My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Good

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Wizard Electro Dragon Cannon Cart

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Battle Ram Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Cannon Cart
Giant Snowball
Bats Battle Ram Electro Dragon
Zap
Bats Battle Ram Cannon Cart
Barbarian Barrel
Electro Spirit Battle Ram Wizard Cannon Cart
The Log
Electro Spirit Battle Ram Cannon Cart
Earthquake
Arrows
Electro Spirit Bats
Royal Delivery
Electro Spirit Bats Battle Ram Wizard Electro Dragon Cannon Cart
Fireball
Battle Ram Wizard Electro Dragon Cannon Cart
Poison
Bats Wizard Electro Dragon
Lightning
Battle Ram Wizard Electro Dragon Cannon Cart
Rocket
Wizard Electro Dragon Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Earthquake Wizard Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Bats Arrows Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Bats Arrows Earthquake Battle Ram Wizard Electro Dragon Cannon Cart

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Electro Spirit Bats Arrows Earthquake

Attack Synergies 0 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Battle Ram Cannon Cart
Bats
Battle Ram Cannon Cart
Arrows
Earthquake Battle Ram Cannon Cart
Earthquake
Arrows Battle Ram
Battle Ram
Electro Spirit Bats Arrows Earthquake
Wizard
Electro Dragon
Cannon Cart
Cannon Cart
Electro Spirit Bats Arrows Electro Dragon

Defense Synergies 0 5

Electro Spirit
Bats
Earthquake Cannon Cart
Arrows
Cannon Cart
Earthquake
Bats
Battle Ram
Wizard
Cannon Cart
Electro Dragon
Cannon Cart
Cannon Cart
Bats Arrows Wizard Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Cannon Cart Wizard Electro Dragon
Bats Electro Dragon Cannon Cart
Bats Electro Dragon Cannon Cart
Bats Electro Dragon Cannon Cart
Arrows Earthquake
Arrows Electro Spirit Bats Earthquake Electro Dragon Cannon Cart
Bats Electro Spirit Arrows Wizard Electro Dragon
Earthquake Electro Spirit Arrows Electro Dragon Cannon Cart
Cannon Cart
Bats Electro Spirit Arrows Earthquake Wizard Electro Dragon Cannon Cart
Arrows Bats Wizard Electro Dragon
Bats Earthquake Wizard Electro Dragon Cannon Cart
Wizard Electro Spirit Bats Arrows Earthquake Electro Dragon Cannon Cart
Cannon Cart
Wizard Bats Arrows Electro Dragon Cannon Cart
Arrows Electro Spirit Bats Wizard Electro Dragon Cannon Cart
Arrows Earthquake Wizard Electro Spirit Bats Electro Dragon Cannon Cart
Cannon Cart
Wizard Electro Spirit Bats Arrows Earthquake Electro Dragon Cannon Cart

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Cannon Cart
Arrows Wizard Electro Dragon Cannon Cart
Bats Electro Dragon Cannon Cart
Bats Cannon Cart
Cannon Cart
Arrows Wizard Electro Spirit Bats Electro Dragon
Bats Cannon Cart
Cannon Cart
Electro Dragon Electro Spirit Bats Cannon Cart
Bats Electro Dragon Cannon Cart
Arrows
Cannon Cart Wizard
Wizard Electro Dragon Cannon Cart
Electro Dragon Electro Spirit Bats Cannon Cart
Bats Arrows Electro Spirit Earthquake Wizard Electro Dragon Cannon Cart

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Arrows Electro Dragon
Arrows Electro Dragon
Earthquake Arrows Electro Dragon Cannon Cart
Earthquake Cannon Cart Arrows
Wizard Arrows Earthquake
Arrows Wizard Electro Spirit Bats Electro Dragon
Arrows Earthquake Wizard
Arrows Earthquake Wizard Electro Dragon
Arrows Wizard Electro Dragon
Bats Electro Dragon
Arrows Earthquake Wizard Electro Dragon Cannon Cart
Arrows Wizard Electro Dragon
Earthquake Cannon Cart
Earthquake Arrows Electro Dragon Cannon Cart
Earthquake Arrows Cannon Cart
Earthquake Arrows Wizard Electro Dragon Cannon Cart
Earthquake Arrows Wizard Electro Dragon Cannon Cart
Arrows Earthquake
Bats
Arrows Earthquake Wizard Electro Dragon
Arrows Earthquake Wizard Electro Dragon
Earthquake
Arrows Wizard
Earthquake Arrows Electro Dragon Cannon Cart
Arrows Earthquake Electro Spirit Wizard Electro Dragon
Arrows Earthquake Wizard Electro Dragon
Arrows Wizard Electro Dragon
Arrows
Bats Arrows Wizard Electro Dragon
Electro Dragon Electro Spirit Bats Wizard
Arrows Earthquake Wizard Electro Dragon
Electro Spirit Arrows Electro Dragon
Arrows Earthquake Wizard
Earthquake Electro Spirit Bats Electro Dragon Cannon Cart
Arrows Wizard Electro Dragon
Arrows
Wizard Electro Dragon Cannon Cart
Arrows Earthquake Wizard Electro Dragon
Arrows
Electro Dragon Cannon Cart
Electro Dragon Electro Spirit Bats
Bats Electro Dragon
Electro Dragon Cannon Cart

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