My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Mediocre

1 problems 1 warnings Why?

Missing cards in your collection

Phoenix

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Witch Goblin Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblins Barbarians Flying Machine Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Drill
Giant Snowball
Goblins Barbarians Flying Machine Goblin Drill Witch
Zap
Goblins Flying Machine Goblin Drill Witch Goblin Giant
Barbarian Barrel
Electro Spirit Goblins Barbarians Goblin Drill Witch
The Log
Electro Spirit Goblins Barbarians Goblin Drill Witch
Earthquake
Barbarians Goblin Drill Witch
Arrows
Electro Spirit Goblins Flying Machine Goblin Drill Witch
Royal Delivery
Electro Spirit Goblins Barbarians Flying Machine Goblin Drill Witch
Fireball
Barbarians Flying Machine Goblin Drill Witch
Poison
Barbarians Flying Machine Goblin Drill Witch
Lightning
Witch
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Rage Goblin Drill

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Goblins Rage Flying Machine Goblin Drill Barbarians Witch Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Goblins Rage Flying Machine

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Goblin Drill Goblin Giant
Goblins
Goblin Drill
Barbarians
Flying Machine
Goblin Drill Goblin Giant
Rage
Witch Goblin Giant
Goblin Drill
Electro Spirit Goblins Flying Machine
Witch
Rage Goblin Giant
Goblin Giant
Electro Spirit Flying Machine Rage Witch

Defense Synergies 0 3

Electro Spirit
Goblin Drill
Goblins
Flying Machine
Barbarians
Flying Machine
Goblins Goblin Drill
Rage
Goblin Drill
Electro Spirit Flying Machine
Witch
Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Flying Machine Goblin Giant
Barbarians Goblins Flying Machine Goblin Drill Witch
Barbarians Witch Goblins Goblin Drill
Barbarians Witch Goblins Goblin Drill
Barbarians
Electro Spirit Goblins Flying Machine
Electro Spirit Flying Machine Witch
Electro Spirit Barbarians Flying Machine Goblin Giant
Barbarians Witch Goblins Goblin Drill
Goblins Barbarians
Goblins Barbarians Witch Electro Spirit Flying Machine Goblin Drill Goblin Giant
Flying Machine Witch
Barbarians Goblin Drill Flying Machine Witch
Electro Spirit Goblins Barbarians Goblin Drill Witch
Barbarians Goblin Drill
Barbarians Goblin Drill
Barbarians Goblins Goblin Drill Witch
Electro Spirit Goblins Barbarians Flying Machine Goblin Drill Witch
Goblin Drill Witch Electro Spirit Barbarians Flying Machine
Barbarians Goblin Drill
Electro Spirit Goblins Barbarians Flying Machine Witch Goblin Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Goblins Witch
Flying Machine
Barbarians Goblins Witch Goblin Giant
Barbarians Goblin Giant
Barbarians Goblin Drill Witch Goblin Giant
Electro Spirit Flying Machine Witch Goblin Giant
Goblins Barbarians Flying Machine Witch Goblin Giant
Barbarians Goblin Giant
Electro Spirit Goblins Barbarians Flying Machine Witch
Witch Barbarians Goblin Drill Goblin Giant
Barbarians Flying Machine Witch
Barbarians Goblin Giant
Barbarians Witch Goblin Giant
Barbarians Flying Machine Witch
Barbarians Witch Electro Spirit Goblins Flying Machine Goblin Drill Goblin Giant
Electro Spirit Barbarians Flying Machine Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Goblin Drill
Flying Machine
Flying Machine Goblin Drill Goblin Giant
Barbarians Flying Machine
Electro Spirit Flying Machine Witch Goblin Giant
Flying Machine Witch
Flying Machine
Flying Machine
Goblins
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine
Flying Machine Goblin Drill Witch
Flying Machine
Flying Machine
Flying Machine Witch
Barbarians Flying Machine Goblin Drill
Electro Spirit Witch
Witch
Flying Machine Witch
Flying Machine Witch
Flying Machine Witch
Electro Spirit Flying Machine Witch
Electro Spirit
Electro Spirit Barbarians Flying Machine Witch
Flying Machine Witch
Flying Machine
Flying Machine
Flying Machine
Electro Spirit Flying Machine Witch
Flying Machine Witch
Flying Machine Witch Goblin Giant

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