My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Magic Archer Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Lightning

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Ice Spirit Goblins Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Magic Archer Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Goblins Archers
Zap
Goblins Archers
Barbarian Barrel
Electro Spirit Ice Spirit Goblins Archers Magic Archer
The Log
Electro Spirit Ice Spirit Goblins Archers
Earthquake
Archers
Arrows
Electro Spirit Ice Spirit Goblins Archers
Royal Delivery
Electro Spirit Ice Spirit Goblins Archers Magic Archer
Fireball
Archers Magic Archer
Poison
Archers Magic Archer
Lightning
Magic Archer Monk
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Spirit Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Ice Spirit Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Ice Spirit

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblins

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Ice Spirit Goblins Archers Void Magic Archer Monk Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Ice Spirit Goblins Archers

Attack Synergies 0 3

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Ice Spirit
Goblins Archers
Goblins
Ice Spirit Archers
Archers
Ice Spirit Goblins
Void
Lightning
Magic Archer
Monk

Defense Synergies 0 6

Electro Spirit
Ice Spirit
Goblins Archers Magic Archer
Goblins
Ice Spirit Archers Magic Archer Monk
Archers
Ice Spirit Goblins
Void
Lightning
Magic Archer
Ice Spirit Goblins
Monk
Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Void Magic Archer
Ice Spirit Goblins Monk
Goblins Archers Void Lightning
Goblins Monk
Lightning Monk
Electro Spirit Goblins Archers Magic Archer
Lightning Electro Spirit Ice Spirit Archers Void Magic Archer
Lightning Electro Spirit Void Magic Archer Monk
Goblins
Ice Spirit Goblins Archers
Goblins Archers Electro Spirit Magic Archer
Archers Magic Archer
Ice Spirit Lightning
Electro Spirit Ice Spirit Goblins Magic Archer
Monk Ice Spirit Lightning
Goblins
Ice Spirit Electro Spirit Goblins Archers Magic Archer
Electro Spirit Ice Spirit Archers Magic Archer
Electro Spirit Goblins Archers

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins Archers Void
Void Archers Lightning Magic Archer Monk
Ice Spirit Goblins Lightning
Lightning Monk
Electro Spirit Ice Spirit Archers Magic Archer Monk
Goblins Archers Void Lightning
Void Lightning Electro Spirit Ice Spirit Goblins Magic Archer Monk
Lightning Monk Void
Lightning
Archers Magic Archer
Electro Spirit Ice Spirit Goblins Archers Lightning Magic Archer Monk
Electro Spirit Archers Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Lightning Magic Archer Monk
Void Monk Magic Archer
Lightning Void Magic Archer
Lightning Void
Magic Archer
Electro Spirit Ice Spirit Magic Archer Monk
Archers Magic Archer
Ice Spirit Lightning Magic Archer
Void Monk Lightning
Lightning Goblins Void
Void Lightning Monk Magic Archer
Void Lightning Monk Archers Magic Archer
Lightning Void Magic Archer
Lightning Void Magic Archer Monk
Lightning Magic Archer
Lightning Magic Archer
Lightning Magic Archer
Lightning Monk
Lightning
Void Lightning Archers Magic Archer Monk
Lightning Magic Archer Monk
Lightning Void Magic Archer Monk
Lightning Void
Void Lightning Monk
Lightning Void Monk
Electro Spirit Ice Spirit Magic Archer
Void Lightning Magic Archer Monk
Void Lightning Magic Archer Monk
Void Lightning Magic Archer
Lightning Archers Magic Archer
Lightning Electro Spirit Ice Spirit Void
Lightning Void
Void Lightning Magic Archer
Void Lightning Electro Spirit Ice Spirit Magic Archer Monk
Lightning Magic Archer Monk
Lightning Electro Spirit Ice Spirit Archers Void Magic Archer
Lightning Archers Magic Archer Monk
Void Lightning Magic Archer
Lightning Magic Archer
Void Lightning Monk
Electro Spirit Ice Spirit Lightning Magic Archer
Void Lightning Magic Archer
Void Lightning Magic Archer Monk

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