My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Royal Ghost

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Barbarians Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Ghost

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army
Giant Snowball
Bats Barbarians Skeleton Army Witch
Zap
Bats Skeleton Army Witch
Barbarian Barrel
Electro Spirit Barbarians Skeleton Army Witch Royal Ghost
The Log
Electro Spirit Barbarians Skeleton Army Witch
Earthquake
Barbarians Skeleton Army Witch
Arrows
Electro Spirit Bats Skeleton Army Witch
Royal Delivery
Electro Spirit Bats Barbarians Skeleton Army Witch Royal Ghost
Fireball
Barbarians Skeleton Army Witch
Poison
Bats Barbarians Skeleton Army Witch
Lightning
Witch
Rocket
Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Freeze Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Skeleton Army Freeze Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Skeleton Army Void Royal Ghost Freeze Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bats Skeleton Army Void

Attack Synergies 0 1

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Bats
Barbarians
Skeleton Army
Void
Freeze
Witch
Royal Ghost
Royal Ghost
Witch

Defense Synergies 0 4

Electro Spirit
Bats
Freeze
Barbarians
Skeleton Army
Skeleton Army
Barbarians Freeze
Void
Freeze
Bats Skeleton Army
Witch
Royal Ghost
Royal Ghost
Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Void
Barbarians Skeleton Army Bats Witch
Barbarians Skeleton Army Witch Bats Void Freeze
Barbarians Skeleton Army Witch Bats
Barbarians Skeleton Army
Skeleton Army Freeze Electro Spirit Bats Royal Ghost
Bats Electro Spirit Void Freeze Witch
Electro Spirit Barbarians Void
Barbarians Witch Skeleton Army
Skeleton Army Barbarians Royal Ghost
Bats Barbarians Skeleton Army Witch Electro Spirit Freeze Royal Ghost
Bats Witch
Barbarians Skeleton Army Bats Freeze Witch
Skeleton Army Electro Spirit Bats Barbarians Freeze Witch Royal Ghost
Barbarians Skeleton Army
Barbarians Skeleton Army Freeze
Barbarians Bats Skeleton Army Witch
Electro Spirit Bats Barbarians Skeleton Army Witch Royal Ghost
Freeze Witch Electro Spirit Bats Barbarians Royal Ghost
Barbarians
Skeleton Army Royal Ghost Electro Spirit Bats Barbarians Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Void Witch Royal Ghost
Void Royal Ghost
Barbarians Skeleton Army Bats Witch
Skeleton Army Bats Barbarians
Barbarians Skeleton Army Witch
Electro Spirit Bats Freeze Witch
Skeleton Army Bats Barbarians Void Witch
Barbarians Skeleton Army
Void Freeze Electro Spirit Bats Barbarians Skeleton Army Witch
Witch Barbarians Skeleton Army
Bats Barbarians Witch
Skeleton Army Barbarians Void
Barbarians Skeleton Army Witch
Barbarians Skeleton Army Witch
Barbarians Skeleton Army Witch Electro Spirit Bats Freeze
Bats Electro Spirit Barbarians Freeze Witch Royal Ghost
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Freeze Royal Ghost
Void Royal Ghost
Void
Barbarians Void Freeze
Electro Spirit Bats Freeze Witch
Witch
Freeze
Void
Bats Void
Void
Void
Void
Void Freeze
Witch
Freeze
Bats
Void
Witch
Void
Void
Void
Barbarians Void
Freeze Electro Spirit Witch
Witch
Void Witch Royal Ghost
Void Witch
Void
Bats Witch
Electro Spirit Bats Void Freeze Witch
Void
Void
Void Electro Spirit Freeze
Electro Spirit Bats Barbarians Skeleton Army Void Freeze Witch
Witch
Freeze
Void
Void
Electro Spirit Bats Freeze Witch
Bats Void Witch
Void Freeze Witch Royal Ghost

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