My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Hunter

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Royal Giant Hunter Royal Ghost Fisherman Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Royal Ghost Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Royal Ghost Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Fisherman
Giant Snowball
Fisherman
Zap
Firecracker Royal Giant Fisherman
Barbarian Barrel
Electro Spirit Firecracker Hunter Royal Ghost
The Log
Electro Spirit Firecracker Royal Giant Hunter Fisherman
Earthquake
Firecracker
Arrows
Electro Spirit Firecracker
Royal Delivery
Electro Spirit Firecracker Hunter Royal Ghost Fisherman
Fireball
Firecracker Hunter Fisherman
Poison
Firecracker Hunter Fisherman
Lightning
Hunter Fisherman
Rocket
Hunter

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Fireball Hunter

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Fireball Hunter Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Firecracker Royal Ghost Fisherman Fireball Hunter Golden Knight Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Firecracker Royal Ghost Fisherman

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Fireball
Firecracker
Royal Giant Fisherman
Royal Giant
Firecracker Fireball Hunter Fisherman Electro Spirit Royal Ghost
Fireball
Royal Giant Electro Spirit Golden Knight
Hunter
Royal Giant Fisherman
Royal Ghost
Royal Giant Fisherman Golden Knight
Fisherman
Royal Giant Hunter Firecracker Royal Ghost
Golden Knight
Fireball Royal Ghost

Defense Synergies 1 8

Electro Spirit
Hunter Fisherman Golden Knight
Firecracker
Hunter Fisherman Golden Knight
Royal Giant
Fireball
Golden Knight
Hunter
Fisherman Electro Spirit Firecracker Golden Knight
Royal Ghost
Fisherman
Hunter Electro Spirit Firecracker
Golden Knight
Electro Spirit Firecracker Fireball Hunter

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Fireball Golden Knight
Hunter Firecracker Fisherman
Hunter Fisherman
Hunter Firecracker Fisherman
Firecracker Fireball
Fireball Electro Spirit Firecracker Hunter Royal Ghost
Hunter Electro Spirit Firecracker Fireball
Electro Spirit Fireball Golden Knight
Hunter Fisherman
Firecracker Hunter Royal Ghost Fisherman
Electro Spirit Firecracker Fireball Hunter Royal Ghost Fisherman
Hunter Firecracker Fireball
Hunter Fireball
Fireball Electro Spirit Firecracker Hunter Royal Ghost Golden Knight
Hunter
Fireball Hunter Fisherman
Firecracker Fireball Hunter Fisherman
Fireball Electro Spirit Firecracker Hunter Royal Ghost Fisherman Golden Knight
Hunter Electro Spirit Firecracker Fireball Royal Ghost Fisherman
Hunter Fisherman
Royal Ghost Electro Spirit Firecracker Fireball Hunter Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball Royal Ghost Fisherman
Fireball Firecracker Hunter Royal Ghost Fisherman
Hunter Fisherman Golden Knight
Hunter Fireball Fisherman
Hunter Fisherman
Firecracker Fireball Electro Spirit Hunter
Fireball Hunter
Hunter Fisherman
Electro Spirit Firecracker Fireball
Hunter Golden Knight
Fireball
Fireball Hunter Golden Knight
Firecracker Fireball
Electro Spirit Firecracker Fireball Hunter Fisherman Golden Knight
Electro Spirit Firecracker Fireball Hunter Royal Ghost Golden Knight

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Royal Ghost Golden Knight
Firecracker Fireball Royal Ghost Fisherman Golden Knight
Fireball
Firecracker Fireball
Fireball Firecracker
Firecracker Fireball Electro Spirit Hunter
Firecracker
Fireball Firecracker Hunter
Fireball Firecracker Fisherman Golden Knight
Fireball Fisherman
Firecracker Fireball Fisherman Golden Knight
Fireball Firecracker
Firecracker Fireball Hunter Fisherman Golden Knight
Firecracker Fireball Fisherman
Firecracker Fireball Fisherman
Firecracker Fireball Hunter Golden Knight
Firecracker Fireball
Fireball
Fisherman
Firecracker Fireball Hunter Fisherman
Firecracker Fireball Golden Knight
Fireball
Fireball
Fisherman
Fireball
Firecracker Electro Spirit Fireball Hunter
Fisherman
Firecracker Fireball Hunter Royal Ghost Fisherman Golden Knight
Fireball Fisherman Golden Knight
Fireball Firecracker Fisherman Golden Knight
Firecracker Fireball Hunter
Electro Spirit Firecracker Fireball
Fireball
Fireball Hunter
Electro Spirit Firecracker Fireball
Firecracker Fireball
Electro Spirit Fireball
Fireball Firecracker Hunter
Fireball
Fireball Firecracker Hunter
Firecracker Fireball
Fireball
Firecracker
Electro Spirit Firecracker Fireball Golden Knight
Firecracker Fireball
Firecracker Fireball Royal Ghost Golden Knight

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