My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Royal Recruits Goblin Cage Flying Machine Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Spirit Royal Recruits Flying Machine Royal Hogs Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Spirit Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Royal Recruits Royal Hogs Skeleton King
Giant Snowball
Archers Royal Recruits Flying Machine Royal Hogs Skeleton King
Zap
Archers Flying Machine Royal Hogs Skeleton King
Barbarian Barrel
Electro Spirit Archers Royal Recruits Goblin Cage Royal Hogs Skeleton King
The Log
Electro Spirit Archers Royal Recruits Goblin Cage Royal Hogs Skeleton King
Earthquake
Archers Goblin Cage Royal Hogs Skeleton King
Arrows
Electro Spirit Archers Royal Recruits Flying Machine Royal Hogs Skeleton King
Royal Delivery
Electro Spirit Archers Royal Recruits Goblin Cage Flying Machine Royal Hogs Skeleton King
Fireball
Archers Goblin Cage Flying Machine Royal Hogs Skeleton King
Poison
Archers Royal Recruits Goblin Cage Flying Machine Royal Hogs Skeleton King
Lightning
Goblin Cage Skeleton King
Rocket
Royal Hogs Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Electro Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Electro Spirit Arrows Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Electro Spirit Arrows Royal Recruits

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Electro Spirit Archers Arrows Goblin Cage Flying Machine Skeleton King Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Electro Spirit Archers Arrows Goblin Cage

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Electro Spirit
Archers
Arrows Royal Recruits Goblin Cage Royal Hogs
Arrows
Royal Hogs Archers
Royal Recruits
Archers Flying Machine Royal Hogs
Goblin Cage
Archers Flying Machine Royal Hogs
Flying Machine
Royal Recruits Goblin Cage Royal Hogs
Royal Hogs
Arrows Archers Royal Recruits Goblin Cage Flying Machine
Skeleton King

Defense Synergies 0 5

Electro Spirit
Archers
Royal Recruits Goblin Cage Skeleton King
Arrows
Royal Recruits
Archers
Goblin Cage
Archers Flying Machine
Flying Machine
Goblin Cage Skeleton King
Royal Hogs
Skeleton King
Archers Flying Machine

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Royal Recruits Goblin Cage Flying Machine
Royal Recruits Goblin Cage Flying Machine
Goblin Cage Archers Royal Recruits
Royal Recruits Goblin Cage Skeleton King
Arrows Royal Recruits Goblin Cage
Arrows Electro Spirit Archers Flying Machine
Electro Spirit Archers Arrows Goblin Cage Flying Machine
Electro Spirit Arrows Royal Recruits Goblin Cage Flying Machine
Royal Recruits Goblin Cage Skeleton King
Archers Royal Recruits
Archers Electro Spirit Arrows Royal Recruits Flying Machine Skeleton King
Arrows Archers Flying Machine
Royal Recruits Goblin Cage Flying Machine
Electro Spirit Arrows Royal Recruits Goblin Cage Skeleton King
Royal Recruits Goblin Cage Skeleton King
Royal Recruits Goblin Cage
Arrows Royal Recruits Goblin Cage
Arrows Goblin Cage Electro Spirit Archers Royal Recruits Flying Machine
Arrows Goblin Cage Electro Spirit Archers Royal Recruits Flying Machine
Royal Recruits Goblin Cage
Royal Recruits Electro Spirit Archers Arrows Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Archers Goblin Cage
Archers Arrows Flying Machine
Royal Recruits Goblin Cage
Royal Recruits Goblin Cage
Royal Recruits Goblin Cage
Arrows Electro Spirit Archers Flying Machine
Royal Recruits Archers Goblin Cage Flying Machine
Royal Recruits Goblin Cage
Royal Recruits Goblin Cage Electro Spirit Flying Machine
Royal Recruits Goblin Cage
Royal Recruits Goblin Cage Flying Machine
Royal Recruits Arrows Goblin Cage
Royal Recruits Goblin Cage Skeleton King
Royal Recruits Archers Goblin Cage Flying Machine
Royal Recruits Electro Spirit Archers Goblin Cage Flying Machine Skeleton King
Arrows Electro Spirit Archers Royal Recruits Goblin Cage Flying Machine Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Royal Recruits Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Royal Recruits Flying Machine
Arrows
Arrows Electro Spirit Flying Machine
Archers Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Royal Recruits Flying Machine
Archers Arrows Flying Machine
Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Flying Machine
Arrows Royal Recruits Flying Machine
Arrows
Archers Arrows Flying Machine
Arrows Flying Machine
Arrows
Arrows Royal Recruits Flying Machine
Arrows Electro Spirit
Arrows Flying Machine
Arrows Flying Machine
Arrows
Archers Arrows Flying Machine
Electro Spirit Flying Machine
Arrows
Electro Spirit Arrows
Arrows
Electro Spirit Archers Royal Recruits Flying Machine
Archers Arrows Flying Machine
Arrows
Flying Machine
Arrows Flying Machine Skeleton King
Arrows
Royal Recruits Flying Machine
Electro Spirit Royal Recruits Flying Machine Skeleton King
Flying Machine
Royal Recruits Flying Machine

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