My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Good
Versatility
Great!
F2P score
Godly!

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Ice Golem Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Bats Knight Ice Golem Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Knight Ice Golem Dart Goblin Royal Hogs Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Hogs Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Bats Royal Hogs
Giant Snowball
Bomber Bats Dart Goblin Royal Hogs
Zap
Bomber Bats Dart Goblin Royal Hogs
Barbarian Barrel
Electro Spirit Bomber Knight Dart Goblin Royal Hogs
The Log
Electro Spirit Bomber Dart Goblin Royal Hogs
Earthquake
Bomber Royal Hogs
Arrows
Electro Spirit Bomber Bats Dart Goblin Royal Hogs
Royal Delivery
Electro Spirit Bomber Bats Knight Dart Goblin Royal Hogs
Fireball
Bomber Dart Goblin Royal Hogs
Poison
Bomber Bats Dart Goblin Royal Hogs
Lightning
Knight Ice Golem
Rocket
Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Bomber Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Knight Ice Golem Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bomber Bats Ice Golem Knight Dart Goblin Royal Hogs Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Electro Spirit Bomber Bats Ice Golem

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Golem
Bomber
Golem Bats Knight Ice Golem Royal Hogs
Bats
Knight Ice Golem Bomber Royal Hogs Golem
Knight
Bats Dart Goblin Bomber Royal Hogs
Ice Golem
Bats Bomber Dart Goblin Royal Hogs
Dart Goblin
Knight Ice Golem Royal Hogs Golem
Royal Hogs
Bomber Bats Knight Ice Golem Dart Goblin
Golem
Bomber Electro Spirit Bats Dart Goblin

Defense Synergies 4 4

Electro Spirit
Bomber
Knight Ice Golem Bats
Bats
Knight Bomber Ice Golem Dart Goblin
Knight
Bomber Bats Dart Goblin
Ice Golem
Bomber Bats Dart Goblin
Dart Goblin
Knight Bats Ice Golem
Royal Hogs
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Ice Golem Dart Goblin
Bomber Bats Knight Dart Goblin
Bomber Bats Knight Dart Goblin
Bomber Bats Knight Dart Goblin
Bomber
Electro Spirit Bomber Bats Dart Goblin
Bats Dart Goblin Electro Spirit
Electro Spirit Ice Golem Dart Goblin
Knight Bomber Ice Golem Dart Goblin
Bats Dart Goblin Electro Spirit Bomber Knight Ice Golem
Bats Dart Goblin
Bomber Bats Knight
Bomber Electro Spirit Bats Dart Goblin
Knight
Bomber Bats Knight
Electro Spirit Bomber Bats Knight Dart Goblin
Electro Spirit Bomber Bats Knight Ice Golem Dart Goblin
Dart Goblin
Bomber Electro Spirit Bats Knight Dart Goblin

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Ice Golem
Bomber Knight Ice Golem
Bats Knight Ice Golem
Bats Knight Ice Golem
Knight
Electro Spirit Bats Ice Golem Dart Goblin
Bats Knight Ice Golem Dart Goblin
Knight
Electro Spirit Bats Knight Ice Golem
Dart Goblin
Bats Knight Dart Goblin
Knight Ice Golem
Bomber Dart Goblin
Electro Spirit Bomber Bats Knight Ice Golem Dart Goblin
Bats Electro Spirit Bomber Ice Golem Dart Goblin

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem Dart Goblin
Dart Goblin
Dart Goblin
Knight Ice Golem Dart Goblin
Bomber
Electro Spirit Bats Ice Golem Dart Goblin
Bomber Dart Goblin
Ice Golem Dart Goblin
Dart Goblin
Bats
Knight Dart Goblin
Dart Goblin
Knight Ice Golem Dart Goblin
Dart Goblin
Ice Golem Dart Goblin
Bomber Dart Goblin
Dart Goblin
Bomber Bats
Bomber Dart Goblin
Bomber Dart Goblin
Ice Golem Electro Spirit Bomber
Dart Goblin
Dart Goblin
Bats Ice Golem Dart Goblin
Electro Spirit Bats Dart Goblin
Bomber Dart Goblin
Electro Spirit
Electro Spirit Bats Dart Goblin
Dart Goblin
Knight Dart Goblin
Bomber Ice Golem Dart Goblin
Dart Goblin
Electro Spirit Bats Dart Goblin
Bats Dart Goblin
Dart Goblin

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