My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Tombstone Flying Machine Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Mini P.E.K.K.A Flying Machine Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers
Giant Snowball
Archers Tombstone Flying Machine
Zap
Archers Tombstone Flying Machine
Barbarian Barrel
Electro Spirit Archers Tombstone
The Log
Electro Spirit Archers Tombstone Mini P.E.K.K.A
Earthquake
Archers Tombstone
Arrows
Electro Spirit Archers Tombstone Flying Machine
Royal Delivery
Electro Spirit Archers Mini P.E.K.K.A Flying Machine
Fireball
Archers Tombstone Flying Machine
Poison
Archers Tombstone Flying Machine
Lightning
Tombstone Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows Fireball Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Fireball Electro Giant

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Tombstone Mini P.E.K.K.A Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Archers Arrows Tombstone Fireball Mini P.E.K.K.A Flying Machine Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Electro Spirit Archers Arrows Tombstone

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Fireball Electro Giant
Archers
Arrows Mini P.E.K.K.A
Arrows
Fireball Archers Mini P.E.K.K.A
Tombstone
Fireball
Arrows Electro Spirit
Mini P.E.K.K.A
Archers Arrows Electro Giant
Flying Machine
Electro Giant
Electro Spirit Mini P.E.K.K.A

Defense Synergies 0 9

Electro Spirit
Archers
Tombstone Mini P.E.K.K.A
Arrows
Tombstone Fireball Mini P.E.K.K.A
Tombstone
Archers Arrows Fireball Flying Machine
Fireball
Arrows Tombstone Mini P.E.K.K.A
Mini P.E.K.K.A
Archers Arrows Fireball Electro Giant
Flying Machine
Tombstone
Electro Giant
Mini P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tombstone Fireball Flying Machine
Mini P.E.K.K.A Tombstone Flying Machine
Mini P.E.K.K.A Archers Tombstone
Mini P.E.K.K.A Tombstone
Arrows Tombstone Fireball Mini P.E.K.K.A
Arrows Fireball Electro Spirit Archers Flying Machine
Electro Spirit Archers Arrows Tombstone Fireball Flying Machine
Electro Spirit Arrows Fireball Flying Machine Electro Giant
Mini P.E.K.K.A Tombstone
Archers Mini P.E.K.K.A
Archers Electro Spirit Arrows Tombstone Fireball Flying Machine Electro Giant
Arrows Archers Fireball Flying Machine
Tombstone Mini P.E.K.K.A Fireball Flying Machine
Fireball Electro Spirit Arrows Tombstone Mini P.E.K.K.A
Mini P.E.K.K.A Tombstone
Fireball Mini P.E.K.K.A Electro Giant
Arrows Tombstone Fireball Mini P.E.K.K.A
Arrows Tombstone Fireball Electro Spirit Archers Flying Machine
Arrows Electro Spirit Archers Tombstone Fireball Flying Machine
Mini P.E.K.K.A
Electro Spirit Archers Arrows Fireball Mini P.E.K.K.A Flying Machine Electro Giant

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Archers Tombstone Fireball Electro Giant
Fireball Archers Arrows Mini P.E.K.K.A Flying Machine
Tombstone Mini P.E.K.K.A
Mini P.E.K.K.A Fireball
Tombstone Mini P.E.K.K.A
Arrows Fireball Electro Giant Electro Spirit Archers Flying Machine
Mini P.E.K.K.A Archers Tombstone Fireball Flying Machine
Mini P.E.K.K.A
Electro Spirit Tombstone Fireball Mini P.E.K.K.A Flying Machine
Tombstone
Tombstone Mini P.E.K.K.A Flying Machine
Arrows Fireball Electro Giant
Mini P.E.K.K.A Tombstone Fireball
Archers Fireball Flying Machine Electro Giant
Tombstone Electro Giant Electro Spirit Archers Fireball Mini P.E.K.K.A Flying Machine
Arrows Electro Spirit Archers Fireball Mini P.E.K.K.A Flying Machine Electro Giant

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Arrows Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Fireball Arrows
Arrows Fireball Electro Giant Electro Spirit Flying Machine
Archers Arrows Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Fireball Mini P.E.K.K.A
Arrows Fireball Flying Machine
Fireball Archers Arrows Flying Machine
Flying Machine Fireball
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball
Mini P.E.K.K.A
Archers Arrows Fireball Mini P.E.K.K.A Flying Machine
Arrows Fireball Flying Machine Electro Giant
Fireball
Arrows Fireball
Arrows Fireball Flying Machine
Arrows Electro Giant Electro Spirit Fireball
Arrows Fireball Flying Machine
Fireball Arrows Flying Machine
Fireball Arrows
Archers Arrows Fireball Flying Machine Electro Giant
Electro Spirit Fireball Flying Machine Electro Giant
Fireball Mini P.E.K.K.A
Arrows Fireball
Electro Spirit Arrows Fireball
Arrows Fireball
Electro Spirit Archers Tombstone Fireball Flying Machine
Fireball Archers Arrows Flying Machine
Arrows Fireball
Fireball Mini P.E.K.K.A Flying Machine
Arrows Fireball Flying Machine
Arrows Fireball Electro Giant
Flying Machine
Electro Giant Electro Spirit Fireball Flying Machine
Fireball Flying Machine
Fireball Flying Machine Electro Giant

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