My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Firecracker Tombstone Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Skeleton Barrel Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Skeleton Barrel Firecracker Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Clone Giant Skeleton
Giant Snowball
Bats Skeleton Barrel Tombstone Clone
Zap
Bats Skeleton Barrel Firecracker Tombstone Clone
Barbarian Barrel
Electro Spirit Skeleton Barrel Firecracker Tombstone Clone Giant Skeleton
The Log
Electro Spirit Skeleton Barrel Firecracker Tombstone Clone Giant Skeleton
Earthquake
Firecracker Tombstone Clone
Arrows
Electro Spirit Bats Skeleton Barrel Firecracker Tombstone Clone
Royal Delivery
Electro Spirit Bats Skeleton Barrel Firecracker Clone Giant Skeleton
Fireball
Skeleton Barrel Firecracker Tombstone Clone
Poison
Bats Skeleton Barrel Firecracker Tombstone Clone
Lightning
Tombstone
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Firecracker Fireball

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Skeleton Barrel Tombstone Clone Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Skeleton Barrel Firecracker Tombstone Clone Fireball Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bats Skeleton Barrel Firecracker

Attack Synergies 6 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Giant Skeleton
Bats
Skeleton Barrel Giant Skeleton Firecracker Clone
Skeleton Barrel
Bats Firecracker Fireball Clone Giant Skeleton
Firecracker
Skeleton Barrel Bats Giant Skeleton
Tombstone
Fireball
Skeleton Barrel Electro Spirit
Clone
Skeleton Barrel Giant Skeleton Bats
Giant Skeleton
Bats Clone Electro Spirit Skeleton Barrel Firecracker

Defense Synergies 0 6

Electro Spirit
Bats
Firecracker Giant Skeleton
Skeleton Barrel
Fireball
Firecracker
Bats Tombstone Giant Skeleton
Tombstone
Firecracker Fireball
Fireball
Skeleton Barrel Tombstone
Clone
Giant Skeleton
Bats Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Firecracker Tombstone Fireball
Bats Firecracker Tombstone
Bats Tombstone Giant Skeleton
Bats Firecracker Tombstone
Firecracker Tombstone Fireball Giant Skeleton
Fireball Electro Spirit Bats Firecracker
Bats Electro Spirit Firecracker Tombstone Fireball
Electro Spirit Skeleton Barrel Fireball Giant Skeleton
Tombstone
Firecracker Giant Skeleton
Bats Electro Spirit Firecracker Tombstone Fireball Giant Skeleton
Bats Firecracker Fireball
Tombstone Bats Fireball Giant Skeleton
Fireball Electro Spirit Bats Firecracker Tombstone
Tombstone
Fireball
Bats Firecracker Tombstone Fireball
Tombstone Fireball Electro Spirit Bats Firecracker
Electro Spirit Bats Firecracker Tombstone Fireball Giant Skeleton
Electro Spirit Bats Firecracker Fireball Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Fireball Giant Skeleton
Fireball Skeleton Barrel Firecracker
Tombstone Giant Skeleton Bats
Giant Skeleton Bats Fireball
Giant Skeleton Tombstone
Firecracker Fireball Electro Spirit Bats Skeleton Barrel
Bats Tombstone Fireball Giant Skeleton
Giant Skeleton
Giant Skeleton Electro Spirit Bats Firecracker Tombstone Fireball
Tombstone
Bats Tombstone Giant Skeleton
Fireball Giant Skeleton
Giant Skeleton Tombstone Fireball
Firecracker Fireball
Tombstone Electro Spirit Bats Firecracker Fireball Giant Skeleton
Bats Electro Spirit Firecracker Fireball Giant Skeleton
Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Fireball Firecracker Giant Skeleton
Firecracker Fireball Skeleton Barrel
Skeleton Barrel Fireball Giant Skeleton
Skeleton Barrel Firecracker Fireball Giant Skeleton
Fireball Firecracker
Firecracker Fireball Electro Spirit Bats Skeleton Barrel
Firecracker
Fireball Skeleton Barrel Firecracker
Fireball Skeleton Barrel Firecracker
Bats Fireball
Firecracker Skeleton Barrel Fireball
Fireball Firecracker
Skeleton Barrel Firecracker Fireball
Skeleton Barrel Firecracker Fireball
Skeleton Barrel Firecracker Fireball
Skeleton Barrel Firecracker Fireball
Skeleton Barrel Firecracker Fireball
Fireball
Bats
Skeleton Barrel Firecracker Fireball
Skeleton Barrel Firecracker Fireball
Fireball Giant Skeleton
Fireball
Skeleton Barrel Fireball
Firecracker Electro Spirit Fireball
Firecracker Fireball Skeleton Barrel
Fireball Skeleton Barrel
Fireball Skeleton Barrel Firecracker
Bats Firecracker Fireball
Electro Spirit Bats Skeleton Barrel Firecracker Fireball
Fireball
Fireball
Electro Spirit Firecracker Fireball
Giant Skeleton
Firecracker Fireball
Skeleton Barrel Electro Spirit Bats Tombstone Fireball
Fireball Firecracker
Fireball
Fireball Firecracker
Skeleton Barrel Firecracker Fireball
Fireball Giant Skeleton
Firecracker
Electro Spirit Bats Firecracker Fireball Giant Skeleton
Firecracker Bats Fireball
Skeleton Barrel Firecracker Fireball Giant Skeleton

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