My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Great!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Executioner Ice Wizard Archer Queen

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Executioner Golem Ice Wizard Archer Queen

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Baby Dragon Golem Archer Queen

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Goblins Baby Dragon
Zap
Goblins
Barbarian Barrel
Electro Spirit Goblins Executioner Ice Wizard
The Log
Electro Spirit Goblins
Earthquake
Arrows
Electro Spirit Goblins
Royal Delivery
Electro Spirit Goblins Baby Dragon Executioner Ice Wizard
Fireball
Baby Dragon Executioner Ice Wizard
Poison
Executioner Ice Wizard
Lightning
Baby Dragon Executioner Ice Wizard Archer Queen
Rocket
Executioner Archer Queen

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Tornado Baby Dragon Executioner Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Tornado Baby Dragon Executioner Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Tornado Baby Dragon Executioner Golem Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Tornado Ice Wizard Baby Dragon Executioner Archer Queen Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Goblins Tornado Ice Wizard

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Golem
Goblins
Baby Dragon
Tornado
Baby Dragon Executioner Golem Ice Wizard
Baby Dragon
Tornado Golem Goblins Ice Wizard
Executioner
Tornado Golem
Golem
Baby Dragon Electro Spirit Tornado Executioner Ice Wizard Archer Queen
Ice Wizard
Tornado Baby Dragon Golem
Archer Queen
Golem

Defense Synergies 3 5

Electro Spirit
Baby Dragon Archer Queen
Goblins
Ice Wizard Archer Queen
Tornado
Executioner Ice Wizard Baby Dragon
Baby Dragon
Ice Wizard Electro Spirit Tornado
Executioner
Tornado
Golem
Ice Wizard
Tornado Baby Dragon Goblins
Archer Queen
Electro Spirit Goblins

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon Executioner
Goblins Executioner Ice Wizard
Tornado Goblins Executioner Ice Wizard
Goblins Ice Wizard
Tornado
Tornado Electro Spirit Goblins Baby Dragon Executioner Ice Wizard
Tornado Electro Spirit Baby Dragon Executioner Ice Wizard
Electro Spirit Baby Dragon
Goblins Tornado Ice Wizard Archer Queen
Tornado Goblins Ice Wizard
Goblins Executioner Ice Wizard Electro Spirit Tornado Baby Dragon
Executioner Tornado Baby Dragon Ice Wizard
Ice Wizard
Executioner Electro Spirit Goblins Tornado Baby Dragon
Tornado
Goblins Tornado Executioner
Electro Spirit Goblins Tornado Baby Dragon Executioner Ice Wizard
Tornado Baby Dragon Executioner Electro Spirit Ice Wizard
Tornado
Electro Spirit Goblins Baby Dragon Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblins
Baby Dragon Executioner
Goblins
Tornado
Executioner
Executioner Electro Spirit Tornado Baby Dragon Ice Wizard
Goblins Ice Wizard
Electro Spirit Goblins Tornado Baby Dragon
Tornado Archer Queen
Executioner
Baby Dragon Executioner
Electro Spirit Goblins Tornado Baby Dragon Executioner Archer Queen
Executioner Electro Spirit Baby Dragon Ice Wizard Archer Queen

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Tornado Baby Dragon Executioner Ice Wizard
Baby Dragon
Executioner Baby Dragon
Executioner Electro Spirit Tornado Baby Dragon Ice Wizard
Tornado Baby Dragon Executioner
Tornado Baby Dragon Executioner Ice Wizard
Tornado
Goblins Tornado
Tornado
Tornado Baby Dragon Executioner Archer Queen
Baby Dragon Executioner
Baby Dragon
Baby Dragon
Baby Dragon Executioner
Baby Dragon Executioner
Tornado
Baby Dragon Executioner
Tornado Baby Dragon
Baby Dragon
Tornado
Tornado
Baby Dragon
Tornado Electro Spirit Baby Dragon Executioner Ice Wizard
Tornado Baby Dragon Executioner Ice Wizard
Tornado Baby Dragon
Tornado Baby Dragon
Tornado Baby Dragon Executioner Ice Wizard
Electro Spirit
Electro Spirit
Electro Spirit
Tornado Baby Dragon Executioner Ice Wizard Archer Queen
Baby Dragon Executioner
Baby Dragon Executioner
Tornado Archer Queen
Executioner Archer Queen
Electro Spirit Tornado Baby Dragon Archer Queen
Tornado Executioner Archer Queen
Tornado Baby Dragon Executioner Archer Queen

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