My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Royal Recruits Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Royal Recruits Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Royal Recruits Miner
Giant Snowball
Archers Goblin Gang Royal Recruits Miner
Zap
Archers Goblin Gang
Barbarian Barrel
Electro Spirit Archers Goblin Gang Royal Recruits
The Log
Electro Spirit Archers Goblin Gang Royal Recruits
Earthquake
Archers Goblin Gang
Arrows
Electro Spirit Archers Goblin Gang Royal Recruits
Royal Delivery
Electro Spirit Archers Goblin Gang Royal Recruits Miner
Fireball
Archers Goblin Gang
Poison
Archers Goblin Gang Royal Recruits
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Giant Snowball Poison Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Giant Snowball Poison Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Recruits Poison Electro Giant Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Giant Snowball Archers Goblin Gang Miner Poison Royal Recruits Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Giant Snowball Archers Goblin Gang

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Giant Snowball Electro Giant Miner
Giant Snowball
Electro Spirit Archers Poison Miner
Archers
Giant Snowball Royal Recruits Miner
Goblin Gang
Miner Royal Recruits
Royal Recruits
Archers Goblin Gang
Poison
Miner Giant Snowball
Electro Giant
Electro Spirit
Miner
Goblin Gang Poison Electro Spirit Giant Snowball Archers

Defense Synergies 1 9

Electro Spirit
Giant Snowball
Giant Snowball
Goblin Gang Electro Spirit Archers Royal Recruits Poison Miner
Archers
Giant Snowball Goblin Gang Royal Recruits
Goblin Gang
Giant Snowball Archers Royal Recruits Miner
Royal Recruits
Giant Snowball Archers Goblin Gang
Poison
Giant Snowball
Electro Giant
Miner
Giant Snowball Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits
Goblin Gang Royal Recruits
Goblin Gang Giant Snowball Archers Royal Recruits
Royal Recruits Goblin Gang
Royal Recruits Poison
Goblin Gang Electro Spirit Giant Snowball Archers
Giant Snowball Electro Spirit Archers Goblin Gang Poison
Electro Spirit Royal Recruits Poison Electro Giant
Goblin Gang Royal Recruits
Goblin Gang Giant Snowball Archers Royal Recruits Miner
Archers Goblin Gang Poison Electro Spirit Giant Snowball Royal Recruits Electro Giant
Giant Snowball Archers Goblin Gang Poison
Royal Recruits Giant Snowball Goblin Gang
Electro Spirit Giant Snowball Goblin Gang Royal Recruits Poison
Royal Recruits Goblin Gang
Giant Snowball Goblin Gang Royal Recruits Electro Giant
Goblin Gang Royal Recruits Poison
Electro Spirit Giant Snowball Archers Goblin Gang Royal Recruits
Giant Snowball Poison Electro Spirit Archers Royal Recruits
Royal Recruits
Goblin Gang Royal Recruits Electro Spirit Giant Snowball Archers Poison Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Giant Snowball Archers Electro Giant
Poison Giant Snowball Archers Goblin Gang Miner
Goblin Gang Royal Recruits
Goblin Gang Royal Recruits
Royal Recruits Goblin Gang
Poison Electro Giant Electro Spirit Giant Snowball Archers Goblin Gang
Goblin Gang Royal Recruits Archers
Royal Recruits
Royal Recruits Electro Spirit Giant Snowball Poison
Royal Recruits Goblin Gang
Royal Recruits
Royal Recruits Giant Snowball Poison Electro Giant
Royal Recruits Goblin Gang
Royal Recruits Archers Electro Giant
Goblin Gang Royal Recruits Electro Giant Electro Spirit Archers Poison
Poison Electro Spirit Giant Snowball Archers Royal Recruits Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Royal Recruits
Poison Giant Snowball Miner
Poison Miner
Royal Recruits Poison
Poison Giant Snowball
Poison Electro Giant Electro Spirit Giant Snowball
Archers Poison
Poison Giant Snowball
Poison Miner Giant Snowball
Giant Snowball Goblin Gang Poison
Poison Miner Royal Recruits
Poison Giant Snowball Archers
Poison Giant Snowball Miner
Poison
Giant Snowball Poison
Giant Snowball Poison
Royal Recruits Poison
Giant Snowball Poison
Giant Snowball Archers Poison
Giant Snowball Poison Electro Giant Miner
Poison
Giant Snowball Poison
Giant Snowball Royal Recruits Poison
Giant Snowball Poison Electro Giant Electro Spirit
Poison Miner Giant Snowball
Giant Snowball Poison Miner
Poison Miner
Poison Giant Snowball Archers Electro Giant
Electro Spirit Giant Snowball Poison Electro Giant
Giant Snowball
Poison Giant Snowball Miner
Electro Spirit Giant Snowball Poison
Giant Snowball Poison
Electro Spirit Archers Goblin Gang Royal Recruits
Poison Giant Snowball Archers
Poison Miner Goblin Gang
Giant Snowball Poison
Giant Snowball Poison Electro Giant
Royal Recruits
Electro Giant Electro Spirit Giant Snowball Goblin Gang Royal Recruits Poison
Giant Snowball Poison
Poison Giant Snowball Royal Recruits Electro Giant Miner

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