My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Goblin Gang Wall Breakers Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Wall Breakers Bandit
Giant Snowball
Bats Goblin Gang Wall Breakers
Zap
Bats Goblin Gang Firecracker Wall Breakers Bandit
Barbarian Barrel
Electro Spirit Goblin Gang Firecracker Wall Breakers Bandit
The Log
Electro Spirit Goblin Gang Firecracker Wall Breakers Bandit
Earthquake
Goblin Gang Firecracker
Arrows
Electro Spirit Bats Goblin Gang Firecracker Wall Breakers
Royal Delivery
Electro Spirit Bats Goblin Gang Firecracker Wall Breakers Bandit
Fireball
Goblin Gang Firecracker Wall Breakers Bandit
Poison
Bats Goblin Gang Firecracker
Lightning
Bandit
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Wall Breakers Arrows Goblin Gang Firecracker Bandit Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Electro Spirit Bats Wall Breakers Arrows

Attack Synergies 1 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Wall Breakers Bandit
Bats
Mega Knight Firecracker Wall Breakers Bandit
Arrows
Wall Breakers Bandit Mega Knight
Goblin Gang
Firecracker Bandit
Firecracker
Bats Goblin Gang Wall Breakers Bandit Mega Knight
Wall Breakers
Electro Spirit Bats Arrows Firecracker Mega Knight
Bandit
Electro Spirit Bats Arrows Goblin Gang Firecracker Mega Knight
Mega Knight
Bats Arrows Firecracker Wall Breakers Bandit

Defense Synergies 1 9

Electro Spirit
Bats
Firecracker Bandit Mega Knight
Arrows
Mega Knight Bandit
Goblin Gang
Firecracker Bandit
Firecracker
Bats Goblin Gang Bandit Mega Knight
Wall Breakers
Bandit
Bats Arrows Goblin Gang Firecracker Mega Knight
Mega Knight
Arrows Bats Firecracker Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker
Bats Goblin Gang Firecracker Bandit Mega Knight
Goblin Gang Mega Knight Bats Bandit
Bats Goblin Gang Firecracker Bandit Mega Knight
Arrows Firecracker Mega Knight
Arrows Goblin Gang Electro Spirit Bats Firecracker Bandit Mega Knight
Bats Electro Spirit Arrows Goblin Gang Firecracker
Electro Spirit Arrows Bandit Mega Knight
Goblin Gang
Goblin Gang Firecracker Bandit Mega Knight
Bats Goblin Gang Electro Spirit Arrows Firecracker Bandit Mega Knight
Arrows Bats Goblin Gang Firecracker
Mega Knight Bats Goblin Gang Bandit
Mega Knight Electro Spirit Bats Arrows Goblin Gang Firecracker
Goblin Gang Bandit Mega Knight
Goblin Gang Bandit Mega Knight
Mega Knight Bats Arrows Goblin Gang Firecracker
Arrows Mega Knight Electro Spirit Bats Goblin Gang Firecracker Bandit
Arrows Electro Spirit Bats Firecracker Bandit Mega Knight
Goblin Gang Mega Knight Electro Spirit Bats Arrows Firecracker Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Bandit
Bandit Arrows Goblin Gang Firecracker Mega Knight
Goblin Gang Bandit Mega Knight Bats
Goblin Gang Mega Knight Bats Bandit
Goblin Gang Bandit Mega Knight
Arrows Firecracker Electro Spirit Bats Goblin Gang
Goblin Gang Bats Bandit
Mega Knight
Mega Knight Electro Spirit Bats Firecracker Bandit
Goblin Gang
Mega Knight Bats
Mega Knight Arrows
Mega Knight Goblin Gang Bandit
Firecracker Mega Knight
Goblin Gang Electro Spirit Bats Firecracker
Bats Arrows Mega Knight Electro Spirit Firecracker

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker Bandit
Arrows Firecracker Bandit
Arrows Bandit
Arrows Firecracker
Arrows Firecracker Mega Knight
Arrows Firecracker Electro Spirit Bats
Arrows Firecracker
Arrows Firecracker
Arrows Firecracker Bandit
Bats Goblin Gang
Firecracker Arrows Bandit
Arrows Firecracker
Firecracker Bandit
Arrows Firecracker Bandit
Arrows Firecracker
Arrows Firecracker Bandit
Arrows Firecracker Bandit Mega Knight
Arrows
Bats
Arrows Firecracker Bandit Mega Knight
Arrows Firecracker Mega Knight
Mega Knight
Arrows
Arrows
Arrows Firecracker Electro Spirit Mega Knight
Arrows Firecracker Bandit
Arrows Bandit Mega Knight
Arrows Firecracker Bandit
Bats Arrows Firecracker
Electro Spirit Bats Firecracker
Arrows Bandit Mega Knight
Electro Spirit Arrows Firecracker
Mega Knight
Arrows Firecracker
Electro Spirit Bats Goblin Gang Bandit
Arrows Firecracker
Arrows
Goblin Gang Firecracker Mega Knight
Arrows Firecracker
Arrows
Firecracker Mega Knight
Electro Spirit Bats Goblin Gang Firecracker
Firecracker Bats
Firecracker Bandit Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: