparky
Giant Skeleton
Electro Spirit Lightning Princess Sparky
Lightning
Dark Prince Giant Skeleton
Princess
Dark Prince Giant Skeleton Sparky
Sparky
Electro Spirit Dark Prince Giant Skeleton Princess

Defense Synergies 0 5

Electro Spirit
Dark Prince
Tesla
Dark Prince Princess
Void
Dark Prince
Electro Spirit Tesla Princess
Giant Skeleton
Princess
Lightning
Princess
Tesla Dark Prince Giant Skeleton
Sparky

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Tesla Void Sparky
Sparky Tesla Dark Prince
Tesla Sparky Void Dark Prince Giant Skeleton Lightning
Tesla Sparky Dark Prince
Lightning Dark Prince Giant Skeleton Princess Sparky
Electro Spirit Tesla Dark Prince
Tesla Lightning Electro Spirit Void Princess
Lightning Electro Spirit Tesla Void Giant Skeleton Sparky
Tesla Sparky Princess
Tesla Dark Prince Giant Skeleton Sparky
Electro Spirit Tesla Dark Prince Giant Skeleton Princess
Tesla Princess
Tesla Sparky Dark Prince Giant Skeleton Lightning
Sparky Electro Spirit Tesla Dark Prince Princess
Sparky Tesla
Tesla Lightning Sparky
Tesla Sparky Dark Prince
Tesla Electro Spirit Dark Prince
Electro Spirit Tesla Dark Prince Giant Skeleton Princess
Sparky Tesla
Dark Prince Electro Spirit Tesla Giant Skeleton Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tesla Void Dark Prince Giant Skeleton Sparky
Void Tesla Lightning
Giant Skeleton Dark Prince Lightning Sparky
Dark Prince Giant Skeleton Lightning Tesla Sparky
Giant Skeleton Tesla Dark Prince Sparky
Electro Spirit Tesla Princess
Dark Prince Sparky Tesla Void Giant Skeleton Lightning
Giant Skeleton Tesla Dark Prince Sparky
Void Giant Skeleton Lightning Electro Spirit Dark Prince Sparky
Tesla Sparky
Tesla Dark Prince Giant Skeleton Sparky
Lightning Void Dark Prince Giant Skeleton
Dark Prince Giant Skeleton Lightning Tesla Sparky
Tesla Princess Sparky
Tesla Sparky Electro Spirit Dark Prince Giant Skeleton Lightning
Electro Spirit Tesla Dark Prince Giant Skeleton Princess Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Lightning Princess Giant Skeleton Sparky
Void Princess
Lightning Void Giant Skeleton Sparky
Lightning Void Dark Prince Giant Skeleton Sparky
Dark Prince Sparky
Electro Spirit Princess
Princess Sparky
Lightning Princess
Void Lightning
Lightning Void Sparky
Void Lightning Dark Prince Princess Sparky
Void Lightning Princess
Lightning Void Princess Sparky
Lightning Void Princess
Lightning Princess Sparky
Lightning Princess Sparky
Lightning Princess Sparky
Lightning Sparky
Lightning Sparky
Void Lightning Dark Prince Princess Sparky
Lightning Princess
Lightning Void Giant Skeleton Sparky
Lightning Void Princess
Void Lightning Sparky
Lightning Void
Electro Spirit Dark Prince Princess Sparky
Void Lightning Princess Sparky
Void Lightning Princess Sparky
Void Lightning Sparky
Lightning Princess Sparky
Lightning Electro Spirit Void
Lightning Void Sparky
Void Lightning Sparky
Void Lightning Electro Spirit Princess Sparky
Giant Skeleton Sparky
Lightning Princess Sparky
Lightning Electro Spirit Void Dark Prince Princess
Lightning Princess
Void Lightning Dark Prince Princess Sparky
Lightning Princess
Void Lightning Giant Skeleton Sparky
Dark Prince Sparky
Electro Spirit Giant Skeleton Lightning Princess Sparky
Void Lightning Princess
Void Lightning Dark Prince Giant Skeleton Princess Sparky

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