My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla X-Bow

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Dark Prince X-Bow Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

X-Bow

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince X-Bow

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Dark Prince X-Bow

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Dark Prince
Giant Snowball
Guards
Zap
Guards Dark Prince X-Bow
Barbarian Barrel
Electro Spirit Tesla Guards Dark Prince X-Bow Ice Wizard
The Log
Electro Spirit Guards Dark Prince X-Bow
Earthquake
Tesla Guards X-Bow
Arrows
Electro Spirit Guards
Royal Delivery
Electro Spirit Guards Dark Prince Ice Wizard
Fireball
Tesla X-Bow Ice Wizard
Poison
Guards X-Bow Ice Wizard
Lightning
Tesla Dark Prince X-Bow Ice Wizard
Rocket
X-Bow

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Fireball Dark Prince The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Guards Dark Prince Ice Wizard

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit The Log Guards Ice Wizard Tesla Fireball Dark Prince X-Bow

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit The Log Guards Ice Wizard

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball X-Bow
Tesla
Fireball
X-Bow Electro Spirit Dark Prince The Log
Guards
X-Bow The Log
Dark Prince
Fireball X-Bow Ice Wizard
X-Bow
Fireball The Log Electro Spirit Guards Dark Prince Ice Wizard
The Log
X-Bow Fireball Guards
Ice Wizard
Dark Prince X-Bow

Defense Synergies 5 14

Electro Spirit
Dark Prince The Log
Tesla
X-Bow The Log Fireball Guards Dark Prince
Fireball
X-Bow The Log Tesla Dark Prince Ice Wizard
Guards
Tesla X-Bow The Log Ice Wizard
Dark Prince
Electro Spirit Tesla Fireball The Log Ice Wizard
X-Bow
Tesla Fireball The Log Guards Ice Wizard
The Log
Tesla Fireball X-Bow Electro Spirit Guards Dark Prince Ice Wizard
Ice Wizard
Fireball Guards Dark Prince X-Bow The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Fireball X-Bow The Log
Tesla Dark Prince X-Bow The Log Ice Wizard
Tesla Dark Prince Ice Wizard
Tesla Guards Dark Prince Ice Wizard
Fireball Dark Prince X-Bow The Log
Fireball The Log Electro Spirit Tesla Guards Dark Prince X-Bow Ice Wizard
Tesla Electro Spirit Fireball X-Bow Ice Wizard
Electro Spirit Tesla Fireball X-Bow The Log
Tesla X-Bow Ice Wizard
Guards Tesla Dark Prince Ice Wizard
Guards Ice Wizard Electro Spirit Tesla Fireball Dark Prince X-Bow The Log
Tesla Fireball Ice Wizard
Tesla Fireball Guards Dark Prince X-Bow The Log Ice Wizard
Fireball Electro Spirit Tesla Guards Dark Prince X-Bow The Log
Tesla X-Bow
Tesla Fireball X-Bow The Log
Tesla Fireball Dark Prince X-Bow
Tesla Fireball Electro Spirit Guards Dark Prince X-Bow The Log Ice Wizard
The Log Electro Spirit Tesla Fireball Guards Dark Prince Ice Wizard
Tesla
Dark Prince Electro Spirit Tesla Fireball Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Tesla Fireball Dark Prince X-Bow
Fireball Tesla X-Bow The Log
Guards Dark Prince The Log
Guards Dark Prince Tesla Fireball X-Bow The Log
Tesla Guards Dark Prince
Fireball Electro Spirit Tesla Ice Wizard
Guards Dark Prince Tesla Fireball Ice Wizard
Tesla Dark Prince
Electro Spirit Fireball Dark Prince X-Bow The Log
Tesla Guards
Tesla Guards Dark Prince
Fireball Guards Dark Prince The Log
Dark Prince Tesla Fireball Guards
Tesla Fireball
Tesla Guards Electro Spirit Fireball Dark Prince X-Bow The Log
Electro Spirit Tesla Fireball Dark Prince The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards X-Bow The Log
Fireball X-Bow The Log Ice Wizard
Fireball X-Bow The Log
Fireball Guards Dark Prince The Log
Fireball Dark Prince The Log
Fireball Electro Spirit Ice Wizard
The Log
Fireball X-Bow The Log Ice Wizard
Fireball The Log X-Bow
Fireball Guards X-Bow
Fireball Dark Prince X-Bow The Log
Fireball
Fireball The Log
Fireball X-Bow
Fireball X-Bow The Log
X-Bow Fireball The Log
Fireball X-Bow The Log
Fireball
Fireball Dark Prince X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball
X-Bow The Log
Fireball X-Bow The Log
The Log Electro Spirit Fireball Dark Prince Ice Wizard
Fireball X-Bow The Log Ice Wizard
Fireball X-Bow The Log
Fireball X-Bow The Log
Fireball X-Bow Ice Wizard
Electro Spirit Fireball Guards
Fireball
Fireball X-Bow The Log
Electro Spirit Fireball
Fireball The Log
Electro Spirit Fireball Guards Dark Prince X-Bow
Fireball Ice Wizard
The Log Fireball
Fireball Dark Prince
The Log Fireball
Fireball
Dark Prince
Electro Spirit Fireball Guards The Log
Fireball
Fireball Dark Prince X-Bow The Log

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