My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Musketeer Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Musketeer Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Giant Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Skeleton Army Miner
Giant Snowball
Bats Musketeer Skeleton Army Miner
Zap
Bats Royal Giant Skeleton Army
Barbarian Barrel
Electro Spirit Musketeer Valkyrie Wizard Skeleton Army
The Log
Electro Spirit Royal Giant Musketeer Skeleton Army
Earthquake
Skeleton Army
Arrows
Electro Spirit Bats Skeleton Army
Royal Delivery
Electro Spirit Bats Musketeer Valkyrie Wizard Skeleton Army Miner
Fireball
Musketeer Wizard Skeleton Army
Poison
Bats Musketeer Wizard Skeleton Army
Lightning
Musketeer Valkyrie Wizard
Rocket
Musketeer Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Valkyrie Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Skeleton Army Miner Musketeer Valkyrie Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bats Skeleton Army Miner

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Royal Giant Miner
Bats
Royal Giant Valkyrie Miner
Royal Giant
Bats Miner Electro Spirit Musketeer Wizard
Musketeer
Valkyrie Royal Giant Miner
Valkyrie
Bats Musketeer Wizard
Wizard
Royal Giant Valkyrie Miner
Skeleton Army
Miner
Bats Royal Giant Electro Spirit Musketeer Wizard

Defense Synergies 1 6

Electro Spirit
Bats
Musketeer Valkyrie
Royal Giant
Musketeer
Valkyrie Bats Skeleton Army Miner
Valkyrie
Musketeer Bats Wizard
Wizard
Valkyrie Skeleton Army
Skeleton Army
Musketeer Wizard
Miner
Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Musketeer Valkyrie Wizard
Skeleton Army Bats Musketeer Valkyrie
Skeleton Army Bats Musketeer Valkyrie
Skeleton Army Bats Musketeer Valkyrie
Valkyrie Skeleton Army
Skeleton Army Electro Spirit Bats Musketeer Valkyrie
Bats Musketeer Electro Spirit Wizard
Electro Spirit Musketeer Valkyrie
Musketeer Skeleton Army
Skeleton Army Musketeer Valkyrie Miner
Bats Valkyrie Skeleton Army Electro Spirit Musketeer Wizard
Musketeer Bats Wizard
Skeleton Army Bats Musketeer Valkyrie Wizard
Valkyrie Wizard Skeleton Army Electro Spirit Bats
Skeleton Army
Skeleton Army
Wizard Bats Musketeer Valkyrie Skeleton Army
Electro Spirit Bats Musketeer Valkyrie Wizard Skeleton Army
Valkyrie Wizard Electro Spirit Bats Musketeer
Musketeer
Valkyrie Wizard Skeleton Army Electro Spirit Bats Musketeer

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army
Musketeer Valkyrie Wizard Miner
Skeleton Army Bats Musketeer Valkyrie
Valkyrie Skeleton Army Bats Musketeer
Musketeer Valkyrie Skeleton Army
Wizard Electro Spirit Bats Musketeer
Skeleton Army Bats Musketeer Valkyrie
Valkyrie Skeleton Army
Electro Spirit Bats Valkyrie Skeleton Army
Musketeer Skeleton Army
Bats Musketeer Valkyrie
Skeleton Army Valkyrie
Skeleton Army Valkyrie Wizard
Wizard Musketeer Valkyrie Skeleton Army
Skeleton Army Electro Spirit Bats Musketeer Valkyrie
Bats Valkyrie Electro Spirit Musketeer Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Valkyrie
Musketeer Miner
Miner
Musketeer Valkyrie
Wizard Valkyrie
Wizard Electro Spirit Bats Musketeer
Musketeer Wizard
Wizard
Miner Wizard
Bats Musketeer
Miner Musketeer Valkyrie Wizard
Musketeer Wizard
Musketeer Miner
Musketeer
Musketeer
Musketeer Wizard
Musketeer Wizard
Bats
Musketeer Wizard
Valkyrie Wizard Miner
Musketeer
Wizard
Musketeer
Musketeer
Electro Spirit Valkyrie Wizard
Miner Musketeer Wizard
Musketeer Wizard Miner
Miner Musketeer
Bats Musketeer Wizard
Electro Spirit Bats Musketeer Wizard
Musketeer Wizard Miner
Electro Spirit
Wizard
Electro Spirit Bats Musketeer Skeleton Army
Musketeer Wizard
Miner Musketeer Valkyrie Wizard
Musketeer Wizard
Musketeer
Electro Spirit Bats Musketeer
Bats Musketeer
Musketeer Miner

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: